Join the SUPPORT DISCORD to get help and share your content :)
VIDEOS:
Overview:
Video to the included example Level
Tutorial Video on how to use the Asset
Tutorials:
Tutorial Video on how to use the Asset
New Tutorial adding sound to Ragdolls
Tutorial Updated Water and Bush rustling
Number of Blueprints: 5
Supported Development Platforms: Tested and works on: PC, VR, Browser(HTML)
Network Replicated: Yes
Documentation: Google Drive PDF
Important/Additional Notes: If you need help mail me at kai-roevekamp@live.de
加入 支持不和谐 要获得帮助并分享您的内容:)
短片:
概览:
指南:
新的 向布娃娃添加声音教程
蓝图数目:5
支持的开发平台:测试和工作:PC,VR,浏览器(HTML)
网络复制:是
文件: 谷歌驱动器PDF
重要/附加说明:如果你需要帮助,请寄给我 kai-roevekamp@live.de
Asset Playlist all Features explained
Features:
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simple drag and drop system
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no Blueprint knowledge needed
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hitting, sliding, rolling and water sound system
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different sounds on different materials, even on terrain
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sound occlusion system
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volume and pitch relative to objects velocity
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214 Sounds (hitting, sliding, rolling and water sounds)
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mixes sounds together so that even on different materials every impact sound has still its own uniqueness
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1 Blueprint for the physics Object
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1 BP for the Surface its hitting
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1 BP for different sounds when hitting different materials
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1 BP for Liquid and Tree rustling sounds
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Optimized: No use of Tick Events
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an example map to show the core functionality with example models
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object, sound occlusion, liquid, foliage sound system
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ragdoll/skeletal mesh sounds
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bone specific sounds
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ALS Support
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NPC with the AIPerception Component can hear the sound
Just drag and drop “BP_PhysicsCollisionSound” onto your Mesh Component, select your sounds and you’re done.
You can also set sounds for surfaces more info on that in the documentation Google Drive PDF or the videos.
Join the SUPPORT DISCORD to get help and share your content :)
VIDEOS:
Overview:
Video to the included example Level
Tutorial Video on how to use the Asset
Tutorials:
Tutorial Video on how to use the Asset
New Tutorial adding sound to Ragdolls
Tutorial Updated Water and Bush rustling
特征:
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简单的拖放系统
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无需蓝图知识
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击打、滑动、滚动及水声系统
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在不同的材料上发出不同的声音,即使在地形上也是如此
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声音遮挡系统
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相对于物体速度的体积和间距
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214 声音(撞击,滑动,滚动和水声)
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将声音混合在一起,即使在不同的材料上,每个撞击声都有自己的独特性
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1物理对象的蓝图
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1BP的表面它的打击
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1BP为不同的声音时击中不同 资料
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1BP用于液体和树木沙沙声
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优化:不使用Tick事件
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使用示例模型显示核心功能的示例地图
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物体,声音遮挡,液体,树叶声音系统
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布娃娃/骨架网格声音
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骨骼特定的声音
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ALS支持
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具有AIPerception组件的NPC可以听到声音
只需拖放”BP_PhysicsCollisionSound”到你的网格组件,选择你的声音,你就大功告成了。
您还可以在文档中为表面设置声音更多信息 谷歌驱动器PDF 或者视频。
加入 支持不和谐 要获得帮助并分享您的内容:)
短片:
概览:
指南:
新的 向布娃娃添加声音教程
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