List of Modules:
• Controlysis (Runtime)
List of Features:
• Discover/enumerate controllers
• Poll controllers and trigger Force Feedback via a BlueprintFunctionLibrary
Intended Platforms: Windows (64bit)
Platforms Tested: Windows (64bit)
Documentation Included: Yes
Important\Additional Notes: See the included documentation for a list of blueprint nodes and types provided by Controlysis.
模块列表:
*Controlysis(运行时)
功能一览表:
*发现/枚举控制器
*通过BlueprintFunctionLibrary轮询控制器和触发力反馈
预期平台:Windows(64位)
测试平台:Windows(64位)
文件包括:是的
重要说明\附加说明:有关Controlysis提供的蓝图节点和类型的列表,请参阅随附的文档。
Break free of xinput and harness the power of the many thousands of regular PC game controllers that exist. Things like flight systems (stick+throttle), racing wheels, pedals, and USB adapters for old console controllers can now be used in your UE game. This is a code plugin but also works in non-code projects. It provides Blueprint nodes for discovering and polling controllers, as well as Force Feedback. It works outside the default input system but can be used alongside it; this means other plugins that work with the default input system will not affect Controlysis, but will likely still function. Controllers are referred to based on their model (Hardware ID), not a serial ID, so any configuration system you build upon Controlysis will remain stable in the face of connecting/disconnecting controllers between play sessions.
摆脱xinput并利用现有的数千个常规PC游戏控制器的力量。 像飞行系统(棒+油门),赛车车轮,踏板和USB适配器的旧控制台控制器现在可以在您的UE游戏中使用。 这是一个代码插件,但也适用于非代码项目。 它提供了用于发现和轮询控制器以及力反馈的蓝图节点。 它在默认输入系统之外工作,但可以与它一起使用;这意味着与默认输入系统一起工作的其他插件不会影响控制功能,但可能仍然可以正常工作。 控制器是根据其模型(硬件ID)而不是串行ID来引用的,因此您在Controlysis基础上构建的任何配置系统都会在play会话之间连接/断开控制器时保持稳定。
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