Features

• G.A.S.P. Movement System

• Shooter mechanics with bullet traces, recoil, and muzzle FX

• Melee combo system with dynamic camera, impact effects and hit reactions

• MetaHuman compatibility and fully retargeted animations

• Enemy AI with Sight, Hear, and Damage senses

• Niagara blood FX and muzzle flashes

• Modular structure for quick weapon/enemy replacement

• Fully Blueprint-driven – no C++ required

• Playable demo map included

Technical details

• Number of Blueprints: 114

• Number of Static Meshes: 79

• Number of Skeletal Meshes: 58

• Number of Animation Sequences: 1.005

(Includes sequences from G.A.S.P. system and MetaHuman base assets. Custom gameplay and combat animations included.)

• Number of Materials: 75

• Number of Material Instances: 124

• Number of Textures: 368

• Number of Sound Cues: 19

• Number of Widgets: 26

• Input: Keyboard, Mouse

• Network Replicated: No (Single Player Only)

• Supported Development Platforms: Windows

• Supported Target Build Platforms: Windows

Required Plugins

• GameplayAbilities

• AbilitySystemGameFeatureActions

• AnimationLocomotionLibrary

• AnimationWarping

• PoseSearch

• MotionTrajectory

• Chooser

• MotionWarping

• MetaHumanRuntime

• MetaHumanCoreTech

• MetaHumanCharacter

功能

• G.A.S.P.移动系统

• 具有子弹轨迹、后坐力和枪口FX 的射手机制

• 具有动态摄像机、冲击效果和命中反应的近战组合系统

• 超人类兼容性和完全重新定位的动画

• 具有视觉、听觉和伤害感知的敌人AI

• 尼亚加拉血FX 和枪口闪光

• 用于快速武器/敌人更换的模块化结构

• 完全蓝图驱动 – 无需 C++

• 包含可玩演示地图

技术细节

• 蓝图数量:114

• 静态网格物体数量:79

• 骨架网格物体数量: 58

• 动画序列数量:1.005

(包括来自 G.A.S.P. 系统和 MetaHuman 基础资产的序列。包括自定义游戏玩法和战斗动画。)

• 材质数量:75

• 材质实例数量:124

• 纹理数量:368

• 声音提示数量:19

• 小组件数量:26

• 输入:键盘、鼠标

• 网络复制:否(仅限单人游戏)

• 支持的开发平台:Windows

• 支持的目标构建平台:Windows

必需插件

•GameplayAbilities

•AbilitySystemGameFeatureActions

•AnimationLocomotionLibrary

•AnimationWarping

•PoseSearch

•MotionTrajectory

•选择器

•MotionWarping

•MetaHumanRuntime

• MetaHumanCoreTech

• MetaHumanCharacter

## 🎮 Try the Demo

👉 DEMO

👉 Youtube

👉 DISCORD

A next-gen, ready character system built with G.A.S.P. for Unreal Engine 5.6. Featuring MetaHumans, responsive melee combat, shooter mechanics, reactive AI, and Niagara FX — all fully blueprint-driven and optimized for developers, Includes full Unreal project with .uproject, Config, and ready-to-play demo level..

## 🧩 Asset Contents

✅ Ready-to-play MetaHuman characters (male and female)  

✅ Easy character swapping and support for custom MetaHumans  

✅ Advanced locomotion system based on G.A.S.P.  

✅ Complete melee combo system with Gameplay Ability System (GAS)  

✅ Precision aiming for pistol, rifle and Shotgun  

✅ Melee attacks with Glow Sword  

✅ Interactive character selection menu  

✅ Save system for mouse sensitivity, resolution, and graphic quality  

✅ Niagara effects built from scratch: impact, sparks, muzzle flash, and blood hit  

✅ Physical reaction system: enemies respond to sword and gun hits with physics-based impact, including limb-specific responses

✅ Drop system for pistol ammo, rifle ammo, shotgun ammo, and health pickup  

✅ Weapon-ready framework: provide idle pose, aim pose, and reload animation  

✅ Advanced AI enemys ( Shooter and Monster ) with Sight, Hear, and Damage perception

✅ Drag and drop to use on other maps

## 🎮 Main Features

– ⚔️ Responsive melee combat with fluid combo logic  

– 🎯 Shooter support: precision aiming, recoil, reloads  

– 🧠 Physics-based AI hit reactions (not just animation)  

– 💾 Full settings save system for user preferences  

– 🎮 Compatible with both keyboard/mouse and gamepad  

– 🔧 Modular, easy to extend for new weapons or characters

## ⚙️ Requirements

– Unreal Engine 5.6+  

– GPU: RTX 2060 or higher recommended  

– No additional plugins required (G.A.S.P. is already integrated)

## 🚀 How to Use

1. Open the project in Unreal Engine 5.6+  

2. Launch the main menu and select your character  

3. Test melee, shooting, and drop systems  

4. Use `BP_ChangeColor` to adjust weapon visuals  

5. Save your settings and experience the full gameplay system in action

## 🖼 Media

Coming soon – trailer and screenshots

📩 For support, questions:  

Contact: 7tytimes.dev@gmail.com

## 🎮 尝试演示

👉演示

👉 Youtube

👉 DISCORD

A使用 G.A.S.P. 构建的下一代现成角色系统。适用于虚幻引擎 5.6。具有 MetaHumans、响应式近战战斗、射击机制、反应式 AI 和 Niagara FX – 全部完全由蓝图驱动并针对开发人员进行了优化,包括带有 .uproject、配置和即用型演示关卡的完整虚幻项目。

## 🧩 资产内容

✅ 即用型 MetaHuman 角色(男性和女性) 

✅ 轻松进行角色交换并支持自定义 MetaHumans  

✅ 基于 G.A.S.P. 的高级运动系统。  

✅ 带有游戏能力系统 (GAS) 的完整近战组合系统  

✅ 手枪、步枪和霰弹枪的精确瞄准  

✅ 使用发光剑进行近战攻击  

✅ 交互式角色选择菜单  

✅ 保存鼠标灵敏度、分辨率和图形质量系统  

✅ 从头开始构建的 Niagara 效果:冲击、火花、枪口闪光和鲜血打击  

✅ 物理反应系统:敌人以基于物理的冲击力对剑和枪的击中做出反应,包括肢体特定反应

✅ 手枪弹药、步枪弹药、散弹枪弹药和生命值拾取的掉落系统  

✅ 武器就绪框架:提供闲置姿势、瞄准姿势和重新装填动画  

✅ 具有视觉、听觉、听觉等功能的高级 AI 敌人(射手和怪物)和伤害感知

✅ 拖放以在其他地图上使用

## 🎮 主要功能

– ⚔️ 具有流畅组合逻辑的响应式近战战斗  

– 🎯 射手支持:精确瞄准、后坐力、重装  

– 🧠 基于物理的人工智能命中反应(不仅仅是动画)  

– 💾 用户偏好的完整设置保存系统  

– 🎮 兼容键盘/鼠标和游戏手柄  

– 🔧 模块化,易于扩展新武器或角色

## ⚙️ 要求

– 虚幻引擎5.6+  

– GPU:推荐 RTX 2060 或更高  

– 无需额外插件(G.A.S.P. 已集成)

## 🚀 如何使用

1.在虚幻引擎 5.6+ 中打开项目

2。启动主菜单并选择您的角色

3.测试近战、射击和掉落系统

4。使用“BP_ChangeColor”调整武器视觉效果

5.保存您的设置并体验完整的游戏系统

## 🖼媒体

即将推出 – 预告片和屏幕截图

📩 如需支持、提问: 

联系方式: 7tytimes.dev@gmail.com

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