




Features:
- Non Physics Collision system
- Remote Flying
- Spline based Auto Flying routes
- Auto Landing zones
- Landing Trigger for ship
- Projectile Examples
- Sound overhaul
- Ship Design overhaul
- Arcade mode with enemy Ai
- Increased Blueprint organization
- Wing/Flap Dynamics system
- Propeller Dynamics system
- Thruster Propeller Dynamics
- Thruster Dynamics system
- Particle Dynamics system
- Crash system with rotate ship or destroy option
- Basic Weapon system
- Basic Autopilot when exit
- Powerful master blueprint to customize your aircraft movement
- Over 15 Vehicle examples
- Lots of options for Camera, Speeds, and Dynamics.
- Number of Blueprints:20
- Input: Gamepad, Keyboard, Mouse
- Network Replicated: No
- Supported Development Platforms: Windows,Mac
- Supported Target Build Platforms: Windows,Mac
- Important/Additional Notes: Some Vehicles are not set up completely for example the fighter jet has no landing system and Submarine has unrealistic water surface movement.
功能:
- 非物理碰撞系统
- 远程飞行
- 基于样条线的自动飞行路线
- 自动着陆区
- 船舶着陆触发器
- 射弹示例
- 声音大修
- 船舶设计大修
- 与敌人的街机模式艾
- 增强蓝图组织
- 机翼/襟翼动力学系统
- 螺旋桨动力学系统
- 推进器推进器动力学
- 推进器动力学系统
- 粒子动力学系统
- 具有旋转船舶或摧毁选项的碰撞系统
- 基本武器系统
- 基本自动驾驶仪退出
- 强大的主蓝图,可自定义您的飞机运动
- 超过 15 个车辆示例
- 大量相机、速度和动力学选项。
- 蓝图数量:20
- 输入:游戏手柄、键盘、鼠标
- 网络复制:否
- 支持的开发平台: Windows、Mac
- 支持的目标构建平台:Windows、Mac
- 重要/附加说明:某些车辆未完全设置,例如战斗机没有着陆系统,潜艇有不切实际的水面运动。
2.0 only available for 4.26 and later versions
Includes a Master blueprint that can be duplicated as a child and edited further to create custom flying vehicles. Propeller dynamics system, Collision system, Parachute and more.
Lots of options to help you create tons of different style aircraft. Non physics collision and flight system.
Only static mesh used. Animate anything by swapping out and positioning meshes and adjusting options.
New Video Intro———Ships Demo Video———–Arcade mode Demo Video ———– Old Video
Certain ships in the old video were changed to avoid copyright infringement.
The Pilot variable throughout the blueprint is to be replaced by your character, this would then set up your character to work with the collision system. The collision system is based on Generate Overlap Events. With this enabled that mesh will then interact with the Ship Collider. The Ship Collider can be resized and can also work adding more volumes to better fit your ship (this requires adding new Volume nodes similar to the Ship Collider within the blueprint).
2.0 仅适用于 4.26 及更高版本
包括一个主蓝图,可以将其复制为子蓝图并进一步编辑以创建自定义飞行器。螺旋桨动力学系统、碰撞系统、降落伞等等。
许多选项可帮助您创建大量不同风格的飞机。非物理碰撞和飞行系统。
仅使用静态网格物体。通过交换和定位网格以及调整选项来为任何内容设置动画。
新视频简介———运送演示视频———–街机模式演示视频———– 旧视频
旧视频中的某些船只已更改以避免侵犯版权。
整个蓝图中的 Pilot 变量将替换为您的角色,然后这将设置您的角色以使用碰撞系统。碰撞系统基于生成重叠事件。启用此功能后,网格物体将与船舶碰撞器交互。船舶碰撞器可以调整大小,还可以添加更多体积以更好地适合您的船舶(这需要添加与蓝图中的船舶碰撞器类似的新体积节点)。

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