




-
Number of Unique Meshes: 1
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Verts: 6,670 Tris: 13,292;
Rigged: (Yes)
Rigged to Epic or MetaHumans Skeleton: ( Epic UE5 and UE4 )
If rigged to the Epic or MetaHumans skeleton, IK bones are included: (Yes)
Number of Characters: 1
Animated: (Demo)
Number of Materials: 2
Number of Material Instances: 6
Number of Textures: 11
Texture Resolutions: (4096)
Supported Development Platforms:
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Windows: (Yes)
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Mac: (Yes)
Documentation Link: no
Important/Additional Notes: additional bones: u_triceps_r, u_triceps_r; u_biceps_r, u_biceps_l; u_elbow_r,u_elbow_l; u_hand_correct_r,u_hand_correct_r; u_weapon_r, u_weapon_l;
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独特网格体数量:1
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顶点:6,670 Tris:13,292;
绑定:(是)
绑定到 Epic 或 MetaHumans 骨架:( Epic UE5 和 UE4 )
如果绑定到 Epic 或 MetaHumans 骨架,则包括 IK 骨骼:(是)
字符数量:1
动画:(演示)
材质数量:2
材质实例数量:6
纹理数量:11
纹理分辨率: (4096)
支持的开发平台:
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Windows:(是)
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Mac:(是)
文档链接:否
重要/附加说明:附加骨骼:u_triceps_r、u_triceps_r; u_二头肌_r,u_二头肌_l; u_elbow_r,u_elbow_l; u_hand_ Correct_r,u_hand_ Correct_r; u_weapon_r,u_weapon_l;
big update 01
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Now available for Unreal Engine versions 4.27 to 5.0-5.7 and above;
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Added two Epic Skeletons versions UE4 and UE5!
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The T-pose for UE5 Rig has been improved and the retargeted animation has become more accurate!
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Minor errors in 3d model skinning have been fixed;
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Added textures of dirty hands;
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Improved the skinning of the rotation of the hand (forearm) – lowerarm_twist_01,lowerarm_twist_02. Now the rotation of the hand (forearm) has become much better! (Watch the video at the link https://www.youtube.com/watch?v=23pnT7zq0mU )
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Compatibility of the 3d hand model with the Cascadeur animation program (Watch the video at the link https://www.youtube.com/watch?v=I_dqtTyTTMk )
Realistic 3d hands model for games from the first person or other. Control Rig. Easy retargeting! Easily create your own animation or edit the finished one with Control Rig!
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Full compatibility with Epic Skeleton UE5 version.
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Full compatibility with Epic Skeleton UE4 version. The character was configured using Control Rig
I recommend that you restart the animation using the Control Rig (see the video on the links) if you are not satisfied with the re-targeted
animation and want to improve it and use additional bones.
Note! To use Control Rig, activate the Control Rig plugin!
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correction of fingers (a common problem when retargeting animation);
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correction of deformity in the areas of wrist rotation (a common problem);
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Tutorial on how to fix the problem with turning the arm (wrist) using Control Rig https://www.youtube.com/watch?v=5z-hyV0OQL0
Unreal Engine 5 Technical Details
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Control Rig;
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Color adjustment of skin tone;
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Included textures in sizes 4096;
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Verts: 6,670 Tris: 13,292;
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PBR Materials;
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Number of Materials and Material Instances: 2 and 6
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Number of Textures: 11
Old video presentation https://www.youtube.com/watch?v=ZUiwQSk7lTs&t=9s
大更新01
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现在适用于虚幻引擎版本4.27至5.0-5.7及更高版本;
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添加了两个Epic Skeletons版本UE4和UE5!
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UE5装备的T姿势得到了改进,重定向动画变得更加准确!
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修复了 3D 模型蒙皮中的小错误;
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添加了脏手的纹理;
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改进了手(前臂)旋转的蒙皮 – lowerarm_twist_01、lowerarm_twist_02。现在手(前臂)的旋转变得更好了! (通过链接观看视频https://www.youtube.com/watch?v=23pnT7zq0mU)
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3D 手模型与 Cascadeur 动画程序的兼容性(通过链接https://www.youtube.com/watch?v=I_dqtTyTTMk观看视频)
逼真的3D手模型适用于第一人称或其他人的游戏。控制装置。轻松重新定位!轻松创建自己的动画或使用 Control Rig 编辑完成的动画!
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与 Epic Skeleton UE5 版本完全兼容。
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与 Epic Skeleton UE4 版本完全兼容。该角色是使用 Control Rig 配置的
如果您对重新定位的动画不满意并希望改进它并使用其他骨骼,我建议您使用 Control Rig 重新启动动画(请参阅链接上的视频)。
注意!要使用 Control Rig,请激活 Control Rig 插件!
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手指校正(重定向动画时的常见问题);
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手腕旋转区域的变形校正(常见问题);
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有关如何使用 Control Rig 解决旋转手臂(手腕)问题的教程https://www.youtube.com/watch?v=5z-hyV0OQL0
虚幻引擎 5 技术详情
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控制装备;
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肤色颜色调整;
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包含尺寸为 4096 的纹理;
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顶点:6,670 Tris:13,292;
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PBR 材质;
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材质和材质实例数量:2和 6
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纹理数量:11
旧视频演示https://www.youtube.com/watch?v=ZUiwQSk7lTs&t=9s

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