• Asset is standalone and does not need any packaging
  •    Asset requires free in engine “Editor Scripting Utilities” by EPIC
  •    Automatic setup of MULTIPLE! materials with textures imported from SUBSTANCE PAINTER at once
  •    Automatic setup of sRGB value for Substance Painter textures
  •    Automatic setup of ONE! material at a time with NON SUBSTANCE PAINTER textures based on texture suffix
  •    easy to use with right click on assets
  •    easy accessible settings
  •    purely editable Blueprint Utility based, no code
  •    examples provided inside the asset folder

Number of Blueprints: 1

Supported Development Platforms:

Windows: (Yes)

Documentation: Auto Material Setup Documentation

Important/Additional Notes:

  • Asset requires free in engine “Editor Scripting Utilities” by EPIC
  • Blend mode must be set manually since UE4 has no feature to set it vie Blueprint Utility jet
  • Non substance painter materials are restricted to ONE material setup at a time
  • Materials are set up with constants not parameters, because parameter setup via blueprint is not supported by engine at the moment (UE4.27)

  • 资产是独立的,不需要任何包装
  •    资源需要免费的引擎”编辑器脚本实用程序”由史诗
  •    自动设置多个! 一次从SUBSTANCE PAINTER导入纹理的材质
  •    自动设置Substance Painter纹理的sRGB值
  •    自动设置一个! 基于纹理后缀的非物质画家纹理的材料
  •    易于使用,右键单击资产
  •    易于访问的设置
  •    基于纯可编辑的蓝图实用程序,没有代码
  •    asset文件夹中提供的示例

蓝图数目:1

支持的开发平台:

视窗:(是)

文件: 自动材料设置文档

重要/附加注意事项:

  • 资源需要免费的引擎”编辑器脚本实用程序”由史诗
  • 混合模式必须手动设置,因为UE4没有在蓝图实用程序jet中设置它的功能
  • 非物质油漆材料仅限于 一个 一次设置材料
  • 材质使用常量而非参数进行设置,因为引擎目前不支持通过蓝图进行参数设置(UE4.27)











V2 is in the works with a very lot of new and requested features.Support for UE5.1 will be added too, please be patient.You can check the roadmap here: AMS Roadmap

Auto Material Setup is an easy to use asset to cut development time for importing textures and creating materials in half.

The asset was mainly designed for textures coming from SUBSTANCE PAINTER. But it has also functionalities to work

for any texture setup based on freely editable texture suffix patterns.

A simple right click on the assets you wish to auto setup displays the auto material setup functions.

Asset does not need any packaging and your project will never depend on it.

Showcase Video

Documentation

Support

Changelog:

V1.02

  • Added support for UDIMs and Virtual Textures

V1.01

  • Added support for UE5

V2是在工作中有很多新的和要求的功能。对UE5.1的支持也将增加,请耐心等待。你可以在这里查看路线图: 医疗辅助队路线图

自动材质设置是一个易于使用的资源,可以将导入纹理和创建材质的开发时间缩短一半。

该资源主要针对来自SUBSTANCE PAINTER的纹理而设计。 但它也有工作的功能

用于基于可自由编辑的纹理后缀图案的任何纹理设置。

只需右键单击要自动设置的资源,即可显示自动材质设置功能。

资产不需要任何包装,您的项目永远不会依赖它。

展览短片

文件

支援服务

更新日志:

V1.02

  • 增加了对UDIMs和虚拟纹理的支持

V1.01

  • 增加了对UE5的支持
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