Features: 

  • custom made Collision (static mesh only)
  • Assembly and Disassembly Animation
  • LOD for Tris and Texture size (skeletal and static mesh)
  • PBR material
  •  Animated
  • Modular

Physics : Custom made (static mesh only)

Props scaled to Epic skeleton: yes

Texture Size : 2k – 128 (except ladder)

Collision: yes (custom for static mesh only)(skeletal mesh are auto generated complex collision)

Vertex Count: varied

LODs: 5 step 

Number of Meshes: 4 (static) 4 (Skeletal) 1(size reference)

Number of Materials and Material Instances: 35

Number of Textures: 108

Features: 

  • custom made Collision (static mesh only)
  • Assembly and Disassembly Animation
  • LOD for Tris and Texture size (skeletal and static mesh)
  • PBR material
  •  Animated
  • Modular

Physics : Custom made (static mesh only)

Props scaled to Epic skeleton: yes

Texture Size : 2k – 128 (except ladder)

Collision: yes (custom for static mesh only)(skeletal mesh are auto generated complex collision)

Vertex Count: varied

LODs: 5 step 

Number of Meshes: 4 (static) 4 (Skeletal) 1(size reference)

Number of Materials and Material Instances: 35

Number of Textures: 108

the LOD are available for vertex LOD and Texture LOD, the static mesh use custom made Collision, optimized and ready to use.

mesh list :

  • Gate (didn't have static mesh)
  • Wall
  • Corner
  • Ladder (ladder are static)
  • Watchtower

LOD data : (skeletal mesh)

  1. Corner :
  • LOD0 : 1764 tris 2k texture
  • LOD1 : 1234 tris 1k texture
  • LOD2 : 792 tris 512 texture
  • LOD3 : 440 tris 256 texture
  • LOD4 : 70 tris 128 texture

2. Gate :

  • LOD0 : 12,574 tris 2k texture
  • LOD1 : 5624 tris 1k texture
  • LOD2 : 5624 tris 512 texture
  • LOD3 : 2508 tris 256 teture
  • LOD4 : 2508 tris 128 texture

3. Wall :

  • lod0 : 1944 tris 2k texture
  • lod1 : 1360 tris 1k texture
  • lod2 : 874 tris 512 texture
  • lod3 : 388 tris 256 texture
  • lod4 : 58 tris 128 texture

4. Watchtower :

  • LOD 0 : 9168 tris 2k texture
  • LOD 1 : 6417 tris 1k texture
  • LOD 2 : 3666 tris 512 texture
  • LOD 3 : 1282 tris 256 texture
  • LOD 4 : 384 tris 128 texture

Video / documentation : here

note : LOD already implemented.

note 2 : static mesh are capable to use light mass.

fell free to ask question

the LOD are available for vertex LOD and Texture LOD, the static mesh use custom made Collision, optimized and ready to use.

mesh list :

  • Gate (didn't have static mesh)
  • Wall
  • Corner
  • Ladder (ladder are static)
  • Watchtower

LOD data : (skeletal mesh)

  1. Corner :
  • LOD0 : 1764 tris 2k texture
  • LOD1 : 1234 tris 1k texture
  • LOD2 : 792 tris 512 texture
  • LOD3 : 440 tris 256 texture
  • LOD4 : 70 tris 128 texture

2. Gate :

  • LOD0 : 12,574 tris 2k texture
  • LOD1 : 5624 tris 1k texture
  • LOD2 : 5624 tris 512 texture
  • LOD3 : 2508 tris 256 teture
  • LOD4 : 2508 tris 128 texture

3. Wall :

  • lod0 : 1944 tris 2k texture
  • lod1 : 1360 tris 1k texture
  • lod2 : 874 tris 512 texture
  • lod3 : 388 tris 256 texture
  • lod4 : 58 tris 128 texture

4. Watchtower :

  • LOD 0 : 9168 tris 2k texture
  • LOD 1 : 6417 tris 1k texture
  • LOD 2 : 3666 tris 512 texture
  • LOD 3 : 1282 tris 256 texture
  • LOD 4 : 384 tris 128 texture

Video / documentation : here

note : LOD already implemented.

note 2 : static mesh are capable to use light mass.

fell free to ask question

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