🔗Meshes & Materials & Textures🎐

  • Number of Unique Meshes: 4

  • Number of Materials and Material Instances: 45

  • Number of Textures: 79

  • Texture Resolutions: (4096X4096) Upgradeable

  • Texture Maps: Basecolor, OcclusionRoughnessMetallics and Normal

🔮Collision: (Yes automatically generated)

🛠️Vertex Count:

🔫Gun

  • RPG 7: 10.923

📦Accessory

  • SM_Rocket :824

  • SM_Scope : 5.133

📦 For different weapon models and more weapon attachments : AB3DX

🔗网格、材质和纹理🎐

  • 独特网格数量:4

  • 材质和材质实例数量:45

  • 纹理数量:79

  • 纹理分辨率: (4096X4096) 可升级

  • 纹理贴图:基色、遮挡粗糙度金属和法线

🔮碰撞:(是自动生成的)

🛠️顶点数量:

🔫枪

  • RPG 7: 10.923

📦配件

  • SM_Rocket :824

  • SM_Scope : 5.133

📦 适用于不同武器型号和更多武器附件: AB3DX

Game-Ready to Plug & Play – Fully Customizable

🚹 Skeletal System : Fully compatible with Unreal Engine 4, Unreal Engine 5, and Unity

🎮Animation : Weapon & Hand Animations

  • Character arm animations

  • ADS (Aim Down Sight) & Hip animations

  • Fire & Fire Automatic

  • Reload

📺Videos

🕹️Character Animations

Built for FPS & TPS Games.

Includes skeletal structure and animation. Compatible with FPS and TPS character arm animations

🔴Note : In TPS animations only arm movements are available, foot, torso and head movements are not available. Arm animations are designed to move in harmony with the integrity of the character.

📚Overview

  • All objects are fully UV-mapped and matched with their respective textures.

  • Game-ready: optimized for real-time engines.

  • Elements requiring animation are detached and correctly named.

  • Models are manually unwrapped to maximize UV space usage.

  • Scaled accurately to match existing in-game models.

🎨Visuals & Art:

🔴High Quality Models

🟠Low Poly Models

🟡Detachable Meshes

🟢Replaceable coating

🔵Removable logo💠

🟣Optimized♻️

📧Support: ab3dxwork@gmail.com

游戏即插即用 – 完全可定制

🚹 骨骼系统:与虚幻引擎 4、虚幻引擎 5 和 Unity 完全兼容

🎮动画:武器和手部动画

  • 角色手臂动画

  • ADS(向下瞄准)和臀部动画

  • 火与火自动

  • 重新加载

📺视频

🕹️角色动画

专为FPS和TPS游戏而打造。

包括骨骼结构和动画。兼容FPS和TPS角色手臂动画

🔴注意:在TPS动画中,仅手臂动作可用,脚部、躯干和头部动作不可用。手臂动画设计为与角色的完整性协调一致地移动。

📚概述

  • 所有对象均经过完全 UV 映射并与其各自的纹理相匹配。

  • 游戏就绪:针对实时引擎进行了优化。

  • 需要动画的元素是分离并正确命名。

  • 模型手动展开,以最大限度地利用 UV 空间。

  • 精确缩放以匹配现有的游戏中模型。

🎨视觉与艺术:

🔴高品质模型

🟠低多边形模型

🟡可拆卸网格

🟢可更换涂层

🔵可拆卸徽标💠

🟣优化♻️

📧支持: ab3dxwork@gmail.com

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