Technical Specifications

·        Enhanced Input

·        Network Replicated

·        Anticipated cross-platform functionality, although currently tested on Windows

·        Primary logic implemented in actor components, allowing for easy drag-and-drop integration onto an actor

Multiplayer Survival Template [MST]

You can use Hyper’s modular assets as a building block in your projects or in conjunction with my other modular assets. Upgrade anytime from Starter to Plus, Starter to Pro or Plus to Pro.

Support, community and documentation📁

Documentation📑YouTube 🎥and Discord are accessible without the need for verification. Docs are on my site after login.Upon purchase verification, you gain access to support forums for addressing bug encounters, data models, and a helpful community.

I comment extensively in the code, not just to explain actions but also to provide insights into their reasons, aiming to enhance your learning experience.

技术规格

*增强输入

*网络复制

*预期的跨平台功能,虽然目前在Windows上测试

*在actor组件中实现的主要逻辑,允许轻松拖放集成到actor上

多人生存模板[MST]

您可以将Hyper的模块化资产用作项目中的构建块,也可以与我的其他模块化资产结合使用。 随时从入门级升级到Plus,入门级升级到Pro或Plus升级到Pro。

支援、社区及文件?

文件📑YouTube的 🎥和 不和谐 可访问 无需验证. 登录后文档在我的网站上。在购买验证后,您可以访问支持论坛,以解决错误遇到,数据模型和一个有用的社区。

我在代码中进行了广泛的评论,不仅仅是为了解释操作,还提供了对其原因的见解,旨在增强您的学习体验。










Discord💬 Demo📁Overview 📷 Written reviews 💭

Replication Subsystem

Have you ever wanted to play an animation, montage, sound, spawn an actor and would like this to be handled over the network easily instead of re-creating custom Remote Procedure Calls all the time? This is the system for you!

Key Features

This comprehensive system comprises the following core features:

  • A single component which handles common replication actions.

  • Call events on the component to initialize networked events.

  • Spawn a sound and replicate it properly by calling a single event

  • Attach a sound and replicate it properly by calling a single event

  • Play a (latent) montage or animation and replicate it properly by calling a single event

  • Spawn an actor, optionally attach it, play Niagara effects, and more, and replicate it properly by calling a single event

 

What we do:

Hyper is your partner in Unreal Engine Development. We empower game creators by offering modular components, game templates, and courses. We strive to foster collaboration and innovation within our community. We are focused on Unreal Engine assets.

Our goal is to assist your game project, allowing you to concentrate on its core elements while we provide you with a solid foundation. Our tools are designed for flexibility and prepared to seamlessly integrate with any project concept you envision

What makes Hyper better than other assets on the marketplace?

  1. Top-Tier Modularity:

    Hyper offers unmatched modularity in the Unreal Engine Marketplace. Select only the components you need, ensuring a streamlined and efficient development process.

  2. High-Quality, Organized Code:

    Our assets set the standard for quality and organization. With Hyper, you’ll find clear, well-structured code, designed for segmented functionality. Every module is logically placed, enhancing clarity and ease of use. No spaghetti code here!

  3. Robust and Reliable:

    Hyper Modules excel in crucial non-functional requirement areas such as: flexibility, maintainability, scalability, compatibility, usability, and performance. Go  for Hyper and invest in a resilient, adaptable solution for your projects.

Choose Hyper Modules for reliability, quality, and unparalleled modularity in your Unreal Engine endeavors.

Optional courses available:

I do provide optional courses. Currently, I have a course for the absolute basics of UE5 and one to learn how to create a multiplayer survival framework which helps to comprehend an extensive framework that also highlights “why” certain architectural choices are made with the goal to provide you with foundational knowledge.

不和谐💬 示范📁概览 📷 书面评论?

复制子系统

您是否曾经想要播放动画,蒙太奇,声音,生成actor,并希望通过网络轻松处理,而不是一直重新创建自定义远程过程调用? 这是给你的系统!

主要特点

这个综合系统包括以下核心特征:

  • 处理常见复制操作的单个组件。

  • 组件上的调用事件来初始化联网事件。

  • 生成一个声音并通过调用单个事件正确复制它

  • 附加声音并通过调用单个事件正确复制它

  • 播放(潜在)蒙太奇或动画,并通过调用单个事件正确复制它

  • 生成一个actor,可选择附加它、播放Niagara效果等,并通过调用单个事件正确复制它

 

我们的工作:

Hyper是您在虚幻引擎开发中的合作伙伴。 我们通过提供模块化来授权游戏创造者 组件, 游戏模板,而 】纬?. 我们努力培养 合作关系创新科技 在我们的 社区. 我们专注于 虚幻引擎 资产。

我们的目标是协助您的游戏项目,让您专注于其核心元素,同时我们为您提供坚实的基础。 我们的工具专为灵活性而设计,可与您设想的任何项目概念无缝集成

是什么让Hyper比市场上的其他资产更好?

  1. 顶级模块化:

    超级提供无与伦比的服务 模块化 在虚幻引擎市场。 选择 只有 您需要的组件,确保 流线型效率高 发展过程。

  2. 高质量、有组织的代码:

    我们的资产为 品质组织架构. 有了超,你会发现 清楚, 结构良好 代码,专为 分段功能. 每个模块都是 逻辑上放置,增强 清晰明了使用方便. 没有意大利面条代码 这儿!

  3. 坚固可靠:

    超模块擅长于关键的非功能需求领域,如: 灵活性、可维护性、可扩展性、兼容性、可用性和性能. 去超级市场,投资一个 弹性, 适应性强 为您的项目解决方案。

选择超级模块 可靠性, 品质,而且无与伦比 模块化 在你的虚幻引擎的努力。

可选课程:

我确实提供 选修课程. 目前,我有一门关于UE5的绝对基础知识的课程,还有一门学习如何创建一个多人生存框架,这有助于理解一个广泛的框架,这也强调了”为什么“某些架构选择的目标是为您提供基础知识。

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