

Features:
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Optimizes components and actors tickrate!
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Dynamic and smooth change of significance!
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Considers angle and distance to the object!
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Adjustable distance in Curve!
Code Modules:
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SimpleOptimizer (Runtime)
Number of Blueprints: 1
Number of C++ Classes: 4
Network Replicated: (no)
Supported Development Platforms:
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Windows: (Yes)
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Mac: (No)
Supported Target Build Platforms: (Win64)
功能:
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优化组件和参与者滴答率!
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动态且平滑地改变意义!
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考虑到物体的角度和距离!
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可调节距离曲线!
代码模块:
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SimpleOptimizer (运行时)
蓝图数量:1
C++ 类数量:4
网络复制:(否)
支持的开发平台:
-
Windows:(是)
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Mac:(否)
支持的目标构建平台:(Win64)
Using SignificanceManager, the plugin dynamically adjusts TickRate of both Actors and their components depending on their importance in the frame. This allows you to significantly increase FPS and reduce CPU load, providing smoother and more stable gameplay even in complex scenes with a large number of objects. Integration of the plugin is simple and does not require any changes to the existing project logic.
Video: https://youtu.be/sexThD6R0lk
Docs: https://github.com/Dexied/SimpleOptimizerDemo/wiki
Demo: https://github.com/Dexied/SimpleOptimizerDemo
All my products: https://www.fab.com/sellers/Dexied
Discord: https://discord.gg/mqV52Qf
Email: dexied.gs@gmail.com
使用 SignificanceManager,该插件可以根据 Actor 及其组件在帧中的重要性动态调整它们的 TickRate 。这使您可以显着提高 FPS 并降低 CPU 负载,即使在具有大量对象的复杂场景中也能提供更流畅、更稳定的游戏体验。该插件的集成非常简单,不需要对现有项目逻辑进行任何更改。
视频: https://youtu.be/sexThD6R0lk
文档: https://github.com/Dexied/SimpleOptimizerDemo/wiki
演示: https://github.com/Dxied/SimpleOptimizerDemo
我的所有产品: https://www.fab.com/sellers/Dexied
Discord: https://discord.gg/mqV52Qf
电子邮件: dexied.gs@gmail.com

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