• Future-proof design with ongoing updates

  • Clean, well-documented Blueprints with clear naming

  • Scalable systems for hobby to AAA-scale productions

  • Cross-genre ready (Action-Adventure, Open-World, Co-op, Survival, Horror, RPG, FPS, TPS)

  • Fully network-replicated for multiplayer support

  • Built for cross-platform use (tested on Windows)

  • Modular, component-based (drag-and-drop integration)

  • Data-driven setups using DataTables where applicable

  • Blueprint-only implementation where practical

  • Optimized for performance in multiplayer and large worlds

  • Trusted by developers across indie to large productions

Hyper’s Modular Templates

Use Hyper’s modular templates as flexible building blocks or combine them with other modular assets. Designed to support multiple genres like Survival, RPG, Shooter, and more.

Support, Community, and Documentation 📁

  • Public Documentation📑, YouTube🎥, and Discord available

  • Verified buyers unlock forums for bug reports, data models, and peer help

  • Extensive Blueprint comments explain both how and why

Numbers

  • 1 Example map

  • 1 core Component

Plugins

  • Common UI

  • Future-proof design with ongoing updates

  • Clean, well-documented Blueprints with clear naming

  • Scalable systems for hobby to AAA-scale productions

  • Cross-genre ready (Action-Adventure, Open-World, Co-op, Survival, Horror, RPG, FPS, TPS)

  • Fully network-replicated for multiplayer support

  • Built for cross-platform use (tested on Windows)

  • Modular, component-based (drag-and-drop integration)

  • Data-driven setups using DataTables where applicable

  • Blueprint-only implementation where practical

  • Optimized for performance in multiplayer and large worlds

  • Trusted by developers across indie to large productions

Hyper’s Modular Templates

Use Hyper’s modular templates as flexible building blocks or combine them with other modular assets. Designed to support multiple genres like Survival, RPG, Shooter, and more.

Support, Community, and Documentation 📁

  • Public Documentation📑, YouTube🎥, and Discord available

  • Verified buyers unlock forums for bug reports, data models, and peer help

  • Extensive Blueprint comments explain both how and why

Numbers

  • 1 Example map

  • 1 core Component

Plugins

  • Common UI

Discord💬 Demo📁Overview 📷 Written reviews 💭 Quickstart guide 📑

Hyper Replication Subsystem v3

Replicate common gameplay actions without writing custom RPCs. Spawn sounds, play montages, trigger animations, or spawn actors — all with clean, centralized multiplayer logic.

Call a single event on the component to:

  • Play an animation or montage and sync it over the network

  • Spawn and replicate sounds, either once or attached to an actor

  • Spawn actors, optionally attach them, and replicate Niagara effects

  • Keep your logic clean with no manual RPC duplication

Fully modular and multiplayer-ready. Designed for any Unreal multiplayer project.

Also included within our flagship product MST Pro.
Explore all compatible Hyper systems or try the MST Pro demo to experience the Hyper ecosystem. Or buy directly from our official storeshop now, pay later available.

 

Built on 50 000 Hours of Experience

Every Hyper v3 system is the result of over 50 000 hours of real-world Unreal Engine development. By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.

About the Developer

Hi, I’m Eric, Company Lead at Games by Hyper.

After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.

Today I teach Game Development in Amsterdam and manage a growing community of over 4 000 developers.

My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.

Why Hyper?
  • Hyper v3 modules are fully modular and designed to integrate seamlessly

  • Clear, well-organized Blueprints that scale with your project

  • Reliable design principles for flexibility, maintainability, and performance

  • Active Discord community to support your development journey

  • Optional learning courses available:

Discord💬 Demo📁Overview 📷 Written reviews 💭 Quickstart guide 📑

Hyper Replication Subsystem v3

Replicate common gameplay actions without writing custom RPCs. Spawn sounds, play montages, trigger animations, or spawn actors — all with clean, centralized multiplayer logic.

Call a single event on the component to:

  • Play an animation or montage and sync it over the network

  • Spawn and replicate sounds, either once or attached to an actor

  • Spawn actors, optionally attach them, and replicate Niagara effects

  • Keep your logic clean with no manual RPC duplication

Fully modular and multiplayer-ready. Designed for any Unreal multiplayer project.

Also included within our flagship product MST Pro.
Explore all compatible Hyper systems or try the MST Pro demo to experience the Hyper ecosystem. Or buy directly from our official storeshop now, pay later available.

 

Built on 50 000 Hours of Experience

Every Hyper v3 system is the result of over 50 000 hours of real-world Unreal Engine development. By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.

About the Developer

Hi, I’m Eric, Company Lead at Games by Hyper.

After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.

Today I teach Game Development in Amsterdam and manage a growing community of over 4 000 developers.

My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.

Why Hyper?
  • Hyper v3 modules are fully modular and designed to integrate seamlessly

  • Clear, well-organized Blueprints that scale with your project

  • Reliable design principles for flexibility, maintainability, and performance

  • Active Discord community to support your development journey

  • Optional learning courses available:

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