Type of Emitters: GPU
Number of Unique Effects: Godray/Light shaft, Fog card
LODs: No
Number of Materials: 5
Number of Material Instances: N/A
Number of Textures: 6
Texture Resolutions: 2048×2048
Number of Blueprints: 2
Supported Development Platforms: Agnostic
发射器类型:GPU
独特效果数量:Godray/光轴,雾卡
Lod:不
材料数量:5
材质实例数:N/A
纹理数量:6
纹理分辨率:2048×2048
蓝图数目:2
支持的开发平台:不可知论
UE5.5 Update:
-
Rework dust system from Cascade to Niagara System, and modernize dust customization settings.
-
Fixed dust particle to correctly reveal dust motes based on blueprint settings.
Videos:
Lazy Godray is a VFX Blueprint for quick and isolated god ray setup without the need of using volumetric lighting feature from unreal. This Asset combines all crucial components for making a nice looking god ray VFX into one Blueprint with a ton of customization options for that extra kick in completing the ambiance of your environment.
Features:
-
Lite weight geometry driven godray effect
-
Customizable textures for light shaft effect & moving smoke.
-
Fully customizable volumetric options resembling the physical characteristic of smoke and volumetric lighting.
-
Spotlight component and dust particle system to further pushing the visual fidelity of the effect.
-
Material can be used separately as fog material on simple cards & particle system.
-
Additional variation with better translucency overdraw performance.
Note:
-
this VFX asset uses ‘Unlit’ shading model, and does not interact with lighting system.
UE5.5更新:
-
返修从Cascade到Niagara系统的粉尘系统,并使粉尘定制设置现代化。
-
修正尘埃粒子,以根据蓝图设置正确显示尘埃粒子。
短片:
Lazy Godray是一个VFX蓝图,用于快速和孤立的god ray设置,无需使用虚幻引擎中的体积光照功能。 这个资源将所有关键组件结合在一起,使一个好看的上帝射线特效成为一个蓝图,并提供大量的自定义选项,以完成环境的氛围。
特征:
-
精简重量 几何驱动 godray效应
-
可自定义纹理 光轴效应&移动烟雾.
-
完全 可自定义容量选项 类似于烟雾和体积照明的物理特性。
-
聚光灯组件和尘埃粒子系统进一步推动视觉保真度的效果.
-
材料可以单独使用 作为雾材料在简单的卡片和粒子系统.
-
额外的变化与更好的半透明透绘性能.
注意事项:
-
此VFX资源使用”Unlit”着色模型,不与照明系统交互。
评论(0)