Character included: Yes demo character included with 8 colors

Character Hat accessories included: Cone hat, Construction hat, Party hat, Viking hat

Number of Textures: 80

Number of Widget Blueprints: 37

Number of Blueprints: 22

Number of Datatables: 5

Number of Structures: 15

Number of maps included: 9 (Boot map, main menu map, lobby map, transition map, 5 demo gameplay maps)

Supported Development Platforms: Windows, Mac, Linux

Inputs: Keyboard & Mouse

Update regarding the status of 5.1:

https://youtu.be/YkREeqmXkHc

Documentation: Youtube MBLS tutorial playlist

字符包括:是演示字符包括8种颜色

角色帽配件包括:锥形帽,建筑帽,派对帽,维京帽

纹理数量:80

小部件蓝图数量:37

蓝图数目:22

数据表数目:5

结构数目:15

包含地图数量:9张(引导地图,主菜单地图,大堂地图,过渡地图,5张演示游戏地图)

支持的开发平台:Windows、Mac、Linux

输入:键盘和鼠标

关于5.1状态的更新:

https://youtu.be/YkREeqmXkHc

文件: Youtube MBLS教程播放列表










What is the Modular Blueprint Lobby Solution? 🚀👾

The MBLS product is an advanced multiplayer lobby solution that includes features such as: Hosting and joining games, lobby game settings (match settings), player list, character customization, a ready up system, kicking players, multiplayer chat and much more.

🔎 See an advanced feature list down below 🔎

Base your game off of the Modular Blueprint Lobby Solution, so that the base setup for your multiplayer game is taken care of 🚀 Save countless of hours and get started working on your gameplay right away!

✅ The MBLS product is developed using best practices for blueprints and is setup in an optimized and modular way, giving you a solid neatly organized foundation to base your multiplayer project off of.

🕹️ Perfect foundation for any genre game:

Shooters , Horror games, RPG’s, co-op games, real time strategies, MMO’s and more..!

100% Blueprints – 100% Multiplayer – 100% Modular

💻 Product introduction video

Youtube tutorial playlist for this product

Try the demo here

(Note for demo: The product uses the default session nodes, so when testing session connection make sure to test on the same local network. After purchase, any Unreal Engine compatible subsystem (Steam, EOS, etc.) can easily be integrated for online session support.)

Features of this product

  • Advanced full lobby solution
  • Easy to work with and expand upon
  • Work with best practice examples
  • Easily customized to your needs
  • Modular setup with base classes
  • Manage your game modes with data tables

Advantages of this product

  • Well optimized
  • Well commented for easy understanding
  • 100% blueprint
  • Uses best practices for blueprint programming
  • Modular setup with base classes
  • Fully replicated
  • Neatly organized project structure
  • Save countless of hours and get started working on your gameplay right away!

This product includes

Bootscreen

  • Game bootscreen with animations (Placeholder so that you can make a bootscreen for your game)

Main menu

  • Host game (Define max amount of players, connection type)
  • Join game (Server browser: Server name, Player count, Ping)
  • Player profile menu (Saves the player profile to local save game)
  • 3D menu example included

Advanced settings menu

  • Advanced settings widget
  • Video settings (Display, Graphics qualities, Advanced graphics)
  • Audio settings (Audio volumes and Audio quality)
  • Control settings (Inputs)

General

  • Dynamic Loading screens (Show data based on where you are loading into)
  • Popups (Feedback handling, error handling etc.)
  • Custom tooltip
  • In game menu (Pause menu when player presses ESC: Continue, Leave game, In game settings menu, quit game)
  • Multiplayer chat component

Lobby setup

  • Connected player list
  • Ready up system (Can be disabled)
  • Lobby status indicator
  • Lobby launch event (Countdown till game launch when host launches the game)
  • Game settings menu: Host can change game settings, clients can view them. Host can change the Game Mode, Map and Game/Match settings.
  • Player Kick system
  • Character customization (Skin, Hat) (Customizations get saved to local save game)
  • Multiplayer chat (Built from a component)
  • Lobby game settings can be managed through data tables

Gameplay

  • Gameplay maps display the settings as set by the host in the lobby, gameplay logic can be programmed by you using these settings.

Overall

  • Loads of handy practical examples
  • Network optimized and overall optimized project, great as a base for your game
  • Modular blueprint setup, with base classes where it makes sense so that you can reuse handy code
  • Handy function library included
  • Lots of base widget classes that can be reused throughout your game (Base button, Base option switcher, tooltip, popups etc.)
  • Overall a lot of custom widgets
  • Product makes use of all network necessary classes (GameMode, GameState, PlayerController, PlayerState, Character)
  • Neatly organized project structure
  • Fully replicated (Multiplayer ready)
  • Seamless Travel enabled by default

Kekdot

Like what you are seeing? We continuously release new and exciting products that you can use to further your game development endeavors! So be sure to checkout our other products on the Unreal Engine Marketplace. Your can find us by simply searching for 'Kekdot' or by clicking the link below:

🛒 Our Marketplace page

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什么是模块化蓝图大厅解决方案? 🚀👾

MBLS产品是一个 高级多人游戏大厅解决方案 这包括功能,如:托管和加入游戏,大堂游戏设置(比赛设置),玩家列表,角色定制,一个准备好的系统,踢球员,多人聊天和 更多.

查看下面的高级功能列表?

将您的游戏基于模块化蓝图大厅解决方案,以便 多人游戏的基本设置 被照顾? 节省无数小时 并开始工作,你的游戏马上!

*MBLS产品是使用 蓝图的最佳实践 并设置在一个 优化和模块化 方式,给你一个坚实的整洁 有组织的基金会 以你的多人游戏项目为基础.

任何类型游戏的完美基础:

射击游戏,恐怖游戏,RPG游戏,合作游戏,实时战略,MMO和更多..!

100%蓝图-100%多人游戏-100%模块化

*产品介绍短片

此产品的Youtube教程播放列表

试试这里的演示

(示范须知: 该产品使用默认会话节点,因此在测试会话连接时,请确保在同一本地网络上进行测试。 购买后,任何虚幻引擎兼容子系统(Steam,EOS等)。)可以很容易地集成在线会话支持。)

本产品的特点

  • 高级全大堂解决方案
  • 易于使用和扩展
  • 使用最佳实践示例
  • 轻松定制您的需求
  • 基于基类的模块化设置
  • 使用数据表管理游戏模式

本产品的优点

  • 优化良好
  • 很好的评论,便于理解
  • 100%蓝图
  • 使用蓝图编程的最佳实践
  • 基于基类的模块化设置
  • 完全复制
  • 整齐组织的项目结构
  • 节省无数的时间,并开始工作您的游戏马上!

本产品包括

启动屏幕

  • 游戏启动屏幕与动画(占位符,以便您可以为您的游戏启动屏幕)

主菜单

  • 主机游戏(定义玩家的最大数量,连接类型)
  • 加入游戏(服务器浏览器:服务器名称,玩家数量,Ping)
  • 玩家配置文件菜单(将玩家配置文件保存到本地保存游戏)
  • 包含3D菜单示例

高级设置菜单

  • 高级设置小部件
  • 视频设置(显示,图形质量,高级图形)
  • 音频设置(音频音量和音频质量)
  • 控制设置(输入)

一般事务

  • 动态加载屏幕(根据加载位置显示数据)
  • 弹出窗口(反馈处理,错误处理等。)
  • 自定义工具提示
  • 在游戏菜单(当玩家按下ESC时暂停菜单:继续,离开游戏,在游戏设置菜单,退出游戏)
  • 多人聊天组件

大堂设置

  • 已连接的播放器列表
  • 准备系统(可以禁用)
  • 大堂状态指示灯
  • 大堂启动活动(主机启动游戏时倒数至游戏启动)
  • 游戏设置菜单:主机可以更改游戏设置,客户端可以查看它们. 主机可以更改游戏模式,地图和游戏/比赛设置。
  • 球员踢球系统
  • 角色自定义(皮肤,帽子)(自定义保存到本地保存游戏)
  • 多人聊天(从组件构建)
  • 大堂游戏设置可以通过数据表进行管理

游戏玩法

  • 游戏地图显示设置由主机设置在大厅,游戏逻辑可以编程您使用这些设置。

整体而言

  • 大量实用的例子
  • 网络优化和整体优化的项目,伟大的基础为您的游戏
  • 模块化蓝图设置,具有有意义的基类,以便您可以重用方便的代码
  • 包括方便的函数库
  • 许多基本小部件类,可以在整个游戏中重用(基本按钮,基本选项切换器,工具提示,弹出窗口等)。)
  • 总体来说有很多自定义小部件
  • 产品使用所有网络必要的类(GameMode,GameState,PlayerController,PlayerState,Character)
  • 整齐组织的项目结构
  • 完全复制(多人准备)
  • 默认情况下启用无缝旅行

凯克多特

就像你看到的? 我们不断发布新的和令人兴奋的产品,您可以使用进一步您的游戏开发努力! 因此,请务必在虚幻引擎市场上查看我们的其他产品。 你只需搜寻”Kekdot”或按以下连结,便可找到我们:

🛒我们的市场网页

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