Updates:

V 1.1

  • Transferring all logic in to components.
  • Modular system, add only the features you need

V 1.1.1

  • Limit camera yaw in different states

V 1.2

-Mechanics: pickup in inventory*, hold in hand, throw 

-Easy to setup, hand location and animation preview

  • Folder structure rearrange (sorry guys)
  • [BUGFIX] Spam jump while SlideOver block jump button until player stop
  • [BUGFIX] Detect speed before Slide Over (if we ran before SlideOver, we continue run after)
  • [BUGFIX] Can not drop in tide spaces. Allways climb
  • [BUGFIX] You can stand while slide in tonnel when press Shift

*Inventory system is not included

V 1.2.1

  • Throw arch preview (video)
  • Minor bug fixes

V 1.2.2

  • New component: “Walk on narrow beam”
  • The ability to tie your hands to the camera in any state (they now can follow it)
  • Minor bug fixes

V 1.2.3

  • Fix rootmotion
  • Fix crawl min height

V 1.2.4

  • Fix slide

Number of Blueprints: 8

Input: Gamepad, Keyboard, Mouse

Network Replicated: (No)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

更新资料:

V1.1

  • 将所有逻辑传输到组件。
  • 模块化系统,只添加您需要的功能

V1.1.1

  • 限制相机在不同状态下的偏航

V1.2

-机械师:在库存中拾取*,手握,投掷 

-易于设置,手的位置和动画预览

  • 文件夹结构重新排列(对不起伙计们)
  • [修正]垃圾邮件跳转,而SlideOver块跳转按钮,直到玩家停止
  • [修正]在滑倒前检测速度(如果我们在滑倒前运行,我们在滑倒后继续运行)
  • [修正]不能在潮汐空间下降。 一直爬
  • [修正]当你按Shift键时,你可以站着滑入tonnel

*库存系统不包括在内

V1.2.1

  • 投掷拱预览(短片)
  • 小错误修复

V1.2.2

  • 新组件:”在窄梁上行走”
  • 在任何状态下将手绑在相机上的能力(他们现在可以跟随它)
  • 小错误修复

V1.2.3

  • 修复rootmotion
  • 固定爬行最小高度

V1.2.4

  • 固定幻灯片

蓝图数目:8

输入:游戏手柄,键盘,鼠标

网络复制:(否)

支持的开发平台:

视窗:(是)

Mac:(是)










Easy to use and set up first person parkour controller. Climbing, slide, crawling systems and many other features.

📽️Trailer📽️Demo video 📂Demo to play📽️V1.2 Pickup system preview V1.2.1 Update

(Demo scene not included)

🤔 Support discord

Features:

  •  6 movement states: Run, Walk, Crouch, Crawl, Slide, SlideOver
  • Climbing system: Automatic detection of ledges and surfaces on which you can climb. Accurate hand positioning system
  • Pickup props system: pickup in inventory*, hold in hand, throw mechanics, throw arch preview
  • Slide: Slide mechanics with taking into account the slope of the surface under the player. IK interaction of hands with the outside world
  • Crawl: Automatically detects where the player can crawl through
  • Slide over cover: Automatically detects covers in front of the player that can be slide over
  • Leaning mechanics
  • Lazy animations: A system of additional animations for variety. Each animation has its own weight to play
  • World interaction. The player interacts with the surrounding world through touching with his hands
  • Easy to edit: All settings are stored in one place, they are easy to change for any requirements
  • Fully commented code: Blueprints only. All variables and functions have comments
  •  In editor debugging: You do not need to run the game to configure something, all changeable parameters can be tested directly in the editor. In editor animation and IK preview
  • 40 animations

易于使用和设置第一人称跑酷控制器。 攀爬,滑动,爬行系统和许多其他功能。

📽️拖车/拖车📽️演示视频 📂演示玩📽️V1.2拾音系统预览 V1.2.1更新

(不包括演示场景)

🤔 支持不和谐

特征:

  •  6种运动状态:跑、走、蹲、爬、滑、滑
  • 爬升系统:自动检测壁架和表面上,你可以爬。 精确的手定位系统
  • 拾取道具系统:在库存中拾取*,手持,投掷机械师,投掷拱门预览
  • 滑动:滑动力学与考虑到球员下表面的斜率. 手与外界的互动
  • 抓取:自动检测玩家可以抓取的位置
  • 滑过封面:自动检测播放器前面可以滑过的封面
  • 倾斜力学
  • 懒惰动画:一个额外的动画系统的多样性. 每个动画都有自己的重量来播放
  • 世界互动。 玩家通过用手触摸与周围世界互动
  • 易于编辑:所有设置都存储在一个地方,他们很容易改变任何要求
  • 完全注释的代码:仅蓝图。 所有变量和函数都有注释
  •  在编辑器调试中:您不需要运行游戏来配置某些内容,所有可更改的参数都可以直接在编辑器中进行测试。 在编辑器动画和IK预览
  • 40动画
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