Features:
- Can be applied to any actor with a Static Mesh Component
- Selective mesh fade in actors with multiple static meshes with the use of tags
- Use your own fade texture!
- Configurable fade in/out speed
Number of Blueprints: 3
Material Functions: 1
Demo Textures: 4
Demo Materials: 1
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
特征:
- 可以应用于任何具有静态网格体组件的actor
- 使用标签,在具有多个静态网格体的actor中,选择性网格体淡入淡出
- 使用你自己的褪色纹理!
- 可配置的淡入/淡出速度
蓝图数目:3
材料功能:1
演示纹理:4
演示材料:1
支持的开发平台:Windows
支持的目标构建平台:Windows
Environment Fade makes it easy for you to have props fade in/out based on whether your character is moving behind them.
Excellent for cases where you don't want your environment props to hide your character when they are moving behind it.
Suitable for any type of project in which the camera is looking at the character, especially for Isometric type games.
Easy to setup in just 2 steps. Configurable options include setting fade in/out speed, use your own fade texture and selectively fade meshes on multiple-mesh actors by using tags.
环境淡入使得你可以很容易地让道具淡入/淡出,这取决于你的角色是否在它们后面移动。
非常适合您不希望环境道具在角色后面移动时隐藏角色的情况。
适用于任何类型的项目,其中相机正在看的字符,特别是等距类型的游戏。
只需2个步骤即可轻松设置。 可配置选项包括设置淡入/淡出速度、使用您自己的淡入纹理以及使用标签选择性地淡入多网格actor上的网格。
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