Features:

  • 1 Character (Ninja)
  • 1 Katana
  • 1 Sheath
  • 2 Sheath Covers (mounting the sheath and katana to the back)
  • 1 Shuriken
  • 1 Shuriken Holder (mounting the shuriken to the arm)
  • 4 Material variations for Ninja
  • 2 Material variations for Katana
  • 4 Material variations per Sheath Cover

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (No)

Number of characters: 1

Vertex counts of characters: 9469 – (includes LOD)

Number of Materials and Material Instances: 2x Master – 20x Instances

Number of Textures: 32

Texture Resolutions:

  • 7x – 4096×4096
  • 6x – 2048×2048
  • 12x – 1024×1024
  • 6x – 512×512
  • 1x – 256×256

Supported Development Platforms:

Windows: (Yes)

Mac: (No)

Features:

  • 1 Character (Ninja)
  • 1 Katana
  • 1 Sheath
  • 2 Sheath Covers (mounting the sheath and katana to the back)
  • 1 Shuriken
  • 1 Shuriken Holder (mounting the shuriken to the arm)
  • 4 Material variations for Ninja
  • 2 Material variations for Katana
  • 4 Material variations per Sheath Cover

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (No)

Number of characters: 1

Vertex counts of characters: 9469 – (includes LOD)

Number of Materials and Material Instances: 2x Master – 20x Instances

Number of Textures: 32

Texture Resolutions:

  • 7x – 4096×4096
  • 6x – 2048×2048
  • 12x – 1024×1024
  • 6x – 512×512
  • 1x – 256×256

Supported Development Platforms:

Windows: (Yes)

Mac: (No)

A Ninja character of my own design including weapons like the Katana and Shuriken. Also includes some texture variations for the Ninja and Katana. Separate model pieces used for attaching the Katana to the back or holding the Shuriken on the arm. The SheathCover will snap directly to the Spine3 bone and the ShurikenHolder will snap directly to the Left LowerArm bone.

As of UE5.5 I’ve added support for the new skeleton. I also added 2 sockets to accommodate the attachments with this update, Socket_Back and Socket_Arm.

A Ninja character of my own design including weapons like the Katana and Shuriken. Also includes some texture variations for the Ninja and Katana. Separate model pieces used for attaching the Katana to the back or holding the Shuriken on the arm. The SheathCover will snap directly to the Spine3 bone and the ShurikenHolder will snap directly to the Left LowerArm bone.

As of UE5.5 I’ve added support for the new skeleton. I also added 2 sockets to accommodate the attachments with this update, Socket_Back and Socket_Arm.

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