The inventory system includes two different type of inventory functionalities as well as force grab capabilities.
库存系统包括两种不同类型的库存功能以及强制抓取功能。
Try it first!!!
Features:
- Weapon & Tools Inventory
- Wrist Inventory
- Force Grab system
- Fully customise each system behaviour
- Unlock inventory items
- Full examples for each functionality
Number of Blueprints: 22
Input: Motion Controllers Inputs for Oculus Touch, Vive, Index and WMR
Network Replicated: No
Supported Development Platforms: Oculus, Vive, Index, WMR
Documentation: Website Docs, Discord, Project Inputs
NOTE: While you can grab and let go of items that can be stored in the wrist slots the inventory items are meant to be either handled or put away and therefore you cannot drop the items. This is a design decision and not a malfunction of the system.
先试试吧!!!
特征:
- 武器及工具清单
- 手腕存货清单
- 力抓取系统
- 完全定制每个系统行为
- 解锁库存物品
- 每个功能的完整示例
蓝图数目:22
输入:Oculus Touch、Vive、Index和WMR的运动控制器输入
网络复制:没有
支持的开发平台:Oculus,Vive,Index,WMR
注意:虽然您可以抓住并放开可以存储在手腕插槽中的物品,但库存物品应该被处理或收起,因此您不能丢弃物品。 这是一个设计决定,而不是系统的故障。
IMPORTANT!!! THIS PRODUCT IS NO LONGER AVAILABLE AND HAS BEEN CONVERTED TO A PLUGIN. IF YOU HAVE PURCHASED THIS PRODUCT YOU WILL AUTOMATICALLY GET FULL ACCESS TO THE NEW PLUGIN.
The inventory system is a fully modular solution that allows integrating two different kinds of inventories in your game. You can choose to use either or both in your game as they are fully independent, the solution also offers a force grab functionality. All the various functionalities can be easily integrated into any project using the component-based solution.
The wrist slot inventory system allows you to carry around any object by storing it in a wrist slot, the objects can then be retrieved at any time while playing the game.
The inventory menu allows you to retrieve and attach to your hand any weapon during game-play, you can easily design the menu as well as unlocking items during the game.
The force grab system allows you to point at objects that are too far to be grabbed and force pull. The objects and the force grab behaviour are fully customisable. Each object allows you to specify custom hand poses for when the object is grabbed.
重要!!! 此产品已不再可用,并已转换为 插件. 如果您购买了此产品,您将自动获得对新插件的完全访问权限。
库存系统是一个完全模块化的解决方案,允许在游戏中集成两种不同类型的库存。 您可以选择在游戏中使用其中一个或两个,因为它们是完全独立的,该解决方案还提供了一个力抓取功能。 所有的各种功能可以很容易地集成到任何项目使用基于组件的解决方案。
腕槽库存系统允许您通过将任何对象存储在腕槽中来随身携带,然后可以在玩游戏时随时检索对象。
库存菜单允许您在游戏过程中检索和附加到您的手中的任何武器,您可以轻松设计菜单以及在游戏过程中解锁项目。
力抓取系统允许您指向太远而无法抓取的物体并强制拉动。 对象和力抓取行为是完全定制的. 每个对象都允许您指定抓取对象时的自定义手姿势。
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