Texture Size: Textures range from 32×32 to 4096×4096

Collision: Automatic and custom collision

Tri Count: Assets range from 12 to 9064 Tris.

LODs: No

Number of Meshes: 297

Number of Materials and Material Instances: 4 Materials, 186 Material Instances, 1 Material function

Number of Textures: 61

Number of Blueprints: 0

Number of Particles: 0

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Texture Size: Textures range from 32×32 to 4096×4096

Collision: Automatic and custom collision

Tri Count: Assets range from 12 to 9064 Tris.

LODs: No

Number of Meshes: 297

Number of Materials and Material Instances: 4 Materials, 186 Material Instances, 1 Material function

Number of Textures: 61

Number of Blueprints: 0

Number of Particles: 0

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Modular SciFi Series’ engineering collection part N. High-quality Modular models of the Sci-Fi Environment. Large number of blocks. 297 types of environment blocks with PBR materials. Texture resolutions ranging from 32×32 to 4096×4096.

Any color variations and PBR properties (metal or plastic for example).

These will give you a huge number of variations in the environments.

Modular SciFi Series’ engineering collection part N. High-quality Modular models of the Sci-Fi Environment. Large number of blocks. 297 types of environment blocks with PBR materials. Texture resolutions ranging from 32×32 to 4096×4096.

Any color variations and PBR properties (metal or plastic for example).

These will give you a huge number of variations in the environments.

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