




Number of Unique Meshes: 10
Collision: automatically generated
LODs: No
Number of LODs: 0
Rigged: Yes
Rigged To: Mixamo
Rigged to Epic or MetaHumans Skeleton: No
If rigged to the Epic or MetaHumans skeleton, IK bones are included: No
Number of Characters: 10
Animated: Yes
Number of Animations: 1
Animation Types (Root Motion/In-place): In-place
Number of Materials: 10
Number of Material Instances: 0
Number of Textures: 10
Texture Resolutions: 2048*2048
Supported Development Platforms:
-
Windows: Yes
-
Mac: Yes
Documentation Link: None
Important/Additional Notes: None
Number of Unique Meshes: 10
Collision: automatically generated
LODs: No
Number of LODs: 0
Rigged: Yes
Rigged To: Mixamo
Rigged to Epic or MetaHumans Skeleton: No
If rigged to the Epic or MetaHumans skeleton, IK bones are included: No
Number of Characters: 10
Animated: Yes
Number of Animations: 1
Animation Types (Root Motion/In-place): In-place
Number of Materials: 10
Number of Material Instances: 0
Number of Textures: 10
Texture Resolutions: 2048*2048
Supported Development Platforms:
-
Windows: Yes
-
Mac: Yes
Documentation Link: None
Important/Additional Notes: None
Ten military characters suitable as background characters or NPCs rigged in Mixamo can use animation based on Unreal Mannequin using the animation retarget tool that UE built in.
Video Overview: https://youtu.be/KzimD8Dlupg
Ten military characters suitable as background characters or NPCs rigged in Mixamo can use animation based on Unreal Mannequin using the animation retarget tool that UE built in.
Video Overview: https://youtu.be/KzimD8Dlupg

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