⌜

      ◩ Nanite & Lumen Support: [✔] (see documentation)

  ⌞

 ★ Blueprints: 20

 ★ Blueprints (Interface): 1

 ★ Blueprints (Component): 2

 ▼ Static Meshes: 36

      ↪ Vertex Count: 52 to 101733

      ↪ Scaled to Epic Skeleton: [✔]

      ◩ LODs: [✔] automatically generated

      ▨ Collision: [✔]

 ► Animations: 6

 ♫ Sound(s): 5

 ♫ Sound(s) (Cue): 5

 ♫ Sound(s) (Attenuation): 2

 ▩ Material(s): 5

 ▩ Material(s) (Instance): 8

 ▦ Texture(s): 1

 ▦ Textures (Atlases):

      ↪ ACH Atlas (AO + Curvature + Heightmap) – 8K

      ↪ Emission Atlas – 8K

      ↪ ID Atlas – 8K

      ↪ NormalMap Atlas – 8K

      ↪ Decal Atlas – 2K

 ☢ Particle(s): 3

 ◉ Map(s): 1

 ☯ Engine Compatibility: 4.26 – 5+

 ✎ Documentation Included: [✔]

 ❖ Supported Development Platforms:

      ↪ Windows: [✔]

      ↪ Mac: [✔]

      ↪ Linux: [✔]

  ⌜

      ▪纳米和流明支持:[✔](见文档)

  ⌞

 ★蓝图:20

 ★蓝图(界面):1

 ★蓝图(组件):2

 ▼静态网格:36

      ▪顶点数:52至101733

      ↪缩放到史诗骨架:[✔]

      ◩Lod:[✔]自动生成

      ▨碰撞:[✔]

 ►动画:6

  元声音:5

 ▸声音(S)(提示):5

 ▪声音(S)(衰减):2

 ▪材料:5

 ▪材料(S)(实例):8

 ▸纹理:1

 ▪纹理(地图集):

      ▪ACH图集(AO+曲率+高度图)-8K

      ▪排放图集-8K

      ▪ID Atlas-8K

      ▪NormalMap地图集-8K

      ▪贴花地图集-2K

 *粒子(s):3

 ▸地图:1

 ▪发动机兼容性:4.26-5+

 *文件包括:[✔]

 ▪支持的开发平台:

      *视窗:[✔]

      ↪Mac:[✔]

      ↪Linux:[✔]










        ▶ Showcase Video

        ✎ Documentation

★ Update: Reworking the master material to reduce shader instructions

  ★ Abilities:

  ⌜

        ↪ ChronoShift

        ↪ Open / Close Doors

        ↪ Power On / Off

  ⌞

  ★ Features:

  ⌜

        ↪ High Resolution Textures (Atlases)

        ↪ Meshes with FWN (Face Weighted Normals)

        ↪ Customizable procedural base materials (Master Material)

        ↪ Quick color and material adjustments

        ↪ Parallax Materials Instances

        ↪ Vertex Paint

        ↪ Unique Sounds Effects

        ↪ Particles

        ▶展示视频

         你的文档

★更新: 重新处理主材料以减少着色器指令

  ★能力:

  ⌜

        ↪ChronoShift

        ▪打开/关闭门

        ▪电源开/关

  ⌞

  ★特点:

  ⌜

        ▪高分辨率纹理(地图集)

        ◦使用Fwn(面部加权法线)网格

        ▪可定制的程序基础材料(主材料)

        ▪快速调整颜色和材料

        ◦视差材质实例

        ▪顶点油漆

        ↪独特的声音效果

         规划颗粒

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