



Features:
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Texture synchronization between players
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Multi-threading optimization
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Full multiplayer support
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Written in C++ with functionality exposed to blueprints
Code Modules:
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TextureReplication(Runtime)
Number of Blueprints: 3
Number of C++ Classes: 3
Network Replicated: Yes
Supported Development Platforms:
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Windows
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Mac
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Linux
Supported Target Build Platforms:
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Windows
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Win32
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Mac
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Linux
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Android
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iOS
Documentation Link: https://drive.google.com/file/d/1VcS5XyZHq1eaBVRs-4sYoTh1MHQkN1lO/view?usp=sharing
功能:
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玩家之间的纹理同步
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多线程优化
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完整的多人游戏支持
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用 C++ 编写,功能公开给蓝图
代码模块:
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TextureReplication(运行时)
蓝图数量:3
C++ 类数量:3
网络复制:是
支持开发平台:
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Windows
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Mac
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Linux
支持的目标构建平台:
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Windows
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Win32
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Mac
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Linux
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Android
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iOS
文档链接:https://drive.google.com/file/d/1VcS5XyZHq1eaBVRs-4sYoTh1MHQkN1lO/view?usp=sharing
The Texture Replication plugin that allows you to synchronize any Texture and Render Targets between Server and Clients
Playable Demo | (zip) (Use StartServer and StartClient batch files)
What is this plugin:
The advantage of this plugin is that the images created by the client will look the same to all players. Images will no longer look different for players due to network latency. Additionally, newly connected players will receive the images, even if they weren’t present when the photo was taken. With this plugin, you can create games similar to Phasmophobia, but with better photo synchronization. Funny or scary images will look exactly the same, so you can have fun together!
However, you are not limited to Scene Capture and Render Target. With this plugin, you can synchronize any in-game texture. You can replicate them for all players or for any selected player in the game.
纹理复制插件,可让您在服务器和客户端之间同步任何纹理和渲染目标
可播放演示 | (zip)(使用 StartServer 和 StartClient 批处理文件)
这个插件是什么:
这个插件的优点是客户端创建的图像看起来是一样的致所有玩家。由于网络延迟,图像对于玩家来说将不再看起来不同。此外,新连接的玩家也会收到图像,即使拍照时他们不在场。使用此插件,您可以创建类似于 Phasmophobia 的游戏,但具有更好的照片同步功能。 有趣或可怕的图像看起来完全一样,所以你们可以一起玩得开心!
但是,您不仅限于场景捕捉和渲染目标。使用此插件,您可以同步任何游戏中的纹理。您可以为游戏中的所有玩家或任何选定的玩家复制它们。

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