A simple system that allows you to quickly configure spawn bots and reduce the load in the open and closed world.

一个简单的系统,允许您快速配置产卵机器人和减少负载在开放和封闭的世界。

Features:

  •  The system copes with a lot of AI.
  •  Automatically spawn and remove AI if there are no players in the zone.
  •  Very easy to use. Move the spawn zone to any point, then select the character to which the AI will respond, and select the AI that you want to spawn.
  • There is a component that needs to be added to the AI, through it it will be possible to indicate that the bot will not be deleted outside the zone (for example, if it is a zombie and it is chasing the player, then it will not be deleted)
  • In the AI samples, there is a functional for checking distance, you can use this functional to make the AI return back if its target has gone too far during the pursuit.
  • It works both in multiplayer and in single games.
  • Suitable for open and closed worlds

Number of Blueprints: 9 + BP for DemoLevel

Include: Third Person Template, Demo Level, Materials for the demo level.

Input: (Keyboard, Mouse)

Network Replicated: (Yes)

Supported Development Platforms: (Windows)

Supported Target Build Platforms: (Windows)

Documentation: (Include BP_DemoFunctions, DemoMap, Example AI and AI_SPAWNER_TUTORIAL.rtf)

Documentation: https://drive.google.com/open?id=1vUPrW3UinfAXXiUqVOkQs38bGwtrvJwH

support email: dexied.gs@gmail.com

support discord: https://discord.gg/mqV52Qf

特征:

  •  该系统应对了大量的AI。
  •  如果区域中没有玩家,则自动生成并移除AI。
  •  非常容易使用。 将生成区域移动到任意点,然后选择AI将响应的角色,并选择要生成的AI。
  • 有一个组件需要添加到AI中,通过它可以指示机器人不会在区域外被删除(例如,如果它是一个僵尸并且它正在追逐玩家,那么它不会被删除)
  • 在AI样本中,有一个检查距离的函数,如果目标在追击中走得太远,你可以使用这个函数让AI返回。
  • 它既适用于多人游戏,也适用于单人游戏。
  • 适用于开放和封闭的世界

蓝图数量:9+BP用于DemoLevel

包括:第三人称模板,演示级别,演示级别的材料。

输入:(键盘,鼠标)

网络复制:(是)

支持的开发平台:(Windows)

支持的目标构建平台:(Windows)

文档:(包括BP_DemoFunctions,DemoMap,Example AI和AI_SPAWNER_TUTORIAL。rtf)

文件: https://drive.google.com/open?id=1vUPrW3UinfAXXiUqVOkQs38bGwtrvJwH

支援电邮:dexied.gs@gmail.com

支持不和谐: https://discord.gg/mqV52Qf






A simple system that allows you to quickly configure spawn bots and reduce the load in the open and closed world. Add the AI system to the level, select the bot, and the system will automatically work. If you plan to add a very large number of AIs, then this system is ideal for you.

The system will automatically delete bots if there are no players in the spawn radius.

It is made 100% on blueprints.

The asset includes basic AI settings, which will help you understand how the functionality works and quickly configure it for your project

Demo Video (FPS on): https://youtu.be/-eACaLgQsEA

What is included:

  1. A system designed for one bot.
  2. The component that must be added to the AI if it will be used by one of the systems.
  3. AI Samples (Kind and Evil)

一个简单的系统,允许您快速配置产卵机器人和减少负载在开放和封闭的世界。 将AI系统添加到关卡中,选择机器人,系统将自动工作。 如果您计划添加非常大量的Ai,那么这个系统非常适合您。

如果产卵半径中没有玩家,系统将自动删除机器人。

它是100%在蓝图上制作的。

该资产包括基本的AI设置,这将帮助您了解功能的工作原理,并为您的项目快速配置它

演示视频(FPS): https://youtu.be/-eACaLgQsEA

包括什么?:

  1. 为一个机器人设计的系统。
  2. 如果AI将被其中一个系统使用,则必须添加到AI的组件。
  3. AI样本(善良与邪恶)
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