Features:
Game
- Round-based
- Bomb and Bomb-Zone
- Defuse Kit
- Players spawn
- Items spawning
- Winner of the round
- Winner of the whole match
- Team based player spectating
UI
- Main Menu with create and search menu
- Lobby with Team selection and ready to Start
- Round time
- Team points
- Items
- Round win screen
- Game over screen
Number of Blueprints: 30+
Input: Keyboard, Mouse
Network Replicated: Yes
Supported Development Platforms:
Windows: Yes
Mac: (Yes/No)
Documentation: Link
Important/Additional Notes:
特征:
游戏
- 以回合为基础
- 炸弹和炸弹区
- 化解套件
- 玩家产卵
- 产卵物品
- 本轮的胜利者
- 整场比赛的冠军
- 以团队为基础的球员旁观
用户界面
- 主菜单与创建和搜索菜单
- 大堂与团队选择,并准备开始
- 回合时间
- 团队积分
- 项目
- 圆赢屏幕
- 屏幕游戏
蓝图数量:30+
输入:键盘,鼠标
网络复制:是
支持的开发平台:
Windows:是的
Mac:(是/否)
文件: 连结
重要/附加注意事项:
Documentation | Demo | Discord
Bomb Scenario is now available for UE5.1!
Create your own CS now with the amazing graphics of Unreal Engine 5!
Two teams compete against each other.
Team A must plant the bomb in the Bomb Zone and defend it until it explodes or take out all players from Team B before the round time runs out.
Team B must prevent the bomb from being planted or defuse it before it explodes.
Component based, easy to insert into your existing project.
All settings like round time, Explosion time, rounds to win, time to place the bomb and time to defuse and much more can be easily set via datatable.
At the beginning you join a lobby where you choose your team and when you are ready you can move on the map until the host starts the game. Then everything is reset, the movement is disabled until the start timer has expired.
When the round starts, a random player from Team A gets the bomb.
Team B can pick up a Defuse Kit, cutting the time to defuse the bomb in half.
If a player dies he can only spectate his own team mates
When half of the rounds are played, the teams are automatically switched.
The first team to win 50% +1 round wins the game.
The HUD informs you about everything important, round time left, bomb placed, score….
A simple main menu for creating and searching a server is included.
The whole system consists of the following components besides GameMode, GameState, PlayerController and PlayerCharacter:
- PlayerStart for Team A & Team B
- Bomb and Bomb Zone
- Defuse Kit
- Spectator
炸弹场景现在可用于UE5.1!
创建您自己的CS现在与惊人的图形虚幻引擎5!
两队互相竞争.
A队必须将炸弹放置在炸弹区域并捍卫它,直到它爆炸或在回合时间耗尽之前从B队中取出所有玩家。
B队必须防止炸弹被植入或在爆炸前将其化解。
基于组件,易于插入到现有项目中。
所有设置,如回合时间,爆炸时间,回合获胜,放置炸弹的时间和化解时间等等,都可以通过datatable轻松设置。
一开始,你加入一个大厅,在那里你选择你的团队,当你准备好,你可以在地图上移动,直到主机开始游戏。 然后一切都被重置,运动被禁用,直到启动计时器已过期。
当回合开始时,A队的随机玩家获得炸弹。
B队可以拿起一个化解工具包,将化解炸弹的时间缩短一半。
如果一个球员死了,他只能看着自己的队友
当一半的回合进行时,球队会自动切换。
第一支赢得50%+1轮的球队赢得比赛。
HUD会通知你所有重要的事情,回合时间,炸弹放置,得分….
包括用于创建和搜索服务器的简单主菜单。
整个系统除了由GameMode、GameState、PlayerController和PlayerCharacter组成:
- A队及B队的球员入门
- 炸弹和炸弹区
- 化解套件
- 旁观者
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