




🔗Meshes & Materials & Textures🎐
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Number of Unique Meshes: 11
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Number of Materials and Material Instances: 41
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Number of Textures: 73
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Texture Resolutions: (4096X4096) Upgradeable
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Texture Maps: Basecolor, OcclusionRoughnessMetallics and Normal
🔮Collision: (Yes automatically generated)
🛠️Vertex Count:
🔫Gun
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Revolver : 13.582
📦Accessory
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SM_Bullet_cassing : 352
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SM_Bullet : 192
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SM_Lpvo_Rvl : 2.281
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SM_Mag_Release : 272
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SM_Barrel_A : 845
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SM_Barrel_ B : 668
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SM_Barrel_ C : 585
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SM_Barrel_D : 749
🔗网格、材质和纹理🎐
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独特网格数量:11
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材质和材质实例数量:41
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纹理数量:73
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纹理分辨率: (4096X4096) 可升级
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纹理贴图:基色、遮挡粗糙度金属和法线
🔮碰撞:(是自动生成)
🛠️顶点数量:
🔫枪
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左轮手枪:13.582
📦配件
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SM_Bullet_cassing: 352
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SM_Bullet:192
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SM_Lpvo_Rvl:2.281
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SM_Mag_Release:272
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SM_Barrel_A: 845
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SM_Barrel_B:668
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SM_Barrel_C:585
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SM_Barrel_D:749
⚡ Game-Ready to Plug & Play – Fully Customizable
🚹 Skeletal System : Fully compatible with Unreal Engine 4, Unreal Engine 5, and Unity
🎮Animation : Weapon & Hand Animations
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Character arm animations
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ADS (Aim Down Sight) & Hip animations
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Fire
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Reload
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Chamber round
📺Videos
🕹️Character Animations
Built for FPS & TPS Games.
Includes skeletal structure and animation. Compatible with FPS and TPS character arm animations
🔴Note : In TPS animations only arm movements are available, foot, torso and head movements are not available. Arm animations are designed to move in harmony with the integrity of the character.
📚Overview
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All objects are fully UV-mapped and matched with their respective textures.
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Game-ready: optimized for real-time engines.
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Elements requiring animation are detached and correctly named.
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Models are manually unwrapped to maximize UV space usage.
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Scaled accurately to match existing in-game models.
🎨Visuals & Art:
🔴High Quality Models
🟠Low Poly Models
🟡Detachable Meshes
🟢Replaceable coating
🔵Removable logo💠
🟣Optimized♻️
📧Support: ab3dxwork@gmail.com
⚡ 游戏即插即用 – 完全可定制
🚹 骨骼系统:与虚幻引擎 4、虚幻引擎 5 和 Unity 完全兼容
🎮动画:武器和手部动画
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角色手臂动画
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ADS(瞄准瞄准镜)和臀部动画
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开火
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重新加载
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房间round
📺视频
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📽️ 动画参考视频
🕹️角色动画
专为FPS和TPS游戏而打造。
包括骨骼结构和动画。兼容FPS和TPS角色手臂动画
🔴注意:在TPS动画中,仅手臂动作可用,脚部、躯干和头部动作不可用。手臂动画设计为与角色的完整性协调一致地移动。
📚概述
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所有对象均经过完全 UV 映射并与其各自的纹理相匹配。
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游戏就绪:针对实时引擎进行了优化。
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需要动画的元素是分离并正确命名。
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模型手动展开,以最大限度地利用 UV 空间。
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精确缩放以匹配现有的游戏中模型。
🎨视觉与艺术:
🔴高品质模型
🟠低多边形模型
🟡可拆卸网格
🟢可更换涂层
🔵可拆卸徽标💠
🟣优化♻️
📧支持: ab3dxwork@gmail.com

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