




Number of Unique Meshes: 3
Vertex Count:
Knight-fullbody – 22,912 vertices 31,584 triangles
Sword – 1,865 vertices 2,524 triangles
Weapon2 – 2,587 vertices 3,303 triangles
Collision: (Yes,custom)
LODs: (No)
Rigged: (Yes)
Rigged to Epic or MetaHumans Skeleton: (Yes, Manny)
IK bones are included: (Yes)
Number of Characters:1
Animated: (Yes)
Number of Animations:35 + 7 demo
Animation Types (Root Motion/In-place):42
Number of Materials: 5
Number of Material Instances:5
Number of Textures:27
Texture Resolutions: (4096×4096)
Supported Development Platforms:
-
Windows: (Yes)
-
Mac: (Yes)
Documentation Link:
Important/Additional Notes:
独特网格体数量:3
顶点数:
骑士全身 – 22,912 个顶点 31,584 个三角形
剑 – 1,865 个顶点 2,524 个三角形
武器 2 – 2,587 个顶点3,303 个三角形
碰撞:(是,自定义)
LOD:(否)
绑定:(是)
绑定到 Epic 或 MetaHumans 骨骼:(是的,Manny)
包含 IK 骨骼:(是)
数量角色:1
动画:(是)
动画数量:35 + 7 个演示
动画类型(根运动/就地):42
材质数量:5
材质实例数量:5
纹理数量:27
纹理分辨率: (4096×4096)
支持的开发平台:
-
Windows:(是)
-
Mac:(是)
文档链接:
重要/附加说明:
This is a game ready fantasy character that I made for Unreal Engine and Unity and it perfectly suits for Souls like games, RPG and so on.
Youtube video presentation: https://www.youtube.com/watch?v=Ba2qC9Qfhvk&t
35 animations + 7 demo
9 attack
2 death
2 emote
5 getHit
4 idle
4 walk
4 run
4 turn
✦ Technical Info
Knight-fullbody – 22,912 vertices 31,584 triangles
Sword – 1,856 vertices 2,524 triangles
Morningstar – 2,587 vertices 3,303 triangles
5 Materials : 3 for knight, 1 for sword, 1 for star
4K textures :
BaseColor, Normal Directx, ORM for UE
AlbedoTransparency, MetallicSmoothness, Normal Opengl, AO for Unity
Rig – based on UE5 Manny mannequin
The base skeleton is untouched.
The model is fully compatible with UE5 mannequin, works with any compatible animaiton and can be easely replaced.
Supported version 5.0 up to 5.5
All UE5 mannquin animations are included Manny+Quinn.
Basic gameplay blueprint is included.
Physical body is well configured and ready for simulation.
✦ Unity Project and compability
2021.3 +
Suports SRP, URP, HDRP.
✦ FBX package
FBX rigged quad meshes ready for importing to UE + Unity
✦ Blender File
Rig setup (without control rig)
Quad meshes + modificators
Ready for exporting
✦ Join my Discord server for more discussions
这是我为 Unreal Engine 和 Unity 制作的游戏就绪奇幻角色,它非常适合灵魂游戏、RPG 等游戏。
Youtube 视频演示:https://www.youtube.com/watch?v=Ba2qC9Qfhvk&t
35 个动画 + 7 个演示
9 次攻击
2 次死亡
2 次表情
5 次获得命中
4 次空闲
4 次步行
4 次运行
4 转
✦ 技术信息
骑士全身 – 22,912 个顶点 31,584 个三角形
剑 – 1,856 个顶点 2,524 个三角形
晨星 – 2,587 个顶点3,303 个三角形
5 种材质:3 个用于骑士,1 个用于剑,1 个用于星形
4K 纹理:
BaseColor、Normal Directx、UE 的 ORM
AlbedoTransparency、MetallicSmoothness、Normal Opengl、AO for Unity
Rig – 基于 UE5 Manny 人体模型
基础
该模型与UE5人体模型完全兼容,可与任何兼容的动画配合使用,并且可以轻松替换。
支持版本5.0至5.5
所有UE5人体模型动画均包含Manny+Quinn。
包含基本游戏蓝图。
物理身体配置良好,可以使用模拟。
✦ Unity 项目和兼容性
2021.3 +
支持 SRP、URP、HDRP。
✦ FBX 包
FBX 装配四边形网格准备导入到 UE + Unity
✦ Blender文件
装备设置(无控制装备)
四边形网格+修改器
准备导出
✦加入我的Discord服务器进行更多讨论

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