Number of Unique Meshes: 10

Vertex Count: 50000 ~ 80000

Collision: Yes, automatically generated

LODs: No

Number of LODs: 0

Rigged: Yes

Rigged To: Mixamo

Rigged to Epic or MetaHumans Skeleton: No

If rigged to the Epic or MetaHumans skeleton, IK bones are included: Not rigged to the Epic or MetaHumans skeleton

Number of Characters: 10

Vertex Counts of Characters: 50000 ~ 80000

Animated: Yes

Number of Animations: 40

Animation Types (Root Motion/In-place): In-place

Number of Materials: 10

Number of Material Instances: 0

Number of Textures: 10

Texture Resolutions: 2048 * 2048

Supported Development Platforms:

  • Windows: Yes

  • Mac: Yes

Documentation Link: NA

Important/Additional Notes: NA

Number of Unique Meshes: 10

Vertex Count: 50000 ~ 80000

Collision: Yes, automatically generated

LODs: No

Number of LODs: 0

Rigged: Yes

Rigged To: Mixamo

Rigged to Epic or MetaHumans Skeleton: No

If rigged to the Epic or MetaHumans skeleton, IK bones are included: Not rigged to the Epic or MetaHumans skeleton

Number of Characters: 10

Vertex Counts of Characters: 50000 ~ 80000

Animated: Yes

Number of Animations: 40

Animation Types (Root Motion/In-place): In-place

Number of Materials: 10

Number of Material Instances: 0

Number of Textures: 10

Texture Resolutions: 2048 * 2048

Supported Development Platforms:

  • Windows: Yes

  • Mac: Yes

Documentation Link: NA

Important/Additional Notes: NA

Ten knight characters, suitable as crowds or NPCs in medieval style games, rigged in Mixamo, can use animation based on Unreal Mannequin using the animation retarget tool that UE built in.

Video Overview: https://youtu.be/JYdMZY4oiKY

Ten knight characters, suitable as crowds or NPCs in medieval style games, rigged in Mixamo, can use animation based on Unreal Mannequin using the animation retarget tool that UE built in.

Video Overview: https://youtu.be/JYdMZY4oiKY

声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。