




Features:
- 13 weapons
- 2 shields (4 designs)
- PBR materials in 3 resolutions
- Diffuse/AO/metallic/normal/roughness maps included
- Bow animations are set up to sync with any character
Number of Unique Meshes: 18
Scaled to Epic skeleton
Collision: generated
Vertex/tri Count:
- Tecpatl: 2558/2510
- Macuahuitl Corto: 2120/2820
- Macuahuitl: 3796/3802
- Chert Macuahuitl: 3505/4085
- Great Macuahuitl:1355/1408
- Cuauhololli 2565/4480
- Great Cuauhololli: 2826/3158
- Tepoztopilli: 1503/1948
- Tepoztopilli (circle): 2396/2724
- Tepoztopilli (small): 1344/2158
- UGS Macuahuitl: 3139/3748
- Tlahhuitolli: 2051/3560
- Yaomitl: 683/590
- Atlatl: 2645/4394
- War Dart: 1300/1842
- Chimalli: 3513/5140
- Chimalli(Leather): 10,021/14,912
- Quiver: 1309/2154
LODs: No
Number of Materials and Material Instances: 1 material per weapon (2 for arrows and bow), 1 instance per pattern for the shields
Number of Textures: up to 3 per weapon
Texture Resolutions: 1k/2k/4k – arrows have 256 and 512 included too.
This product supports Lumen in Unreal Engine 5.0+
All models and materials have been checked to render correctly using Nanite.
Documentation: .Blend and FBX files in the “SourceFiles” folder.
You should be able to import them into older engine versions, I just can’t officially support it. Drop me an email if you need support.
特征:
- 13武器
- 2个防护罩(4种设计)
- 3种分辨率的PBR材料
- 包含漫反射/AO/金属/法线/粗糙度贴图
- 弓形动画设置为与任何角色同步
唯一网格数:18
缩放到史诗骨架
碰撞:生成
顶点/三个计数:
- Tecpatl:2558/2510
- Macuahuitl Corto:2120/2820
- Macuahuitl:3796/3802
- Chert Macuahuitl:3505/4085
- 大Macuahuitl:1355/1408
- 考霍洛利2565/4480
- 大Cuauhololli:2826/3158
- Tepoztopilli:1503/1948
- Tepoztopilli(圆形):2396/2724
- Tepoztopilli(小):1344/2158
- UGS Macuahuitl:3139/3748
- Tlahhuitolli:2051/3560
- Yaomitl:683/590
- Atlatl:2645/4394
- 战镖:1300/1842
- Chimalli:3513/5140
- Chimalli(皮革):10,021/14,912
- 箭袋:1309/2154
Lod:不
材料和材料实例数:每件武器1个材料(箭和弓2个),盾牌每个图案1个实例
纹理数量:每个武器最多3个
纹理分辨率:1k/2k/4k-箭头也包括256和512。
本产品支持虚幻引擎5.0+中的流明
所有模型和材料都经过检查,以使用Nanite正确渲染。
文件:.”SourceFiles”文件夹中的混合和FBX文件。
你应该能够将它们导入到较旧的引擎版本中,我只是无法正式支持它。 如果你需要支持,给我发电子邮件.
A set of 11 Aztec melee weapons, 2 ranged weapon and 2 shields, comes with PBR textures in 3 resolutions (1k-4k).
Shields have 4 patterns.
The bow has 5 animations; Idle, Draw, DrawLoop, Fire and FireShort. I have setup an animBP that can line up with any character animation and given an example of what needs to be setup in your character for it to work, check the demo map. There’s also an included IK rig in the .blend file to make it easy for you to make custom animations if you want.
Note: The character animations (from Paragon assets) are for demo purposes only.
An Aztec quiver with cloth physics is included with the bow.
View it on Sketchfab (these are the 1k textures only due to size limitations)
YouTube video (character animations not included)
Included:
Melee Weapons
Dagger – Tecpatl
Shortsword – Macuahuitl Corto
Sword – Macuahuitl
Sword – Chert Blade Macuahuitl
Greatsword – Great Macuahuitl
Club – Cuauhololli
Great Club – Great Cuauhololli
Spear – Tepoztopilli
Spear – Tepoztopilli (circle)
Spear – Tepoztopilli (small)
Ultra Greatsword – UG Macuahuitl
Ranged Weapons
Bow – Tlahhuitolli
Spear Thrower – Atlatl
Projectiles
Arrows – Yaomitl (obsidian and chert)
War Darts (obsidian, chert and bone)
Shields & Other
Shield – Chimalli
Shield – Chimalli (Leather strips with physics)
The shields have a variety of patterns using material instances.
Aztec quiver with physics on the tail
The AO, roughness and metallic share a texture, using the RGB channels respectively in Unreal engine. In the source files they have their own textures to be more universally compatible.
Extra note: If anyone can suggest improvements to the bow animation setup to make it easier to integrate into your projects it would be greatly appreciated.
If you want a variation of any of the materials, send me an email and I’ll see if I can add something similar to the pack. This would only be an extra service that’s dependent on my workload so there’s no guarantee but I understand the importance of a coherent art style throughout your game.
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Poses in the images are not included, they are from Frank Slash Pack
一套11阿兹特克近战武器,2远程武器和2盾牌,带有3分辨率(1k-4k)的PBR纹理。
盾牌有4种图案。
弓有5个动画;空闲,绘制,DrawLoop,Fire和FireShort。 我已经设置了一个可以与任何角色动画对齐的animBP,并给出了一个需要在角色中设置它才能工作的示例,请检查演示地图。 还有一个包括IK钻机在.混合文件,使您可以轻松地制作自定义动画,如果你想。
注:角色动画 (来自Paragon资产) 仅用于演示目的。
一个阿兹特克箭袋与布物理包括与弓.
在Sketchfab上查看 (这些是1k纹理仅由于尺寸限制)
YouTube视频 (不包括角色动画)
包括在内:
近战武器
匕首-Tecpatl
短剑-马库阿胡特尔科尔托
剑-Macuahuitl
剑-雪特刀片Macuahuitl
伟大的剑-伟大的Macuahuitl
俱乐部-考霍洛里
伟大的俱乐部-伟大的考霍洛里
矛-Tepoztopilli
矛-Tepoztopilli(圈)
矛-tepoztopilli(小)
超大刀-UG Macuahuitl
远程武器
弓-Tlahhuitolli
矛矛-Atlatl
射弹;射弹
箭头-Yaomitl(黑曜石和chert)
战争飞镖(黑曜石,雪特和骨头)
盾牌及其他
盾牌-奇马利
Shield-Chimalli(带物理的皮革条)
屏蔽具有使用材质实例的各种模式。
尾巴上有物理学的阿兹特克箭袋
AO、粗糙度和金属材质共享一个纹理,在虚幻引擎中分别使用RGB通道。 在源文件中,它们有自己的纹理,以便更普遍地兼容。
额外注意:如果有人可以建议改进弓动画设置,使其更容易集成到您的项目,将不胜感激。
如果你想要任何材料的变化,给我发一封电子邮件,我会看看我是否可以添加类似的东西包。 这只会是一个额外的服务,这取决于我的工作量,所以不能保证,但我理解一个连贯的艺术风格在整个游戏的重要性。
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图像中的姿势是 不是 包括,它们来自 弗兰克斜线包

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