A comprehensive building system that suitable for survival, open world, and role-playing game. Multiplayer is supported.

一个全面的建筑系统,适合生存,开放的世界,和角色扮演游戏. 支持多人游戏。

Number of Blueprints: 187

Number of Static Meshes: 122

Number of Textures: 67

Number of Materials: 27

Number of Geometry Collections: 63

Input: Keyboard, Mouse

Network Replicated: Yes

Supported Development Platforms: Windows

蓝图数目:187

静态网格数:122

纹理数量:67

材料数量:27

几何集合数量:63

输入:键盘,鼠标

网络复制:是

支持的开发平台:Windows










[Playable Demo DX12] [Playable Demo DX11]

[Show Case & Tutorial]

Version V1.1 (20230907)

  • Fixed hotkey slot still able to do drag drop operation when building menu is not open.
  • Fixed hotkey slot icon not hidden when drag detected.
  • Fixed player able to open/close building menu when something is dragging.

Version V1.2 (20231024)

  • Improved network logic when passing hologram reference from server to clients.
  • Fixed players will be pushed away by the hologram when the hologram just spawned on the client side due to replication delay.

Version V1.3 (20240108)

  • Improved performance when there are many building components.
  • Fixed Nanite-enabled static meshes causing huge fps drop by a better allocation of material instance dynamic.

Flexible Building System provides a wide range of features that fit your survival, open world, or even role-playing project. Apart from the main building system, a wide range of sub-systems are accompanied with to improve the integrity of the system, such as the advanced Ui system, helper widget, etc.

A stability calculation system is implemented so that building components will collapse without support (of course you can turn this feature off)

This system is designed to be extendable. You may create new building components from the existing component types, or even create new component types.

A set of Chinese Style building components (dummy only) are provided, showing some complex building structures can be built by this system.

Features:

  • Stability Calculation (stability color visualization)
  • Advanced UI
  • Search for Components
  • Filter Affordable Only
  • Adaptive Building Component Icon Size (when drag from Building Menu)
  • Comprehensive Building Component Tool Tip
  • Hot key Slot
  • Simple Inventory System
  • Interaction System
  • Resource System
  • Save System
  • Dynamic Build Effects
  • Damage and Repair
  • Socket Driven
  • Multiplayer Support
  • Hologram Info Display (showing the name, required resource, and inconstructible reason)
  • Dynamic Input Hints
  • Building Component Info Display (showing the name, health, defense, stability and weight)
  • Mesh Outline Post Process Effect
  • Quick Sampling (sample building component by just one click)
  • Quick Switch (switch among siblings by just one click)
  • Editor Pre-Building Support
  • Helper Widget (minimize your workload)
  • Third Person/First Person Camera View Support
  • Interactable Building Components (campfire, bed, chair, bench) (no interaction logic implemented)

[可玩演示DX12] [可玩演示DX11]

[展示案例及教程]

版本V1.1(20230907)

  • 固定热键插槽仍然能够做拖放操作时,建筑菜单没有打开.
  • 固定热键插槽图标不隐藏时,拖动检测.
  • 固定播放器能够打开/关闭建筑菜单时的东西拖动。

版本V1.2(20231024)

  • 改进了将全息图引用从服务器传递到客户端时的网络逻辑。
  • 固定的玩家将被全息图推离时,全息图刚刚产生在客户端由于复制延迟。

版本V1.3(20240108)

  • 当有许多建筑构件时,性能得到改善。
  • 通过更好的材质实例动态分配,修复了启用纳米粒子的静态网格体,从而导致fps大幅下降。

灵活的建筑系统提供了广泛的功能,适合您的生存,开放的世界,甚至角色扮演项目。 除了主要的建筑系统外,还伴随着大量的子系统来提高系统的完整性,如高级Ui系统、帮助器小部件等。

实现了稳定性计算系统,以便建筑物组件在没有支撑的情况下崩溃(当然您可以关闭此功能)

这个系统被设计成可扩展的。 您可以从现有组件类型创建新的构建组件,甚至创建新的组件类型。

提供了一套中国式建筑构件(仅限虚拟),显示了该系统可以建造一些复杂的建筑结构。

特征:

  • 稳定性计算(稳定性颜色可视化)
  • 高级UI
  • 搜索组件
  • 只适用于可负担得起的过滤器
  • 自适应建筑组件图标大小(从建筑菜单拖动时)
  • 综合建筑构件工具提示
  • 热键插槽
  • 简单的库存系统
  • 互动系统
  • 资源系统
  • 保存系统
  • 动态构建效果
  • 损坏和修理
  • 插座驱动
  • 多人游戏支持
  • 全息信息显示(显示名称、所需资源和不可理解的原因)
  • 动态输入提示
  • 建筑组件信息显示(显示名称,健康,防御,稳定性和重量)
  • 网格轮廓后处理效果
  • 快速取样(只需按一下鼠标即可取样)
  • 快速切换(只需点击一下即可在兄弟姐妹之间切换)
  • 编辑器预构建支持
  • 助手小部件(最大限度地减少您的工作量)
  • 第三人称/第一人称相机视图支持
  • 可交互的建筑组件(篝火,床,椅子,长凳)(没有实现交互逻辑)
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