Rigged to Epic Skeleton: (Yes)

IK bones are included: (Yes)

Number of Animations: 5,035

Animation Types (Root Motion/In-place): Both

Number of Characters: 1

Supported Development Platforms:

  • Windows: Yes

  • Mac: Yes

装备史诗骨架:(是的)

包括IK骨头:(是的)

动画数量: 5,035

动画类型(根运动/就地):两者兼而有之

字符数:1

支持的开发平台:

  • Windows:是的

  • Mac:是的

This animation pack will help you create medieval fantasy, soul-likes, and RPGs.

Attack motions can be linked into combos, and some motions are suitable as skill attacks or strong attacks.

Since we created the animation ourselves, you don’t have to worry about copyright issues.

Unless something special happens, other motions will be added and updated.

Also applicable to Unity 6.

Animation Basic Model

  • Unity – Unity Basic Model

  • Unreal – UE5_Mannequins Basic Model

using the UE5_Mannequins Basic Model, you can apply it to your character using automatic retargeting.

Base is an animation suitable for characters equipped with a basic weapon such as a longsword or dagger.

Up is a suitable animation for characters equipped with heavy or large weapons, such as greatswords.

For inquiries about the product, please contact the email below.

doublelsoft@gmail.com

You can see the animation in action through the following link.

  1. One Hand Base

  2. One Hand Up

  3. Two Hand Base

  4. Two Hand Up

  5. Bow

  6. Enemy Attack & Hit & Magic

  7. NPC

  8. Action & Dead Pose

  9. Torch & Lantern

  10. Base Move

Before purchasing an asset, please check the free version to see if it fits your character well.

Unity ☞ RPG_Animations_Pack_FREE

Ladder climbing tutorial video

Click to watch video

Combo attack tutorial video

Click to watch video

How to use animation (Document) Must Read

Click on the Document

I also run a YouTube channel. I hope this helps you.

Go to YouTube Channel

The -Demo Scenes- folder is an example scene, so you can remove it.

You must receive the T-Pose file in the Model folder because it is the basic component of animation.

B = Back, F = Front, L = Left, R = Right, _InPlace = In Place

——————————————————————-

Total Animation(5,035)

  • Actions

Actions , Chest , Combat Idle , Crafting , Door Gate , Hammer , Item , Labber , Ladder , Obj Action , Start Point Behavior

  • Base Move

Crouch

Base, Idle, Idle_Turn, Change, LR90_Shuffle, Start, Stop, Turn, Transition

Run

Base, Change, LR90_Shuffle, Start, Stop, Turn

Sprint

Base, Start, Stop, Turn

Walk

Base, Change, LR90_Shuffle, Start, Stop, Turn

Walk Slow

Base

Stand_Idle

Idle, Idle_Turn

  • Block

  • Bow

Burn Fire , Attack , Fight Ready End , Jump

Movement

Attack Idle , Attack Walk , Crouch , Idle , Run , Sprint, Walk , Walk Slow

Rest , Roll , Weapon Change

  • Dead Pose

  • Enemy Attack

  • Hit

  • Magic

  • NPC

Chair Sit , Counter , Cower , Dialogue , Door Knock , Drinking , Foor , Lean Table , Resurrect , Standing , Think, Waving Hello ,Wipe Forehead

  • OneHand_Base

Attack_A , Attack_B , Attack_C , Buff Weapon , Burn Fire , Fatal , Fight Ready End , Jump ,

Movement

Crouch , Idle,

Type A,B – Run ,Sprint , Shield Walk Slow , Walk , Walk Slow

Rest , Roll , Shield , Weapon Change

  • One Hand Up

Attack_A , Attack_B , Buff Weapon , Burn Fire , Fatal , Fight Ready End , Jump ,

Movement

Crouch , Idle,

Type A,B – Run ,Sprint , Shield Walk Slow , Walk , Walk Slow

Rest , Roll , Shield , Weapon Change

  • Roll

  • Torch & Lantern

Lantern

Torch Left Hand

Action , Jump ,

Movement – Run , Walk , Walk Slow

Torch Right Hand

Action , Attack, Jump ,

Movement – Run , Walk , Walk Slow

  • Two Hand Base

Attack_A , Attack_B , Block , Buff Weapon , Burn Fire , Fatal , Fight Ready End , Jump,

Movement

Crouch , Idle, Block B Walk Slow,

Type A ,B – Run , Sprint, Walk, Walk Slow

Rest , Roll, Weapon Change

  • Two Hand Up

Attack_A , Attack_B , Block , Buff Weapon , Burn Fire , Fatal , Fight Ready End , Jump,

Movement

Crouch , Idle, Block A Walk Slow,

Type A ,B – Run , Sprint, Walk, Walk Slow

Rest , Roll, Weapon Change

The fire used in the demo video is not included in the assets.

这个动画包将帮助您创建中世纪幻想,灵魂喜欢和Rpg。

攻击动作可以连成连击,有些动作适合作为技能攻击或强力攻击。

由于我们自己创建了动画,您不必担心版权问题。

除非发生特殊情况,否则将添加和更新其他动作。

同样适用于Unity6。

动画基本模型

  • Unity-Unity基本模型

  • 虚幻-UE5_Mannequins基础模型

使用UE5_Mannequins基本模型,您可以使用以下方法将其应用于您的角色 自动重定位.

基地 是一个动画适合配备有一个 基本武器 如一 长剑,长剑匕首。

向上 是适合配有 大型武器,如 伟大的剑.

有关产品的查询,请联系下面的电子邮件。

doublelsoft@gmail.com

您可以通过以下链接看到动画的作用。

  1. 一只手基

  2. 一只手向上

  3. 双手底座

  4. 两只手举起来

  5. 敌人攻击&命中&魔法

  6. 人大代表

  7. 动作&死姿势

  8. 火炬及灯笼

  9. 基本移动

在购买资产之前,请检查免费版本,看看它是否适合您的角色。

团结支持 RPG_Animations_Pack_FREE

爬梯教程视频

点击观看视频

组合攻击教程视频

点击观看视频

如何使用动画(文档) 必读

点击文档

我还经营一个YouTube频道。 我希望这对你有帮助。

转到YouTube频道

演示场景文件夹是一个示例场景,所以你可以删除它.

你必须收到 T型姿势 档案模型文件夹 因为它是动画的基本组成部分。

B=返回, F=正面, L=左, R=右,_InPlace=到位

——————————————————————-

动画总数(5,035)

  • 行动

动作,胸部,战斗空闲,手工艺,门门,锤子,物品,Labber,梯子,Obj动作,起点行为

  • 基本移动

克劳奇

Base,Idle,Idle_Turn,Change,Lr90_shuffle,Start,Stop,Turn,Transition

基地,变化,LR90_Shuffle,开始,停止,转

冲刺

基地,开始,停止,转弯

步行

基地,改变,LR90_Shuffle,开始,停止,转

慢走

基地

标准,标准

空闲,空闲

烧火,攻击,战斗准备结束,跳跃

运动

攻击空闲,攻击步行,蹲伏,空闲,跑步,冲刺,步行,慢走

休息,翻滚,换武器

  • 死姿势

  • 敌人的攻击

  • 击中

  • 魔法

  • 人大代表

椅子坐,柜台,畏缩,对话,敲门,喝酒,Foor,瘦桌子,复活,站立,思考,挥手问候,擦额头

  • OneHand_Base

Attack_A,Attack_B,Attack_C,Buff武器,烧火,致命,战斗准备结束,跳 ,

运动

蹲伏,无所事事,

A型,B型-跑,冲刺,盾走慢,走,走慢

休息,翻滚,护盾,换武器

  • 一只手向上

Attack_A,Attack_B,Buff武器,烧火,致命,战斗准备结束,跳跃 ,

运动

蹲伏,无所事事,

A型,B型-跑,冲刺,盾走慢,走,走慢

休息,翻滚,护盾,换武器

  • 火炬及灯笼

灯笼

火炬左手

动作,跳跃 ,

运动-跑,走,走慢

火炬右手

动作,攻击,跳跃 ,

运动-跑,走,走慢

  • 双手底座

Attack_A,Attack_B,格挡,Buff武器,烧火,致命,战斗准备结束,跳跃,

运动

蹲伏,闲着,B座慢行,

A型,B型-跑步,冲刺,步行,慢走

休息,翻滚,换武器

  • 两只手举起来

Attack_A,Attack_B,格挡,Buff武器,烧火,致命,战斗准备结束,跳跃,

运动

蹲伏,闲着,慢慢来,

A型,B型-跑步,冲刺,步行,慢走

休息,翻滚,换武器

演示视频中使用的火灾不包括在资产中。

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