


Features:
- Adds ‘collisions’ category to gameplay debugger
- Adds bp nodes to query and print collision setup on primitive components
Code Modules:
- CollisionsDebug (Runtime)
Number of Blueprints: 0
Number of C++ Classes: 3
Network Replicated: Yes
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Documentation: Link
特征:
- 将”冲突”类别添加到游戏调试器
- 添加bp节点以查询和打印原始组件上的碰撞设置
代码模块:
- CollisionsDebug(运行时)
蓝图数目:0
C++类数:3
网络复制:是
支持的开发平台:Win64
支持的目标构建平台:Win64
文件: 连结
— 5.6 pending —
Do you know the feeling, when you configure collisions and nothing works as expected? Yes, me too. This is why I created this plugin. It adds a “Collision'” debug category (on the gameplay debugger), that prints collision settings for primitive components. Additionally, it gives you some bp nodes to easily query and print collision setup.
support at: dawid.buj@gmail.com
I use it my Game
—5.6待定 —
你知道的感觉,当你配置碰撞,没有什么工作如预期? 是的,我也是。 这就是我创建这个插件的原因。 它添加了一个”冲突”调试类别(在gameplay调试器上),用于打印原始组件的冲突设置。 此外,它还为您提供了一些bp节点,以便轻松查询和打印碰撞设置。
支持:dawid.buj@gmail.com
我用它我的 游戏

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