




Features:
- Single component to add to your character BP
- FOUR base companion classes
- 6 new child actors to demonstrate the functionality of the companion panel
- Custom radial menu for easy spawn & control of companions
- 6 available task slots for each companion with options to expand this coming in future updates
- Interaction system for custom actors with logic specific to each actor
- Possession system for each class of companion
- Gather & Deposit system for humanoid companions with plans to add inventory and equipment systems in future updates
- Point Of Interest (POI) actors for humanoid companions to interact with
- Enemy AI included to show off how humanoid & ground companions can react in battle
- Basic health system for players and companions
- Inventory system
- Companion panel to manage companions
- “Wild” companions are now able to be “Caught” and added to player’s companion panel
Number of Blueprints: 102
Network Replicated: (Yes)
Supported Development Platforms: Windows
Support: Discord
特征:
- 要添加到角色BP的单个组件
- 四个基本同伴类
- 6个新的儿童演员来演示同伴面板的功能
- 自定义径向菜单,方便产卵和控制同伴
- 6个可用的任务插槽为每个同伴与选项,以扩大这未来的更新
- 具有特定于每个actor的逻辑的自定义actor交互系统
- 每类同伴的占有制度
- 收集和存放人形同伴的系统,计划在未来的更新中添加库存和设备系统
- 供人形同伴互动的兴趣点(POI)演员
- 包括敌方AI,以展示人形和地面同伴在战斗中如何反应
- 玩家和同伴的基本健康系统
- 存货系统
- 管理同伴的同伴小组
- “野生”同伴现在可以被”抓住”并添加到玩家的同伴面板中
蓝图数目:102
网络复制:(是)
支持的开发平台:Windows
支援服务: 不和谐
Add the Companion Component to your player character and give them the ability to spawn in, give tasks to, AND possess FOUR different classes of companions. Completely network replicated and easy to migrate into your existing project, the companion component adds a whole new level of immersion for your players!
The Companion Component comes with FOUR base classes of companions;
HUMANOID – Able to gather resources, battle enemies, traverse the game world
GROUND – Able to battle enemies, traverse the game world and explore places that players normally cannot go to
FLYING – Able to land on the character as pets, fly through the game world, and distract enemies in battle
SWIMMING – Able to explore the underwater world
Currently players can spawn 3 companions of each class to control separately, or as one, and can possess each class to really feel how their companions experience the game world.
The Companion Component also includes a number of interactable actors for your companions to explore and carry out a range of different custom logic. Basic Enemy AI are included to show how your Humanoid & Ground companions can help your players in battle. There is also basic logic setup for Humanoid companions to Gather & Deposit resources so your players don’t have to spend hours grinding for valuable items.
***VERSION 2***
-
Players now have access to the new Companion Panel where they can manage their unlocked companions. Each companion class now has new child actors with their own specific logic.
-
A basic health system has been implemented for both players and companions. Humanoid companions now have logic to heal players in battle! When a player’s health drops below 25% of their max health, the nearest humanoid companion will come and heal the player.
-
Humanoid companions now have an inventory system to store away those precious resources for players to access at will. No more grinding away for those precious resources… set your humanoid companions to gather and come back when their inventory is full!
All logic is blueprint based and easy to migrate & follow along.
Check out our discord channel for support and updates:
将同伴组件添加到您的玩家角色中,并赋予他们生成、分配任务和拥有四种不同类别的同伴的能力。 完全网络复制和易于迁移到您现有的项目,伙伴组件增加了一个全新的水平沉浸为您的球员!
同伴组件带有四个基本类的同伴;
人形-能够收集资源,战斗敌人,穿越游戏世界
地面-能够与敌人战斗,穿越游戏世界并探索玩家通常无法前往的地方
飞行-能够作为宠物降落在角色上,在游戏世界中飞行,并在战斗中分散敌人的注意力
游泳-能够探索海底世界
目前玩家可以产生每个类的3个同伴单独控制,或作为一个,并可以拥有每个类真正感受到他们的同伴如何体验游戏世界。
Companion组件还包括许多可交互的actor,供您的companion探索和执行一系列不同的自定义逻辑。 包括基本的敌人AI,以显示你的人形和地面同伴如何帮助你的玩家在战斗中。 还有基本的逻辑设置,人形同伴收集和存放资源,这样你的玩家就不必花费数小时来寻找有价值的物品。
***版本2***
-
玩家现在可以访问新的同伴面板,在那里他们可以管理他们的解锁同伴。 每个同伴类现在都有新的子actor,它们具有自己的特定逻辑。
-
一个基本的健康系统已经实施了球员和同伴。 人形同伴现在有逻辑在战斗中治愈玩家! 当玩家的生命值降至其最大生命值的25%以下时,最近的人形同伴会来治疗玩家。
-
人形同伴现在有一个库存系统来储存那些珍贵的资源,供玩家随意访问。 不要再为那些宝贵的资源而苦苦挣扎了。.. 设置你的人形同伴收集和回来时,他们的库存已满!
所有逻辑都是基于蓝图的,易于迁移和遵循.
查看我们的discord频道以获取支持和更新:

评论(0)