Features:

  • Blueprint‑only authoring – create quests & objectives visually, no DataTables required
  • Clean, production‑ready C++ core – easy to extend or integrate into existing projects
  • Branching logic & dependencies – build linear or non‑linear quest flows in seconds
  • Built‑in save / load system – persist quest progress across sessions out of the box
  • Modular & lightweight – drag‑and‑drop setup, scales from prototypes to large RPGs
  • Full demo project included – showcases every feature with step‑by‑step examples

Code Modules:

  • QuestSystem: Runtime

Number of Blueprints: 35

Number of C++ Classes: 18

Network Replicated: No

Supported Development Platforms:

  • Windows: Yes
  • Mac: No

Supported Target Build Platforms: Windows 64‑bit, macOS, Linux, Android, iOS, PlayStation 5, Xbox Series, Nintendo Switch

Documentation Link: Documentation

Example Project: Included in the plugin under the Demo folder

 

特征:

  • 仅蓝图创作 -直观地创建任务和目标,不需要数据表
  • 干净的,生产就绪的C++核心 -易于扩展或集成到现有项目中
  • 分支逻辑和依赖关系 ‑在几秒钟内建立线性或非线性任务流
  • 内置保存/加载系统 -坚持任务进度跨会话开箱即用
  • 模块化和轻量级 -拖放设置,从原型扩展到大型Rpg
  • 包括完整的演示项目 -展示每个功能与一步一步的例子

代码模块:

  • QuestSystem:运行时

蓝图数目:35

C++类数:18

网络复制:没有

支持的开发平台:

  • Windows:是的
  • Mac:没有

支持的目标构建平台:Windows64位,macOS,Linux,Android,iOS,PlayStation5,Xbox系列,Nintendo Switch

文档链接: 文件编制

示例项目:包含在演示文件夹下的插件中

 

Create complex quest systems effortlessly — fully blueprint-driven, with production-ready C++ code.

Ultimate Quest System is a powerful yet easy-to-use quest creation plugin for Unreal Engine. Designed with game developers in mind, it allows you to build and manage quests entirely in Blueprint, using a data-only architecture — no data tables required.

Whether you’re building an open-world RPG, a narrative adventure, or a simple quest-based mobile game, Ultimate Quest System provides a clean, modular framework that’s ready for production.

A complete demo project is included, showcasing all features in action — from quest creation and objectives to branching logic and in-game UI integration, and a robust save system that tracks player progress across sessions.

A detailled Documentation is available hereYou can also join the discord if you have any questions: https://discord.gg/HPkc5ZBwUs

✅ Key Features

  • Blueprint-only workflow – No need to touch DataTables or complex structures
  • Professional C++ codebase – Clean, optimized, and easy to extend
  • Create quests and objectives visually in seconds
  • Works out of the box – Simply install, drag & drop, and you’re set
  • Advanced Save System – Save and restore quest progress seamlessly
  • Lightweight and scalable – Designed to adapt to your game’s size
  • Demo project included – Learn by example or use it as a starting point

🎮 Ideal For

  • Indie devs who want a robust quest system without writing code
  • Teams looking for a modular and clean foundation for quest mechanics

💡 Tech Stack

  • Written in C++
  • Exposed via Blueprint (no code knowledge needed)
  • No Data Tables – all data managed via clean Blueprint assets
  • Includes Save System – built-in support for saving/loading quest states

🚀 Get Started

Install the plugin, create your first quest in minutes, and integrate directly into your game logic.No setup headaches — just a smooth, developer-friendly experience.

 

轻松创建复杂的任务系统-完全由蓝图驱动,使用生产就绪的C++代码.

终极任务系统 是一个强大但易于使用的任务创建插件的虚幻引擎。 设计时考虑到游戏开发者,它允许你建立和管理任务完全在 蓝图,使用 仅数据架构 -不需要数据表。

无论你是在构建一个开放世界的RPG游戏,一个叙事冒险,还是一个简单的基于任务的手机游戏,终极任务系统提供了一个干净的,模块化的框架,准备生产。

一个完整的 示范项目 包括在内,展示了行动中的所有功能—从任务创建和目标到分支逻辑和游戏中的UI集成,以及 强大的保存系统 它跟踪玩家在会话中的进度。

可提供详细的文档 这里如果您有任何问题,也可以加入discord: https://discord.gg/HPkc5ZBwUs

▪主要特点

  • 仅蓝图工作流 -无需触摸数据表或复杂结构
  • 专业C++代码库 -清洁,优化,易于扩展
  • 可视化地创建任务和目标 以秒为单位
  • 开箱即用 -只需安装,拖放,就可以了
  • 高级保存系统 -无缝保存和恢复任务进度
  • 轻量级和可扩展 -设计以适应您的游戏的大小
  • 演示项目包括 –通过示例学习或将其作为起点

理想的

  • 想要一个强大的任务系统的独立开发者 无需编写代码
  • 寻找 模块化和清洁的基础 对于任务力学

▪技术栈

  • 用C++编写
  • 通过蓝图公开 (无需代码知识)
  • 没有数据表 -通过干净的蓝图资产管理的所有数据
  • 包括保存系统 -内置支持保存/加载任务状态

开始吧

安装插件,在几分钟内创建你的第一个任务,并直接集成到你的游戏中logic.No 设置头痛-只是一个平稳的,开发人员友好的经验.

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