Rigged to Epic or MetaHumans Skeleton: (Yes, UE4)
If rigged to the Epic or MetaHumans skeleton, IK bones are included: (Yes)
Number of Animations: 108
Animation Types :22 in-place animations, 83 root-motion animations, and 3 montage animations for preview.
Supported Development Platforms:
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Windows: (Yes)
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Mac: (Yes)
装备到史诗或元人类骨架上:(是的,UE4)
如果被装配到史诗或元人类的骨架上,IK骨骼包括在内:(是的)
动画数量:108
动画类型:22个原地动画、83个根动画和3个用于预览的蒙太奇动画。
支持的开发平台:
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视窗:(是)
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Mac:(是)
hand–keyed animation at 60 Fps.
High level of detail.
Adjusted the skeleton and skinning of the female mannequin in UE4 to achieve correct animation effects and better retargeting readiness. The primary adjustments were made to the chest and head bones. The results of the skeletal adjustments can be referenced in the showcase gallery.
1 Idle :Idle Animation.
4 Dodge : Ground 4-way dodge.
16 Jump : Jump and landing transition animations.
4 Turn : Two-way 90-degree and 180-degree turning animations.
32 Walk : 8-Directional Walk and Associated Transition Animations
40 Run : 8-Directional Run and Associated Transition Animations
8 Sprint: Sprint and Associated Transition Animations, along with Sprint Turn Animations.
手–键控 动画在60Fps。
高水平的细节。
在UE4中调整女性人体模型的骨架和蒙皮,以实现正确的动画效果和更好的重新定位准备。 主要的调整是对胸部和头部骨骼进行的. 骨架调整的结果可以在展示库中引用。
1Idle:空闲动画。
4道奇:地面4路道奇。
16跳 : 跳跃和着陆过渡动画。
4转弯:双向90度和180度转弯动画。
32步行 : 8-方向行走和相关的过渡动画
40跑 : 8-方向运行和相关的过渡动画
8冲刺: 冲刺和相关的过渡动画,以及冲刺转弯动画.
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