Technical details

Features

  • PCG system with any combination

  • Each PCG blueprint has unique parameters

  • Multiple ways to exclude objects

  • Contains PCG blueprints that can be projected onto terrain or meshes and automatically adapted

Blueprints Included

  • Blueprints:8

  • PCG graph assets: 11

  • Enumeration:1

Static Meshes, Materials and Textures

  • Static Mesh:3

  • Materials:8

  • Material Instances:7

  • Textures:2048*2048=3, 1024*1024=8, 16*16=3

Dependencies

  • Unreal Engine 5.5+ (requires PCG and Nanite support)

  • Plugins to enable: Geometry Script, PCGGeometryScriptInterop, PCGExternalDataInterop,PCG

Supported Development Platforms:

  • Windows: (Yes)

  • Mac: (Not tested)

技术细节

特征

  • 任意组合的PCG系统

  • 每个PCG蓝图都有唯一的参数

  • 排除对象的多种方法

  • 包含可投影到地形或网格上并自动调整的PCG蓝图

包括蓝图

  • 蓝图:8

  • PCG图形资产:11

  • 枚举:1

静态网格、材质和纹理

  • 静态网格:3

  • 材料:8

  • 材料实例:7

  • 纹理:2048*2048=3, 1024*1024=8, 16*16=3

依赖关系

  • 虚幻引擎5.5+(需要PCG和Nanite支持)

  • 要启用的插件:几何脚本,Pcgeometryscriptinterop,PCGExternalDataInterop,PCG

支持的开发平台:

  • 视窗:(是)

  • Mac:(未测试)

Showcase | Tutorial
The Showcase video only shows some of the features, please see the tutorial for more details

Description

  • Natural_PCGTools is a convenient tool based on UE5’s built-in PCG and blueprints, allowing you to easily build various environments. With the update of the version, more PCG blueprints will be added or optimized in the future.

  • All assets are licensed under Creative Commons Attribution and are presented as images, movies. Assets and textures from megascans are not included in the asset pack.

  • Models and textures that appear in the Showcase are not included in the asset pack.

  • There are only a few models and textures in the document level of the asset package, all of which are made by me.

  • You can find similar textures on the following websites.

  • https://quixel.com/megascans

  • https://polyhaven.com/textures

  • https://noisecreater.com

  • If you have any questions, please contact me as soon as possible.

Currently available functions:
  • MeshProjection

  • SnowProjection

  • ScatterObject

  • Scatter objects along a spline

  • Scatter objects within a spline

  • Scattering Objects on a Mesh

  • Spline used to exclude scatter range

Before using the tool, make sure to go to Edit -> Plugins and enable:
  • Geometry Script

  • PCG

  • PCGExternalDataInterop

  • PCGGeometryScriptInterop

How to use:
  1. Enable the required plugins and restart the engine

  2. Open the PCG documentation level and read the relevant blueprint information and examples

  3. Find the required blueprint and drag it into the scene

  4. Adjust parameters as needed (different for each blueprint)

  5. Bake the mesh (if available)

If you have any questions about PCG, you can refer to:Here

Some blueprints may require the use of Nanite, for related knowledge, please read:Here

展览厅 | 教程
展示视频只显示了部分功能,请参阅教程了解更多详细信息

资料描述

  • 天然植物 是一款基于UE5内置PCG和蓝图的便捷工具,可让您轻松构建各种环境。 随着版本的更新,未来将增加或优化更多PCG蓝图。

  • 所有资产均根据知识共享署名许可,并以图像,电影的形式呈现。 来自megascans的资源和纹理不包括在资源包中。

  • 在展示中显示的模型和纹理不包括在资源包中。

  • 资源包的文档级别中只有几个模型和纹理,所有这些都是我制作的。

  • 您可以在以下网站上找到类似的纹理。

  • https://quixel.com/megascans

  • https://polyhaven.com/textures

  • https://noisecreater.com

  • 如果您有任何问题,请尽快与我联系。

目前可用的功能:
  • 网格投影

  • 雪地喷射

  • 散射物体

  • 沿样条线散射对象

  • 在样条线内散射对象

  • 在网格上散射对象

  • 用于排除散点范围的样条

在使用该工具之前,请确保转到编辑->插件并启用:
  • 几何脚本

  • PCG的

  • PCGExternalDataInterop,PCGExternalDataInterop

  • PCGGeometryScriptInterop

如何使用:
  1. 启用所需的插件并重新启动引擎

  2. 打开PCG文档级别,阅读相关蓝图信息和示例

  3. 找到所需的蓝图并将其拖到场景中

  4. 根据需要调整参数(每个蓝图不同)

  5. 烘烤网格(如果可用)

如果您对PCG有任何疑问,可以参考:这里

有些蓝图可能需要使用Nanite,相关知识请阅读:这里

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