Features:

  • Feature 1:Boost platform with power control directly from the details panel.

  • Feature 2:

    Direction is controlled in the editor via an arrow component.

  • Feature 3:

    The material blueprint provides information to the texture, with an arrow indicating the boost direction. The number of arrows and their speed are adjustable directly through the material instance.

  • Feature 4:

    The material blueprint of the static mesh, which is the platform’s floor, also provides settings through its material instance. These settings include roughness, reflectivity, texture U tiling, and texture V tiling.

Number of Blueprints:

1

Input: (If any, please include which methods of input are preconfigured (Gamepad, Keyboard, Mouse… etc.)):Automatically activated when passing over the platform.

Network Replicated: (Yes/No): No

Supported Development Platforms:

  • Windows: (Yes/No): Yes

  • Mac: (Yes/No): Yes

Documentation Link: https://github.com/Matheus-Ganancio/README_-_Boost_Platform

Important/Additional Notes:

功能:

  • 功能 1:直接从详细信息面板进行功率控制的 Boost 平台。

  • 功能 2:

    在编辑器中通过箭头组件控制方向。

  • 功能 3:

    材质蓝图通过箭头指示升压方向。箭头的数量及其速度可以直接通过材质实例进行调整。

  • 功能4:

    静态网格体的材质蓝图(平台的地板)也通过其材质实例提供设置。这些设置包括粗糙度、反射率、纹理 U 平铺和纹理 V 平铺。

蓝图数量:

1

输入:(如果有,请包括预先配置的输入方法(游戏手柄、键盘、鼠标…等)):经过平台时自动激活。

网络复制: (是/否):否

支持的开发平台:

  • Windows:(是/否):是

  • Mac:(是/否):是

文档链接:https://github.com/Matheus-Ganancio/README_-_Boost_Platform

重要/附加说明:

Here’s the blueprint in action:https://youtu.be/75NADV-C6DA Boost Platform

This is an animated platform designed to launch your character in the direction and distance you choose. Everything is set up so you can easily customize it without touching any code, simply tweak the parameters directly in the editor or through the Material Instances, as demonstrated in the video.

If, even with all the customization options, you still want to go further, the Blueprint code is fully commented, making it easy to understand even if you have no prior Blueprint experience.

Customizable Settings (No Code Required)

Editor:

Launch Speed

Launch Direction (via double click in the red arrow in the viewport)

Material Instance: ‘MI_Mov_Arrow’:

Arrow Count

Arrow Movement Speed

Material Instance: ‘MI_LaunchPlatform’:

Reflection

Roughness

UV Tile U

UV Tile V

📩 Support

If you have any questions, feel free to reach out:

MatheusGanancio@pm.me

这是实际的蓝图:https://youtu.be/75NADV-C6DA Boost Platform

这是一个动画平台,旨在按照您选择的方向和距离发射角色。一切都已设置完毕,您无需接触任何代码即可轻松自定义,只需直接在编辑器中或通过材质实例调整参数即可,如视频中所示。

如果即使使用了所有自定义选项,您仍然想更进一步,蓝图代码已完全注释,即使您之前没有蓝图经验,也可以轻松理解。

可自定义设置(无代码)必需)

编辑器:

启动速度

启动方向(通过双击视口中的红色箭头)

材质实例:’MI_Mov_Arrow’:

箭头计数

箭头移动速度

材质实例:“MI_LaunchPlatform”:

反射

粗糙度

UV 平铺 U

UV 平铺 V

📩支持

如果您有任何疑问,请随时联系:

MatheusGanancio@pm.me

声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。