Updates:
V 1.1
- Transferring all logic in to components.
- Modular system, add only the features you need
V 1.1.1
- Limit camera yaw in different states
V 1.2
-Mechanics: pickup in inventory*, hold in hand, throw
-Easy to setup, hand location and animation preview
- Folder structure rearrange (sorry guys)
- [BUGFIX] Spam jump while SlideOver block jump button until player stop
- [BUGFIX] Detect speed before Slide Over (if we ran before SlideOver, we continue run after)
- [BUGFIX] Can not drop in tide spaces. Allways climb
- [BUGFIX] You can stand while slide in tonnel when press Shift
*Inventory system is not included
V 1.2.1
- Throw arch preview (video)
- Minor bug fixes
V 1.2.2
- New component: “Walk on narrow beam”
- The ability to tie your hands to the camera in any state (they now can follow it)
- Minor bug fixes
V 1.2.3
- Fix rootmotion
- Fix crawl min height
V 1.2.4
- Fix slide
Number of Blueprints: 8
Input: Gamepad, Keyboard, Mouse
Network Replicated: (No)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
更新资料:
V1.1
- 将所有逻辑传输到组件。
- 模块化系统,只添加您需要的功能
V1.1.1
- 限制相机在不同状态下的偏航
V1.2
-机械师:在库存中拾取*,手握,投掷
-易于设置,手的位置和动画预览
- 文件夹结构重新排列(对不起伙计们)
- [修正]垃圾邮件跳转,而SlideOver块跳转按钮,直到玩家停止
- [修正]在滑倒前检测速度(如果我们在滑倒前运行,我们在滑倒后继续运行)
- [修正]不能在潮汐空间下降。 一直爬
- [修正]当你按Shift键时,你可以站着滑入tonnel
*库存系统不包括在内
V1.2.1
- 投掷拱预览(短片)
- 小错误修复
V1.2.2
- 新组件:”在窄梁上行走”
- 在任何状态下将手绑在相机上的能力(他们现在可以跟随它)
- 小错误修复
V1.2.3
- 修复rootmotion
- 固定爬行最小高度
V1.2.4
- 固定幻灯片
蓝图数目:8
输入:游戏手柄,键盘,鼠标
网络复制:(否)
支持的开发平台:
视窗:(是)
Mac:(是)
Easy to use and set up first person parkour controller. Climbing, slide, crawling systems and many other features.
📽️Trailer📽️Demo video 📂Demo to play📽️V1.2 Pickup system preview V1.2.1 Update
(Demo scene not included)
Features:
- 6 movement states: Run, Walk, Crouch, Crawl, Slide, SlideOver
- Climbing system: Automatic detection of ledges and surfaces on which you can climb. Accurate hand positioning system
- Pickup props system: pickup in inventory*, hold in hand, throw mechanics, throw arch preview
- Slide: Slide mechanics with taking into account the slope of the surface under the player. IK interaction of hands with the outside world
- Crawl: Automatically detects where the player can crawl through
- Slide over cover: Automatically detects covers in front of the player that can be slide over
- Leaning mechanics
- Lazy animations: A system of additional animations for variety. Each animation has its own weight to play
- World interaction. The player interacts with the surrounding world through touching with his hands
- Easy to edit: All settings are stored in one place, they are easy to change for any requirements
- Fully commented code: Blueprints only. All variables and functions have comments
- In editor debugging: You do not need to run the game to configure something, all changeable parameters can be tested directly in the editor. In editor animation and IK preview
- 40 animations
易于使用和设置第一人称跑酷控制器。 攀爬,滑动,爬行系统和许多其他功能。
📽️拖车/拖车📽️演示视频 📂演示玩📽️V1.2拾音系统预览 V1.2.1更新
(不包括演示场景)
🤔 支持不和谐
特征:
- 6种运动状态:跑、走、蹲、爬、滑、滑
- 爬升系统:自动检测壁架和表面上,你可以爬。 精确的手定位系统
- 拾取道具系统:在库存中拾取*,手持,投掷机械师,投掷拱门预览
- 滑动:滑动力学与考虑到球员下表面的斜率. 手与外界的互动
- 抓取:自动检测玩家可以抓取的位置
- 滑过封面:自动检测播放器前面可以滑过的封面
- 倾斜力学
- 懒惰动画:一个额外的动画系统的多样性. 每个动画都有自己的重量来播放
- 世界互动。 玩家通过用手触摸与周围世界互动
- 易于编辑:所有设置都存储在一个地方,他们很容易改变任何要求
- 完全注释的代码:仅蓝图。 所有变量和函数都有注释
- 在编辑器调试中:您不需要运行游戏来配置某些内容,所有可更改的参数都可以直接在编辑器中进行测试。 在编辑器动画和IK预览
- 40动画
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