Type of Emitters: GPU

Number of Unique Effects: Godray/Light shaft, Fog card

LODs: No

Number of Materials: 5

Number of Material Instances: N/A

Number of Textures: 6

Texture Resolutions: 2048×2048

Number of Blueprints: 2

Supported Development Platforms: Agnostic

发射器类型:GPU

独特效果数量:Godray/光轴,雾卡

Lod:不

材料数量:5

材质实例数:N/A

纹理数量:6

纹理分辨率:2048×2048

蓝图数目:2

支持的开发平台:不可知论

UE5.5 Update:

  • Rework dust system from Cascade to Niagara System, and modernize dust customization settings.

  • Fixed dust particle to correctly reveal dust motes based on blueprint settings.

Videos:

Lazy Godray is a VFX Blueprint for quick and isolated god ray setup without the need of using volumetric lighting feature from unreal. This Asset combines all crucial components for making a nice looking god ray VFX into one Blueprint with a ton of customization options for that extra kick in completing the ambiance of your environment.

Features: 

  • Lite weight geometry driven godray effect

  • Customizable textures for light shaft effect & moving smoke

  • Fully customizable volumetric options resembling the physical characteristic of smoke and volumetric lighting.

  • Spotlight component and dust particle system to further pushing the visual fidelity of the effect. 

  • Material can be used separately as fog material on simple cards & particle system.

  • Additional variation with better translucency overdraw performance.

Note:

  • this VFX asset uses ‘Unlit’ shading model, and does not interact with lighting system.

UE5.5更新:

  • 返修从Cascade到Niagara系统的粉尘系统,并使粉尘定制设置现代化。

  • 修正尘埃粒子,以根据蓝图设置正确显示尘埃粒子。

短片:

Lazy Godray是一个VFX蓝图,用于快速和孤立的god ray设置,无需使用虚幻引擎中的体积光照功能。 这个资源将所有关键组件结合在一起,使一个好看的上帝射线特效成为一个蓝图,并提供大量的自定义选项,以完成环境的氛围。

特征: 

  • 精简重量 几何驱动 godray效应

  • 可自定义纹理 光轴效应&移动烟雾

  • 完全 可自定义容量选项 类似于烟雾和体积照明的物理特性。

  • 聚光灯组件和尘埃粒子系统进一步推动视觉保真度的效果. 

  • 材料可以单独使用 作为雾材料在简单的卡片和粒子系统.

  • 额外的变化与更好的半透明透绘性能.

注意事项:

  • 此VFX资源使用”Unlit”着色模型,不与照明系统交互。

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