Number of Blueprints: 7
Number of Global function: 1
Number of Enum: 1
Number of Structure: 4
Number of Data Table: 5
Number of SaveGame: 1
Number of Materials: 7 (Of these, 4 are important and 3 are auxiliary)
Number of Textures: 22 (1k resolution)
Number of Widget: 4
Network Replicated: No
蓝图数目:7
全局函数数:1
枚举数:1
结构数目:4
数据表数:5
SaveGame数量:1
材料数量:7个(其中4个是重要的,3个是辅助的)
纹理数量:22(1k分辨率)
小部件数量:4
网络复制:没有
Documentation (Please read before purchase. Do you understand everything? Some things in the asset are not intuitive.)
1. Save/Load system. You can save generated world, player position, teleports.
2. Teleportation system. Teleporters allow you to instantly transfer between rooms and floors.
3. The rooms are on their own maps, loading of which occurs through the creation of an instance in the streaming level. It is possible to load your meshes (templates) for the level generator. This means that you can combine procedural generation with manual level design, thereby creating completely huge complex solutions.
4. Support NavMesh
5. Good optimization (thanks to streaming levels)
6 The ability to display only the active room for better optimization
7. A completely standard character and AI. You can easily use your own character without any additional settings.
a) Fine-tuning the generation of the world
b) Selecting the size of the side of the world
c) Selecting the number of floors
d) The choice of floor on which the player starts
e) Setting the number of transitions between floors
f) and more.
8. Fully modular system. You can easily set your meshes, including floors, walls, doors, etc.
9. No snapping to mesh sizes. Walls, floors, doors, etc. can be almost any size
10. Loading bar and generation progress bar
11. and more.
文件 (请在购买前阅读。 你什么都懂吗? 资产中的某些东西并不直观。)
1. 保存/加载系统。 您可以保存生成的世界,玩家位置,传送点。
2. 传送系统。 传送器可以让你在房间和楼层之间即时传送.
3. 房间在自己的地图上,通过在流式关卡中创建实例来加载地图。 可以为关卡生成器加载网格(模板)。 这意味着您可以将程序生成与手动关卡设计相结合,从而创建完全庞大的复杂解决方案。
4. 支持NavMesh
5. 良好的优化(由于流式传输级别)
6仅显示活动房间的能力,以获得更好的优化
7. 一个完全标准的角色和AI。 您可以轻松地使用自己的角色,而无需任何额外的设置。
a)微调世界的生成
b)选择世界边的大小
c)选择楼层数目
d)玩家开始的楼层选择
e)设置楼层之间的过渡次数
f)和更多。
8. 完全模块化系统。 您可以轻松设置网格,包括地板,墙壁,门等。
9. 没有捕捉到网格大小。 墙壁,地板,门等。 几乎可以是任何尺寸
10. 加载栏和生成进度栏
11. 还有更多。
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