Features:

  • Procedurally Generated Widgets
  • Groom Asset Support
  • Multiple Mesh Slots
  • Material Parameters And Morph Targets
  • Additional Body Morphing With Control Rig
  • Completely Dynamic Camera
  • MetaHuman Support

Input: Keyboard, Mouse

Network Replicated: No.

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation

Important/Additional Notes: There is a built-in menu system that can be expanded based on your needs but keep that in mind this asset is not a menu system and never will be. MetaHuman and external assets are not included.

特征:

  • 程序生成的小部件
  • 新郎资产支持
  • 多个网格槽
  • 材料参数和变形目标
  • 使用控制钻机进行额外的身体变形
  • 全动态摄像机
  • 元人支持

输入:键盘,鼠标

网络复制: 非也。.

支持的开发平台:

Windows:是的

Mac:是的

文件

重要/附加注意事项: 有一个内置的菜单系统,可以根据您的需要进行扩展,但请记住,这个资产不是一个菜单系统,永远不会。 元人和外部资产不包括在内。










Showcase With MetaHumans | Playable Demo | Playable Demo MetaHumans ( Meshes Are Not Included) | Documentation

It's highly recommended to have at least the basic knowledge of blueprints to use this asset. This is not a plug-and-play system. Otherwise, it might be confusing to work with it.

Ultimate Character Customization is a modular solution for character customization. You can create any type of character whether it's a modular or single mesh. You can add multiple options for the player to select and add different options such as Morph Targets or Material Parameters like Texture, Scalar, or Color. All of the widgets will be procedurally generated based on the data table you created.

This system is using Global Unique Identifiers for each of the options you create and saves the selected option based on the IDs. There is a slot-based Save & Load system which you can add, remove, or rename at runtime.

Multiple genders can be used or can be expanded for different classes of characters if necessary. Each one of the setups that you created will have its unique data.

You can also transform/modify bones with the control rig that this asset provides like in the video/screenshots. However, extra meshes need to be perfectly weight-painted in order to work seamlessly.

与大都会人展示 | 可玩演示 | 可玩的演示MetaHumans(不包括网格) | 文件

强烈建议您至少具备蓝图的基本知识才能使用此资源。 这不是一个即插即用的系统。 否则,使用它可能会令人困惑。

终极角色定制是角色定制的模块化解决方案。 您可以创建任何类型的角色,无论是模块化还是单个网格。 您可以添加多个选项供播放器选择并添加不同的选项,例如 变形目标材料参数纹理, 标量,标量,或 颜色. 所有的小部件都将是 程序生成 基于 数据表 你创造了。

这个系统正在使用 全局唯一标识符 对于每个选项,您可以根据Id创建并保存所选选项。 有一个基于插槽 保存和加载 您可以在运行时添加、删除或重命名的系统。

多性别 如果需要,可以为不同类别的字符使用或扩展。 您创建的每个设置都有其唯一的数据。

您还可以使用此资源提供的控件绑定来转换/修改骨骼,就像在视频/屏幕截图中一样。 然而,额外的网格需要完美的重量绘制,以无缝工作。

声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。