Number of Unique Meshes: 121

Vertex Count: 141,374

Collision: Yes – Autogenerated, Manually Generated

LODs: Nanite

Number of LODs: 0

Number of Materials: 4 + 11 MF

Number of Material Instances: 32

Number of Textures: 124

Texture Resolutions: 256k to 4k

Supported Development Platforms:

  • Windows: Yes

  • Mac: Yes

独特网格的数量:121

顶点数:141,374

碰撞:是 – 自动生成,手动生成

lod:Nantite

材质数量:0

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n。材质实例数:32

纹理数量:124

纹理分辨率:256k 至 4k

支持的开发平台:

mac>

Watch Video Tutorial
Creating a Passageway with Surface Forge – Tutorial

Download the DEMO

Surface Forge is built with cinematic quality and ease of use at its core. It’s a powerful surface painter designed to work seamlessly with any mesh — whether organic or man-made. From buildings and roads to rocks and landscapes, Surface Forge adapts to your creative needs with production-ready results in a fraction of the time.

With three customizable texture layers, you can quickly paint directly onto your geometry using vertex colors or mesh painting. Intricate, natural blends are achieved through height-based transitions, giving you full control over the look and feel of your surfaces.

The shader system is built from the ground up to fully support Nanite displacement, delivering an unparalleled level of detail. To complement this, Surface Forge also includes a decal spawner, letting you place highly detailed decals in your world with precision masks for even greater realism.

Whether you’re building vast environments or refining close-up hero shots, Surface Forge gives you the tools to craft stunning, high-fidelity surfaces with speed and efficiency.
We strongly recommend using the Surface Forge for Cinematic work, and if you are looking to use it for Real Time – we advise that you use it responsibly.

Addons found in the Surface Forge:

 

The Surface Forge supports:

  • Full Nanite Displacement

  • Snow Layer at a push of a Button

  • Water Puddles blended with your Surfaces

  • RGB Paint Layers

  • Alpha layer to remove parts of your Mesh or mask Puddles or Snow

  • Triplanar Mapping

  • Cell Bombing

 

🔗Get the Cloud Forge for Ultra Realistic Local Clouds – Cloud Forge Complete – VDB Clouds 1.4.3 | Fab

🔗Get the World Forge for Ultra Realistic Landscape Environments – World Forge – Landscape Auto Material Unreal Engine 5.3 – 5.6 | Fab

 

🔧 Free support: DISCORD

🔗 MORE INFORMATION: ADDITIONAL CONTENT

Requirements

  • Mesh Paint Plugin is required to be Enabled for Mesh Painting to work.

  • It’s advised that you use Modelling Tools to create a Surfaces and Refine edges (with beveling) when using Nanite Displacement.

  • Virtual Texture Support is required for Mesh painting to work – This can be Enabled from your Project Settings.

 

Current Features:

  • Full Nanite Displacement Support

  • 4 Layers for Painting

  • Advanced Puddle Function

  • Landscape Puddle System

  • Easy Texture Swapping via Material Instances – great for use with the Megascans library (ORDp texture support included)

  • Full Featured Materials with On/Off Switches – Tri & Bi Planar Projection, Cell Bombing, Nanite Displacement, World Aligned Textures, Texture Rotation and Axis Scaling

  • While Nanite isn’t required to use the Surface Forge – most of it’s functions are Height Dependent.

  • Displacement via Nanite won’t be compatible with Path Tracing, since Path Tracing doesn’t support Nanite rendering.

 

[What’s new?]

Update v0.5

  • Beta Release

Update v0.6

  • Added 5.3 and 5.4 Versions

    • Both of these versions only support Vertex Paint. They cannot work with Mesh Paint

观看视频教程
使用 Surface Forge 创建通道 – 教程

下载DEMO

Surface Forge 的构建以电影品质和易用性为核心。它是一款功能强大的表面绘制工具,旨在与任何网格(无论是有机的还是人造的)无缝协作。从建筑物和道路到岩石和景观,Surface Forge 可以在很短的时间内提供可用于生产的结果来满足您的创意需求。

通过三个可自定义的纹理层,您可以使用顶点颜色或网格绘制快速直接在几何体上绘制。通过基于高度的过渡实现复杂、自然的混合,让您完全控制表面的外观和感觉。

着色器系统从头开始构建,完全支持Nanite 位移,提供无与伦比的细节水平。为了补充这一点,Surface Forge 还包括一个贴花生成器,让您可以在世界中放置高度详细的贴花,并使用精确蒙版实现更大的真实感。

无论您是构建广阔的环境还是完善特写英雄镜头,Surface Forge 都为您提供了快速高效地制作令人惊叹的高保真表面的工具。
我们强烈建议使用 Surface Forge 进行电影工作,如果您希望将其用于实时 -我们建议您负责任地使用它。

Surface Forge 中找到的插件:

 

Surface Forge 支持:

  • 完全纳米位移

  • 按下按钮即可实现雪层

  • 水坑与您的混合表面

  • RGB 绘制层

  • Alpha 层,用于移除网格或蒙版水坑或雪的部分

  • 三平面映射

  • 单元格轰炸

 

🔗获取超现实本地云的 Cloud Forge – Cloud Forge Complete – VDB Clouds 1.4.3 | Fab

🔗获得超现实景观环境的 World Forge – 世界Forge – 景观汽车材质虚幻引擎 5.3 – 5.6 |棒极了

 

🔧免费支持: DISCORD

🔗更多信息其他内容

要求

  • 网格绘制插件需要启用网格绘制才能工作。

  • 建议您在使用 Nanite 时使用建模工具创建曲面并细化边缘(带斜角)位移。

  • 虚拟纹理支持是网格绘制工作所必需的 – 这可以在项目设置中启用

 

当前功能

  • 完整 Nanite置换支持

  • 4 层绘画

  • 高级水坑功能

  • 景观水坑系统

  • 轻松纹理交换通过材质实例 – 非常适合与 Megascans 库(包括 ORDp 纹理支持)一起使用

  • 带开关的全功能材质 – Tri & Bi 平面投影、单元轰炸、Nanite 位移、世界对齐纹理、纹理旋转和轴缩放

  • 虽然 Nanite 不需要使用 Surface Forge – 它的大部分功能都依赖于高度。

  • 通过 Nanite 进行的位移将与路径跟踪不兼容,因为路径跟踪不支持 Nanite

 

[有什么新变化?]

更新 v0.5

  • 测试版

更新 v0.6

  • 已添加5.3和5.4版本

    • 这两个版本仅支持顶点绘制。它们不能与网格绘制一起使用

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