Features:
- Summoning Condition System
- Summoning Material system
- Value Pickups to Summon
- Complete Summoning User interface. Fully customizable with layer description for easy modifications to your liking.
- No C++ knowledge required. No coding skill. No problem
- Summoned AI
Number of Blueprints: 12
Number of Unique Meshes: 5
Collision: Custom
Number of Materials and Material Instances: 4
Number of Textures: 16
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: https://youtu.be/ZxfvJJjfz0Q
特征:
- 召唤条件系统
- 召唤材料系统
- 召唤值拾音器
- 完整的召唤用户界面。 完全可定制的图层描述,方便修改您的喜好.
- 不需要c++知识. 没有编码技巧。 没问题!
- 召唤AI
蓝图数目:12
唯一网格数:5
碰撞:自定义
材质和材质实例数:4
纹理数量:16
支持的开发平台:
Windows:是的
Mac:是的
文件:https://youtu.be/ZxfvJJjfz0Q
Summoning System gives you an easy to you template that allows you to summon whatever you desire. An easy to use template is provided with assets ready to be adapted to your project. The logic is simple and straight forward with notions allowing you to make adjustments for your desired Summoning experience. No C++ knowledge required. No coding skill required. Logic done in 100% blueprints
Simple Summoned AI function that follows you all set up and ready for your project
Simple Pick up blueprints are provided “Skull, Gold Bar, XP, Holy Grail” for you to use in your project or simply modify the names and meshes to create your project specific Pickups .Everything is open for modification to craft your own custom summoning experience or feel free to use the standard template in your project.
An easy to use user interface is provided that can be easily altered for a custom look and feel with notations for easy identification of UI layers. Thank you for your purchase and hope you enjoy the Summoning System
召唤系统给你一个简单的模板,让你召唤任何你想要的。 一个易于使用的模板提供了资产准备适应您的项目。 逻辑是简单和直接的概念,允许您调整您想要的召唤经验。 不需要c++知识. 不需要编码技能。 逻辑在100%蓝图中完成
简单的召唤AI功能,跟随你所有的设置和准备为您的项目
简单的拾取蓝图提供”骷髅,金条,XP,圣杯”供您在项目中使用,或者只需修改名称和网格即可创建项目特定的拾取。一切都是开放的修改,以创建您自己的自定义召唤经验或随意使用标准模板在您的项目。
提供了一个易于使用的用户界面,可以很容易地改变自定义的外观和感觉与标记,以方便识别UI层。 感谢您的购买,希望您喜欢召唤系统
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