




Number of Blueprints: 17
Number of C++ Classes: 18
Number of Meshes: 13
Number of Materials: 24
Number of Material Functions: 33
Number of Textures: 28
Number of Shaders: 15
Network Replicated: Yes
Supported Target Build Platforms: Windows
Important Notes: I’m actively supporting Dynamic Real Water and will respond to questions, bug reports, and feature requests as quickly as possible. If you find the plugin useful, a positive review would be greatly appreciated, it helps support continued development and future updates.
蓝图数量: 17
C++ 类数量: 18
网格数量:13
材质数量:24
材质函数数量:33
纹理数量: 28
着色器数量: 15
网络复制:是
支持的目标构建平台:Windows
重要说明:我积极支持Dynamic Real Water,并将尽快回复问题、错误报告和功能请求。如果您发现该插件有用,我们将不胜感激,它有助于支持持续开发和未来更新。
Dynamic Real Water is a realistic, easy-to-use, GPU-accelerated FFT water simulation with physically accurate asynchronous CPU buoyancy physics.
OVERVIEW
Dynamic Real Water is a GPU-accelerated FFT water simulation plugin for Unreal Engine 5. It features compute shader-based FFT wave generation, multi-LOD grid streaming, a modular physics body system, asynchronous buoyancy physics via GPU readback, analytical foam, semi-analytical caustics, depth map generation, and dynamic underwater effects.
It’s suitable for a wide range of applications, including games, cinematics, interactive experiences, and simulations where visual fidelity, wave dynamics, and responsive buoyancy are important. Designed for flexibility and scalability, DRW fits both small-scale scenes and large open environments.
FEATURES
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GPU-accelerated FFT waves
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%100 Replicated
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Client side networked movement smoothing
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Simple, drag-and-drop system
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Real-time specular lighting, analytical foam, and caustics generation
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Predictive force smoothing
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Physically based AAA quality water
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Replicated water masking for underwater caves
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Asynchronous waterline capture
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Asynchronous GPU read-back
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Custom physics body system with additive/subtractive collision shapes
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Skeletal mesh support
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Physically accurate buoyancy force calculations
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Automatic center of mass computation from collision shapes
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Smooth landscape depth-map generation
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Dynamically responsive underwater system
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Massive 256 × 256-tile coverage approximately (256 square km) or (100 square miles)
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Dynamically customizable advanced grid management
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High quality optimization (Costs 2.7 ms on 3060ti in the editor)
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Extremely modular, easy to read, clean code
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Low disk space
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Asynchronous task subsystem
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Sequencer support
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Self sufficient system
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A roadmap that will be continuously developed
CURRENT LIMITATIONS (for now)
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Only one water body is supported per level.
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There is no integration with the Water Plugin
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The mobile platforms are not supported
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All platforms besides Windows are not tested for compatibility.
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Water quality settings are not yet available. FFT resolution is currently fixed at 256×256.
动态真实水是一种逼真、易于使用、GPU 加速的 FFT 水模拟,具有物理上精确的异步 CPU 浮力物理学。
概述
动态真实水是一款适用于虚幻引擎 5 的 GPU 加速 FFT 水模拟插件。它具有基于计算着色器的 FFT 波生成、多 LOD 网格流、模块化物理主体系统、通过 GPU 读回的异步浮力物理、分析泡沫、半分析焦散、深度图生成和动态水下效果。
I适用于各种应用,包括游戏、电影、交互式体验和模拟,其中视觉保真度、波浪动力学和响应浮力非常重要。 DRW 专为灵活性和可扩展性而设计,适合小型场景和大型开放环境。
功能
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GPU 加速 FFT 波
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%100 复制
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客户端侧面网络运动平滑
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简单的拖放系统
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实时镜面反射照明、分析泡沫和焦散生成
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预测力平滑
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基于物理的 AAA 质量水
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水下复制水掩模洞穴
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异步水线捕获
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异步GPU回读
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具有加法/减法碰撞形状的自定义物理体系统
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骨架网格物体支持
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物理精确的浮力计算
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自动质心根据碰撞形状进行计算
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平滑的景观深度图生成
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动态响应水下系统
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大规模256 × 256瓦片覆盖范围,大约(256平方公里)或(100平方英里)
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动态可定制的高级网格管理
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高质量优化(在编辑器中在 3060ti 上花费 2.7 毫秒)
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高度模块化、易于阅读、干净的代码
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磁盘空间低
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异步任务子系统
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排序器支持
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自给自足的系统
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将不断开发的路线图
当前限制(目前)
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只有一个每个级别都支持水体。
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未与 Water 插件集成
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不支持移动平台
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除 Windows 之外的所有平台均未进行兼容性测试。
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水质设置尚不可用。 FFT分辨率目前固定为256×256。

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