Code Modules

  •  RuntimeNavAreaModifiers (Runtime)

Plugin Dependencies

  •  PCG (Native Engine Plugin)

C++ Classes

  • URuntimeNavModifierComponent

  • URuntimeNavDataComponent

  • URuntimeNavModStatics

Contains 2 PCG Blueprint Elements

代码模块

  •  RuntimeNavAreaModifiers (运行时)

插件依赖项

  •  PCG (本机引擎插件)

C++类

  • URuntimeNavModifierComponent

  • URuntimeNavDataComponent

  • URuntimeNavModStatics

包含2个PCG蓝图元素

Transform your project’s navigation capabilities with the Runtime Navigation Area Modifiers Plugin for Unreal Engine. This tool allows you to create dynamic, flexible navigation zones using complex shapes that surpass Unreal’s native limitations, enhancing your game or simulation’s interactivity and responsiveness.

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Features

Complex Convex Navigation Areas — Utilize complex convex shapes to modify navigation zones, overcoming the limitations of Unreal’s native BrushBuilders, which are restricted to basic shapes.

Static Mesh and Spline Support — Use StaticMesh’s simple collisions, InstancedStaticMesh instance simple collisions, custom points from a arrays, or points from spline components to modify navigation meshes with Nav Areas.

PCG Compatibility

Fully integrated with Unreal’s Procedural Content Generation (PCG) systems, allowing for navigation areas that dynamically adapt.

Runtime Support — Designed for highly interactive projects, such as dynamic strategy games or simulation systems where the game world is constantly evolving.

Use Cases

  • Dynamic Strategy Games — Easily define navigation areas in dynamic game environments where terrain and obstacles constantly change, ensuring smooth pathfinding for NPCs.

  • Immersive Simulation Systems — Adapt navigation in simulation systems that evolve over time, such as construction simulations or training environments.

  • Procedural Landscapes — Integrate with Unreal’s PCG systems to ensure navigation zones keep up with the ever-evolving procedural terrains, providing optimized and accurate pathfinding.

使用虚幻引擎的运行时导航区域修改器插件来改变项目的导航功能。该工具允许您使用超越虚幻原生限制的复杂形状创建动态、灵活的导航区域,从而增强游戏或模拟的交互性和响应能力。

[文档] | [加入Discord]

功能

复杂凸面导航区域——利用复杂的凸面形状来修改导航区域,克服了 Unreal 原生 BrushBuilder 仅限于基本形状的限制。

静态网格体和样条线支持 – 使用 StaticMesh 的简单碰撞、InstancedStaticMesh 实例简单碰撞、数组中的自定义点或样条线组件中的点来通过导航区域修改导航网格体。

PCG 兼容性

与虚幻的程序内容生成 (PCG) 系统完全集成,允许动态适应的导航区域。

运行时支持— 专为高度交互的项目而设计,例如游戏世界不断发展的动态策略游戏或模拟系统。

用例

  • 动态策略游戏——在地形和障碍物不断变化的动态游戏环境中轻松定义导航区域,确保 NPC 顺利寻路。

  • 沉浸式模拟系统——适应随时间演变的模拟系统中的导航,例如施工模拟或培训环境。

  • 程序景观——与虚幻的 PCG 系统集成,确保导航区域跟上不断变化的程序地形,提供优化且准确的寻路。

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