




Texture Size: Textures range from 32×32 to 4096×4096
Collision: Automatic and custom collision
Tri Count: Assets range from 12 to 9064 Tris.
LODs: No
Number of Meshes: 297
Number of Materials and Material Instances: 4 Materials, 186 Material Instances, 1 Material function
Number of Textures: 61
Number of Blueprints: 0
Number of Particles: 0
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Texture Size: Textures range from 32×32 to 4096×4096
Collision: Automatic and custom collision
Tri Count: Assets range from 12 to 9064 Tris.
LODs: No
Number of Meshes: 297
Number of Materials and Material Instances: 4 Materials, 186 Material Instances, 1 Material function
Number of Textures: 61
Number of Blueprints: 0
Number of Particles: 0
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Modular SciFi Series’ engineering collection part N. High-quality Modular models of the Sci-Fi Environment. Large number of blocks. 297 types of environment blocks with PBR materials. Texture resolutions ranging from 32×32 to 4096×4096.
Any color variations and PBR properties (metal or plastic for example).
These will give you a huge number of variations in the environments.
Modular SciFi Series’ engineering collection part N. High-quality Modular models of the Sci-Fi Environment. Large number of blocks. 297 types of environment blocks with PBR materials. Texture resolutions ranging from 32×32 to 4096×4096.
Any color variations and PBR properties (metal or plastic for example).
These will give you a huge number of variations in the environments.

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