Features:
- Easily configure zone steps with a few clicks
- Minimap and overview map for tracking current and future zone movements.
- Add actors to track in the minimap and overview map like teammates
- Easily configurable zone material
- Replicated
Number of Blueprints:
1 Player controller, 1 game mode, 4 Widgets, 6 textures + 6 from starter content and mannequin, 4 materials
, 3 structs, 1 interface BP, 2 characters, +2 blueprints for the zone and a scene capture 2D for generating textures.
Input: Mouse and keyboard
Network Replicated: (Yes)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: https://www.youtube.com/watch?v=HYf5qPhefIA
Important/Additional Notes:
特征:
- 只需单击几下即可轻松配置区域步骤
- 小地图和概述地图跟踪当前和未来的区域移动.
- 像队友一样在小地图和概览地图中添加要跟踪的actor
- 易于配置的区域材料
- 复制的
蓝图数目:
1个玩家控制器,1个游戏模式,4个小部件,6个纹理+6个来自初学者内容和人体模型,4个材料
,3个结构,1个接口BP,2个字符,+2个区域蓝图和一个场景捕获2d生成纹理。
输入:鼠标和键盘
网络复制:(是)
支持的开发平台:
视窗:(是)
Mac:(是)
文件: https://www.youtube.com/watch?v=HYf5qPhefIA
重要/附加注意事项:
This is a Battle Royale zone with a minimap and overview map, you can track at runtime where the zone is currently and what is the zone target location, and when it stops you also get where the next zone will be.
Overview: video here
Migration: video here
The overview map can be zoomed in and out and you can hold the left mouse button to drag. You can add actors in both minimap and overview map to track their location and rotation at runtime.
The zone can be easily configured, simply place the zone in the map and in the details panel select the size and steps, each step can be configured specifically meaning that a certain zone step can start dealing more damage or become faster.
Once a player is outside the zone they start taking damage every second depending on the current zone step configuration, and a post processing effect will be activated.
这是一个带有小地图和概览地图的战斗Royale区域,您可以在运行时跟踪区域当前的位置以及区域目标位置,当它停止时,您还可以获得下一个区域的位置。
概览: 这里的视频
移民问题: 这里的视频
概述地图可以放大和缩小,您可以按住鼠标左键拖动。 您可以在小地图和概览地图中添加actor,以便在运行时跟踪它们的位置和旋转。
区域可以很容易地配置,只需将区域放置在地图中,并在细节面板中选择大小和步骤,每个步骤都可以特别配置,这意味着某个区域步骤可以开始造成更多的伤害或变得更快。
一旦玩家在区域之外,他们开始每秒受到伤害,这取决于当前的区域步骤配置,并且后处理效果将被激活。
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