Number of Unique Meshes: 10

Collision: automatically generated

LODs: No

Number of LODs: 0

Rigged: Yes

Rigged To: Mixamo

Rigged to Epic or MetaHumans Skeleton: No

If rigged to the Epic or MetaHumans skeleton, IK bones are included: No

Number of Characters: 10

Animated: Yes

Number of Animations: 1

Animation Types (Root Motion/In-place): In-place

Number of Materials: 10

Number of Material Instances: 0

Number of Textures: 10

Texture Resolutions: 2048*2048

Supported Development Platforms:

  • Windows: Yes

  • Mac: Yes

Documentation Link: None

Important/Additional Notes: None

Number of Unique Meshes: 10

Collision: automatically generated

LODs: No

Number of LODs: 0

Rigged: Yes

Rigged To: Mixamo

Rigged to Epic or MetaHumans Skeleton: No

If rigged to the Epic or MetaHumans skeleton, IK bones are included: No

Number of Characters: 10

Animated: Yes

Number of Animations: 1

Animation Types (Root Motion/In-place): In-place

Number of Materials: 10

Number of Material Instances: 0

Number of Textures: 10

Texture Resolutions: 2048*2048

Supported Development Platforms:

  • Windows: Yes

  • Mac: Yes

Documentation Link: None

Important/Additional Notes: None

Ten military characters suitable as background characters or NPCs rigged in Mixamo can use animation based on Unreal Mannequin using the animation retarget tool that UE built in.

Video Overview: https://youtu.be/KzimD8Dlupg

Ten military characters suitable as background characters or NPCs rigged in Mixamo can use animation based on Unreal Mannequin using the animation retarget tool that UE built in.

Video Overview: https://youtu.be/KzimD8Dlupg

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