




Features
• G.A.S.P. Movement System
• Shooter mechanics with bullet traces, recoil, and muzzle FX
• Melee combo system with dynamic camera, impact effects and hit reactions
• MetaHuman compatibility and fully retargeted animations
• Enemy AI with Sight, Hear, and Damage senses
• Niagara blood FX and muzzle flashes
• Modular structure for quick weapon/enemy replacement
• Fully Blueprint-driven – no C++ required
• Playable demo map included
Technical details
• Number of Blueprints: 114
• Number of Static Meshes: 79
• Number of Skeletal Meshes: 58
• Number of Animation Sequences: 1.005
(Includes sequences from G.A.S.P. system and MetaHuman base assets. Custom gameplay and combat animations included.)
• Number of Materials: 75
• Number of Material Instances: 124
• Number of Textures: 368
• Number of Sound Cues: 19
• Number of Widgets: 26
• Input: Keyboard, Mouse
• Network Replicated: No (Single Player Only)
• Supported Development Platforms: Windows
• Supported Target Build Platforms: Windows
Required Plugins
• GameplayAbilities
• AbilitySystemGameFeatureActions
• AnimationLocomotionLibrary
• AnimationWarping
• PoseSearch
• MotionTrajectory
• Chooser
• MotionWarping
• MetaHumanRuntime
• MetaHumanCoreTech
• MetaHumanCharacter
功能
• G.A.S.P.移动系统
• 具有子弹轨迹、后坐力和枪口FX 的射手机制
• 具有动态摄像机、冲击效果和命中反应的近战组合系统
• 超人类兼容性和完全重新定位的动画
• 具有视觉、听觉和伤害感知的敌人AI
• 尼亚加拉血FX 和枪口闪光
• 用于快速武器/敌人更换的模块化结构
• 完全蓝图驱动 – 无需 C++
• 包含可玩演示地图
技术细节
• 蓝图数量:114
• 静态网格物体数量:79
• 骨架网格物体数量: 58
• 动画序列数量:1.005
(包括来自 G.A.S.P. 系统和 MetaHuman 基础资产的序列。包括自定义游戏玩法和战斗动画。)
• 材质数量:75
• 材质实例数量:124
• 纹理数量:368
• 声音提示数量:19
• 小组件数量:26
• 输入:键盘、鼠标
• 网络复制:否(仅限单人游戏)
• 支持的开发平台:Windows
• 支持的目标构建平台:Windows
必需插件
•GameplayAbilities
•AbilitySystemGameFeatureActions
•AnimationLocomotionLibrary
•AnimationWarping
•PoseSearch
•MotionTrajectory
•选择器
•MotionWarping
•MetaHumanRuntime
• MetaHumanCoreTech
• MetaHumanCharacter
## 🎮 Try the Demo
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A next-gen, ready character system built with G.A.S.P. for Unreal Engine 5.6. Featuring MetaHumans, responsive melee combat, shooter mechanics, reactive AI, and Niagara FX — all fully blueprint-driven and optimized for developers, Includes full Unreal project with .uproject, Config, and ready-to-play demo level..
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## 🧩 Asset Contents
✅ Ready-to-play MetaHuman characters (male and female)
✅ Easy character swapping and support for custom MetaHumans
✅ Advanced locomotion system based on G.A.S.P.
✅ Complete melee combo system with Gameplay Ability System (GAS)
✅ Precision aiming for pistol, rifle and Shotgun
✅ Melee attacks with Glow Sword
✅ Interactive character selection menu
✅ Save system for mouse sensitivity, resolution, and graphic quality
✅ Niagara effects built from scratch: impact, sparks, muzzle flash, and blood hit
✅ Physical reaction system: enemies respond to sword and gun hits with physics-based impact, including limb-specific responses
✅ Drop system for pistol ammo, rifle ammo, shotgun ammo, and health pickup
✅ Weapon-ready framework: provide idle pose, aim pose, and reload animation
✅ Advanced AI enemys ( Shooter and Monster ) with Sight, Hear, and Damage perception
✅ Drag and drop to use on other maps
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## 🎮 Main Features
– ⚔️ Responsive melee combat with fluid combo logic
– 🎯 Shooter support: precision aiming, recoil, reloads
– 🧠 Physics-based AI hit reactions (not just animation)
– 💾 Full settings save system for user preferences
– 🎮 Compatible with both keyboard/mouse and gamepad
– 🔧 Modular, easy to extend for new weapons or characters
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## ⚙️ Requirements
– Unreal Engine 5.6+
– GPU: RTX 2060 or higher recommended
– No additional plugins required (G.A.S.P. is already integrated)
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## 🚀 How to Use
1. Open the project in Unreal Engine 5.6+
2. Launch the main menu and select your character
3. Test melee, shooting, and drop systems
4. Use `BP_ChangeColor` to adjust weapon visuals
5. Save your settings and experience the full gameplay system in action
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## 🖼 Media
Coming soon – trailer and screenshots
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📩 For support, questions:
Contact: 7tytimes.dev@gmail.com
## 🎮 尝试演示
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A使用 G.A.S.P. 构建的下一代现成角色系统。适用于虚幻引擎 5.6。具有 MetaHumans、响应式近战战斗、射击机制、反应式 AI 和 Niagara FX – 全部完全由蓝图驱动并针对开发人员进行了优化,包括带有 .uproject、配置和即用型演示关卡的完整虚幻项目。
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## 🧩 资产内容
✅ 即用型 MetaHuman 角色(男性和女性)
✅ 轻松进行角色交换并支持自定义 MetaHumans
✅ 基于 G.A.S.P. 的高级运动系统。
✅ 带有游戏能力系统 (GAS) 的完整近战组合系统
✅ 手枪、步枪和霰弹枪的精确瞄准
✅ 使用发光剑进行近战攻击
✅ 交互式角色选择菜单
✅ 保存鼠标灵敏度、分辨率和图形质量系统
✅ 从头开始构建的 Niagara 效果:冲击、火花、枪口闪光和鲜血打击
✅ 物理反应系统:敌人以基于物理的冲击力对剑和枪的击中做出反应,包括肢体特定反应
✅ 手枪弹药、步枪弹药、散弹枪弹药和生命值拾取的掉落系统
✅ 武器就绪框架:提供闲置姿势、瞄准姿势和重新装填动画
✅ 具有视觉、听觉、听觉等功能的高级 AI 敌人(射手和怪物)和伤害感知
✅ 拖放以在其他地图上使用
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## 🎮 主要功能
– ⚔️ 具有流畅组合逻辑的响应式近战战斗
– 🎯 射手支持:精确瞄准、后坐力、重装
– 🧠 基于物理的人工智能命中反应(不仅仅是动画)
– 💾 用户偏好的完整设置保存系统
– 🎮 兼容键盘/鼠标和游戏手柄
– 🔧 模块化,易于扩展新武器或角色
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## ⚙️ 要求
– 虚幻引擎5.6+
– GPU:推荐 RTX 2060 或更高
– 无需额外插件(G.A.S.P. 已集成)
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## 🚀 如何使用
1.在虚幻引擎 5.6+ 中打开项目
2。启动主菜单并选择您的角色
3.测试近战、射击和掉落系统
4。使用“BP_ChangeColor”调整武器视觉效果
5.保存您的设置并体验完整的游戏系统
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## 🖼媒体
即将推出 – 预告片和屏幕截图
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📩 如需支持、提问:
联系方式: 7tytimes.dev@gmail.com

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