Number of Unique Meshes: 249 meshes

Collision: Yes – Auto-Generated

LODs: No, nanite Enabled

Number of Materials: 11 Base Materials (mostly variations of the master)

Number of Material Instances: 153 material instances

Number of Textures: 349 textures (each model comes with Basecolor, Normal and a special “ORME” map (AO,Roughness,Metallic,Emissive)

Texture Resolutions: 4906×4096 – downscaled in engine to logical resolutions.

Supported Development Platforms:

  • Windows: Yes

  • Mac: Yes

Documentation Link: HERE

独特网格数量:249个网格

碰撞:是 – 自动生成

LOD:否,启用nanite

材质数量:11种基础材质(主要是主材质的变体)

材质实例数量:153个材质实例

纹理数量:349个纹理(每个模型都带有基础颜色、正常和特殊的“ORME”贴图(AO、粗糙度、金属、自发光)

纹理分辨率:4906×4096 – 在引擎中缩小为逻辑分辨率。

支持的开发平台:

  • Windows:是

  • Mac:是

文档链接: 此处

Description

We are super excited to introduce you to our Train Station 3D environment for UE5

Documentation: Click Here

Product Info

This extensive train station environment uses the power of Unreal Engine 5. The models are optimized to work for high & low end systems but are still setup with the latest tech like Nanite & Lumen

Quick Info

  • More than 249 high-quality assets!

  • Nanite & Lumen Compatible.

  • Modular Flexibility in Assets where logical.

  • Advanced Master Material with Material Controls, Roughness Variation, WS Dust Control and much more.

  • Full gameplay ready demo scene to showcase how you can use our assets.

  • Assets also work without nanite or lumen if needed and are optimized.

Intended Use

This environment has been created primarily with games in mind. it features optimized nanite assets, 4K tillable/unique textures (we did optimize the textures in engine), The environment is build to strike a balance between optimization, scale and still being affordable.

Structure

This environment has been made out of Modular assets where logical (mostly the buildings, train platforms, etc.) This way you can alter the environment however you want with ease.

Textures

All textures come in PBR 4k resolution and are downscaled in UE to have logical texture resolution and performance. Structural assets feature mostly tillable materials while normal assets feature mostly unique textures so that they can work as a stand-alone in any project.

Lighting

We make full use of Lumen in this scene. All assets have been optimized to work with Lumen and follow the lumen technical validation documentation – our assets do not come with traditional lightmap UV’s but you can always auto-generate those if needed.

Disclaimers

  • All images have been rendered at an average of 60+fps on cinematic quality using an RTX 3090.

  • This environment comes with the highest possible settings but can easily be downgraded for your performance requirements.

  • Documentation has been included in the project files but can also be found HERE

说明

我们非常高兴向您介绍适用于 UE5 的火车站 3D 环境

文档: 点击此处

产品信息

这个广阔的火车站环境使用虚幻引擎 5 的强大功能。模型针对高端和低端系统进行了优化,但仍采用 Nanite 和 Lumen 等最新技术进行设置

快速信息

  • 超过 249 个高质量资源!

  • Nanite 和 Lumen 兼容。

  • 模块化灵活性符合逻辑的资产。

  • 高级主材质,具有材质控制、粗糙度变化、WS 灰尘控制等功能。

  • 完整的游戏演示场景,展示如何使用我们的资产。

  • 如果需要,资产也可以在没有纳米石或流明的情况下工作,并且优化。

预期用途

此环境主要是为了游戏而创建的。它具有优化的纳米资产、4K 可耕/独特的纹理(我们确实优化了引擎中的纹理),环境的构建是为了在优化、规模和仍然负担得起之间取得平衡。

结构

这个环境是由符合逻辑的模块化资产(主要是建筑物、火车站台等)制成的,这样您就可以轻松地随心所欲地改变环境。

纹理

所有纹理均采用 PBR 4k 分辨率,并在 UE 中进行缩小,以获得逻辑纹理分辨率和性能。结构资产主要具有可耕种材质,而普通资产主要具有独特的纹理,因此它们可以在任何项目中独立工作。

照明

我们在此场景中充分利用了 Lumen。所有资源都经过优化,可与 Lumen 配合使用并遵循流明技术验证文档 – 我们的资源不附带传统的光照贴图 UV,但您始终可以根据需要自动生成这些资源。

免责声明

  • 所有图像均使用 RTX 以平均 60+fps 的电影质量进行渲染3090。

  • 此环境具有尽可能高的设置,但可以根据您的性能要求轻松降级。

  • 文档已包含在项目文件中,但也可以找到此处

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