Features:
- Drives Inputs in PIE sessions without VR Headset enabled
Number of Blueprints: 3
Input: Enhanced Input Only
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: https://docs.google.com/document/d/1ljA7iyecvzqwkJdFCxn7fYc41Q9cX5Jl3m1MoGbtXbE
特征:
- 在不启用VR耳机的情况下驱动PIE会话中的输入
蓝图数目:3
输入:仅增强输入
网络复制:没有
支持的开发平台:
Windows:是的
Mac:是的
文件: https://docs.google.com/document/d/1ljA7iyecvzqwkJdFCxn7fYc41Q9cX5Jl3m1MoGbtXbE




- VR Input Recorder is made to help one of the most annoying issues in VR/XR Development – taking your headset on and off all the time.
- It uses Enhanced Input Injection, to emulate input actions at runtime, allowing the developer to playback recorded playthroughs while still debugging code in Blueprints and C++.
- Uses Float, Boolean & Vector2D Input Actions
- Game Inputs work without the PIE WIndow being active.
- Gives new ways of Debugging
- Gives new ways of iterating on game design tweaking variables on the fly, no more jumping in and out of headset to test simple things.
- Awesome tool for Content Creators to get gameplay footage of their game. Record a playthrough, then use the editor to be your own Camera Man.
- Sample code for use with VRExpansion
NOTE:
* VR Input Recorder is ONLY for Projects using the Enhanced Input system (ie VRTemplate)
- Input Recorder uses Tick to set positions, so there will be accuracy issues as performance fluctuates. It won’t be exact.
- The demo scene for VR Input Recorder uses the Epic VRTemplate as a base; Epics VR template requires OpenXR Plugin to be enabled. VR Input Recorder generally does not.
Example Video:: https://youtu.be/4K8RP_9e8k0
Documentation: https://docs.google.com/document/d/1ljA7iyecvzqwkJdFCxn7fYc41Q9cX5Jl3m1MoGbtXbE
- VR输入记录器是为了帮助VR/XR开发中最令人讨厌的问题之一–随时打开和关闭耳机。
- 它使用增强的输入注入,在运行时模拟输入操作,允许开发人员播放录制的playthroughs,同时仍在蓝图和C++中调试代码。
- 使用Float、Boolean和Vector2D输入操作
- 游戏输入在不激活PIE窗口的情况下工作。
- 提供了新的调试方法
- 提供了迭代游戏设计的新方法,动态调整变量,不再跳入和退出耳机来测试简单的东西。
- 令人敬畏的工具,内容创作者获得他们的游戏的游戏画面。 录制一个游戏,然后使用编辑器成为你自己的相机人。
- 与VRExpansion一起使用的示例代码
注:
* VR输入记录器仅适用于使用增强型输入系统(即VRTemplate)的项目
- 输入记录器使用Tick来设置位置,因此随着性能的波动会出现精度问题。 这不会是确切的。
- VR输入记录器的演示场景使用Epic VRTemplate作为基础;Epics VR模板需要启用OpenXR插件。 VR输入记录器一般不会。
示例视频:: https://youtu.be/4K8RP_9e8k0
文件: https://docs.google.com/document/d/1ljA7iyecvzqwkJdFCxn7fYc41Q9cX5Jl3m1MoGbtXbE

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