All humanoid characters are using UE4 Default Skeleton.
Number of Blueprints: 467
Number of Widget Blueprints: 67
Input: Keyboard & Mouse, Gamepad With Game & UI Support
Network Replicated: No
Supported Development Platforms:
Windows: Yes
所有人形角色都使用UE4默认骨架。
蓝图数目:467
小部件蓝图数量:67
输入:键盘和鼠标,游戏手柄与游戏和UI支持
网络复制:没有
支持的开发平台:
Windows:是的





All assets you see in videos and screenshots are included in the project file! Please play the demo to see all awesome features in action!
Defender is a Twin-Stick, Action RPG Shooter Template with 460+ Blueprints such as Abilities, Player Screen, Stats, Inventory, Loot, Dialogue, Interaction, Firearms, Melee Weapons, Upgrades, Vehicles, Modular Characters and also many masterpiece features.
❖ Showcase product during 6th September – 20th September 2022 (First time) ❖
❖ Showcase product during 5th March- 19th March 2024 (Second time) ❖
Even you don’t interested in Top-Down Genre you should have this asset because you can be inspired by this project awesome framework and transfer your knowledge to other projects. You can look at reviews about our happy customers.
🎮 Playable Demo
🎞️ Videos
🎞️ How-to
- How to retarget animations to UE5 Manny?
- How to make modular character setup?
- How to add a new wearable slot?
❓ Need Support?
- Discord: Discord Link
- HowTo: Please watch HowTo videos
- Documentation: Documentation Link
- Roadmap: Trello
💡FEATURES
- %100 Blueprint and well commented
- Includes Paragon Murdock, Wraith, Twinblast
- Educational blueprint design with a lot of examples
- Component-based design. You can use in-game components to any games you want.
- Event-driven system to optimize logic. No need to make heavy casting operations between blueprints.
- Partitioned Save/Load System
- Different enemy types: Trooper, Sniper, Boomer, Heavy Gunner
- Melee system and melee enemies like gruntling, spiderling and spider boss!
- Different weapons like AssaultRifle, Heavy Machine Gun, Plasma Rifle, Rocket Launcher and Sniper Rifle
- Vending Machine for the player to purchase weapons with in-game currency.
- Actor flashing when taking damage with DamageFlashComp
- DissolveComp to Material based dissolve in Characters
- Improved damage text to show damage on actors.
- Adaptive camera blueprint.
- Outline material to draw outlines around meshes like loots and character
- Enemy AI with behaviour trees.
- Loot component to spawn user-defined specific or random loots
- FadeMeshComp to fading mesh in front of main character.
- Tagging system to define battle groups between NPCs.
- Dynamic Hp Bar component to show hp with a lazy hp bar. Add to any actor to have a health bar in just a few clicks.
- Multi-message feature to show multiple in-game messages efficiently.
- Player Screen with four tabs: Character, Weapons, Armor, Abilities
- Stat System with StatsComp
- Primary and Secondary Weapon Slots
- Wearable Items (Armor)
- 7 wearable armors each to ArmorTorso, ArmorHead, and ArmorLegs
- Stats like XP, XP Bonus, Critical Hit Chance, Armor
- InteractorComp to interact with various objects like chest, vending machine, NPCs
- Footsteps with surface support
- DialogueComp to show in-game dialogues
- Dialogue Bubble to show dialogue bubble above NPCs
- 4 Dialogue Stats: Reasoning, Manipulation, Intimidation, Karma
- Checkpoint actor to save game when near
- Cinematic bars widget
- Modular Character Logic
- A PROJECT DEVELOPED WITH YEARS OF GAME DEVELOPER EXPERIENCE!
💻 V1.8.1 RELEASE NOTES
- Added new firearm stances and added two new weapon: Shotgun and pistol.
- Added new blendspaces and animations.
- Added Firearm Hold Left Hand IK
- Added a special camera blueprint which can track and follow the player.
- Added highlight material function to loots.
- Added magazine ammo low sound.
- Added Warrior type enemies (Human with melee weapons)
💻 V1.9.1 RELEASE NOTES
- Added Ability System and abilities like Dash, Energy Barrier, Turret Companion, Healing Probe, Slam
- Added EnergyComp to store and refill owner’s energy for using abilities.
- Updated HUD Design to show abilities, weapons, hp and energy bars.
- Added companions like turrets and soldiers.
- Updated Tagging system to add companions.
💻 V2 RELEASE NOTES
- Added Enhanced Input System
- Added Weapon Upgrade System
- Added Some cool weapons like: Shotgun, Electric Gun and Flamethrower
- Added Toggle Laser with middle mouse button.
- Added impact wounds to all characters.
- Added 5 different type of dynamic crosshairs
- Added Vehicle Possession and an example map to demonstrate this logic.
And much much more…
Please make a copy of your previous Defender project before updating with new versions.
This project requires Common UI Plugin, Apex Destruction Plugin and Enhanced Input Plugin provided free of charge by Epic Games.
Disclaimer: For demonstration purposes, this product uses some assets from “Lyra”, “Showdown VR Demo”, “Infiltrator Demo”, “Soul City”, “Subway Sequencer”, “Action RPG”, “Blueprints”, “Shooter Game”, “Paragon”, “Content Examples”, “Infinity Blade: Weapons”, “Animation Starter Pack” distributed free of charge by Epic Games
您在视频和屏幕截图中看到的所有资产都包含在项目文件中! 请播放 示范 看到所有真棒功能在行动!
后卫是一个双棒,动作RPG射击模板 与460+蓝图,如 能力,玩家屏幕,统计,库存,战利品,对话,互动,枪支,近战武器,升级,车辆,模块化角色 还有许多杰作的特点。
2022年9月6日至9月20日(首次)展出产品
2024年3月5日至3月19日(第二次)
即使你对自上而下的风格不感兴趣,你也应该拥有这个资产,因为你可以受到这个项目awesome framework的启发,并将你的知识转移到其他项目中。 你可以看看我们快乐的顾客的评论。
▪可玩演示
️️视频
️️如何
❓需要支持?
- 不和谐: 不和谐连结
- 如何?: 请观看HowTo视频
- 文件: 文档链接
- 路线图: 特雷洛
💡功能
- %100蓝图 而且评论很好
- 包括Paragon Murdock,Wraith,Twinblast
- 教育蓝图设计 有很多例子
- 基于组件的设计. 您可以将游戏内组件用于任何您想要的游戏。
- 事件驱动系统 以优化逻辑。 无需在蓝图之间进行繁重的铸造操作。
- 分区保存/加载系统
- 不同的敌人类型: 士兵,狙击手,婴儿潮,重型炮手
- 近战系统和近战敌人 像咕噜咕噜,spiderling和蜘蛛老板!
- 不同的武器,如 AssaultRifle,重机枪,等离子步枪, 火箭发射器和狙击步枪
- 自动售卖机 供玩家用游戏内货币购买武器。
- 演员在受到伤害时闪烁 DamageFlashComp
- 溶解,溶解 以物质为基础的溶解在字符中
- 改进的损坏文本 以显示对演员的伤害。
- 自适应相机蓝图。
- 大纲资料 在网格周围绘制轮廓,如掠夺和角色
- 敌人AI 用行为树。
- 战利品组件 生成用户定义的特定或随机抢劫
- 学院,学院 在主角面前褪色网格.
- 标签系统 定义Npc之间的战斗群。
- 动态Hp棒 组件显示惠普与一个懒惰的惠普酒吧. 添加到任何演员有一个健康栏只需点击几下。
- 多消息功能 以高效地显示多个游戏内消息。
- 玩家屏幕有四个选项卡:角色,武器,盔甲,能力
- 统计系统 与StatsComp
- 主要和次要武器插槽
- 可穿戴物品(盔甲)
- 7个可穿戴的盔甲每个到ArmorTorso,ArmorHead和ArmorLegs
- 属性如XP、XP加成、暴击几率、护甲
- InteractorComp与各种对象,如胸部,自动售货机,Npc进行交互
- 脚步声 带表面支撑
- 对话,对话 显示游戏内对话
- 对话泡沫 显示Npc上方的对话泡泡
- 4对话统计:推理,操纵,恐吓,业力
- 检查点演员在附近保存游戏
- 电影酒吧小部件
- 模块化字符逻辑
- 一个项目开发与多年的游戏开发经验!
💻 V1.8.1发行说明
- 增加了新的枪械姿势,并增加了两个新的武器: 猎枪和手枪.
- 添加了新的blendspaces和动画。
- 增加枪支持有 左手IK
- 增加了一个 特殊相机蓝图 它可以跟踪和跟踪玩家。
- 补充道 突出材料 抢劫的功能。
- 增加了杂志弹药低的声音。
- 补充道 战士型敌人 (人类与近战武器)
💻 V1.9.1发行说明
- 增加了能力系统和能力,如 短跑,能量屏障,炮塔伴侣,治疗探针,猛击
- 补充道 EnergyComp 储存和补充所有者的能量以使用能力。
- 更新HUD设计 以显示能力,武器,hp和能量棒。
- 补充道 同伴 就像炮塔和士兵。
- 更新后的 标签系统 来添加同伴。
💻 V2发行说明
- 增加了增强的输入系统
- 新增武器升级系统
- 增加了一些很酷的武器,如: 猎枪、电动枪和火焰喷射器
- 补充道 拨动激光器 用鼠标中键.
- 补充道 撞击伤口 给所有角色。
- 增加了5种不同类型的 动态十字准线
- 补充道 管有车辆 以及一个示例地图来演示这个逻辑。
还有更多…
在使用新版本更新之前,请先复制您以前的Defender项目。
这个项目需要 通用UI插件、Apex销毁插件和增强输入插件 由Epic Games免费提供。
免责声明: 出于演示目的,本产品使用了Epic Games免费分发的”Lyra”,”Showdown VR Demo”,”Infiltrator Demo”,”Soul City”,”Subway Sequencer”,”Action RPG”,”Blueprints”,”Shooter Game”,”Paragon”,”Content Examples”,”Infinity Blade:Weapons”,”Animation Starter Pack”中的一些资产

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