




Number of Unique Meshes: 10
Vertex Count: 50000 ~ 80000
Collision: Yes, automatically generated
LODs: No
Number of LODs: 0
Rigged: Yes
Rigged To: Mixamo
Rigged to Epic or MetaHumans Skeleton: No
If rigged to the Epic or MetaHumans skeleton, IK bones are included: Not rigged to the Epic or MetaHumans skeleton
Number of Characters: 10
Vertex Counts of Characters: 50000 ~ 80000
Animated: Yes
Number of Animations: 40
Animation Types (Root Motion/In-place): In-place
Number of Materials: 10
Number of Material Instances: 0
Number of Textures: 10
Texture Resolutions: 2048 * 2048
Supported Development Platforms:
-
Windows: Yes
-
Mac: Yes
Documentation Link: NA
Important/Additional Notes: NA
Number of Unique Meshes: 10
Vertex Count: 50000 ~ 80000
Collision: Yes, automatically generated
LODs: No
Number of LODs: 0
Rigged: Yes
Rigged To: Mixamo
Rigged to Epic or MetaHumans Skeleton: No
If rigged to the Epic or MetaHumans skeleton, IK bones are included: Not rigged to the Epic or MetaHumans skeleton
Number of Characters: 10
Vertex Counts of Characters: 50000 ~ 80000
Animated: Yes
Number of Animations: 40
Animation Types (Root Motion/In-place): In-place
Number of Materials: 10
Number of Material Instances: 0
Number of Textures: 10
Texture Resolutions: 2048 * 2048
Supported Development Platforms:
-
Windows: Yes
-
Mac: Yes
Documentation Link: NA
Important/Additional Notes: NA
Ten knight characters, suitable as crowds or NPCs in medieval style games, rigged in Mixamo, can use animation based on Unreal Mannequin using the animation retarget tool that UE built in.
Video Overview: https://youtu.be/JYdMZY4oiKY
Ten knight characters, suitable as crowds or NPCs in medieval style games, rigged in Mixamo, can use animation based on Unreal Mannequin using the animation retarget tool that UE built in.
Video Overview: https://youtu.be/JYdMZY4oiKY

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