Animated: (No)
Number of Vehicles (Skeletal Meshes): 2
Number of Vehicles (Blueprints): 19
Number of Materials and Material Instances: 64
Number of Textures: 174
Number of Vehicle Material Slots (per Vehicle): 11
Number of Vehicle Meshes (per Vehicle): 1
Number of Vehicle 01 Triangles: 54 802
Number of Vehicle 02 Triangles: 56 754
Number of Attachments: 6 (2 x bumpers, 2 x trunks, 2 x wheels)
Number of Textures (per Vehicle): 27 dirty / 18 clean
Texture Resolutions: (4K)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
动画:(没有)
车辆数量(骨架网格):2
车辆数目(蓝图):19
材质和材质实例数:64
纹理数量:174
车辆物料槽数(每辆车):11
车辆网格数(每辆车):1
车辆01三角形数目:54802
车辆02三角形数量:56 754
附件数量:6个(2个保险杠,2个行李箱,2个轮子)
纹理数量(每辆车):27脏/18干净
纹理分辨率:(4K)
支持的开发平台:
视窗:(是)
Mac:(是)
Ready to use as Driveable Pawn (Check the Overview video for detailed info)
2 Driveable Cars:
- 3 skins (ditry + clean)
- Possible to combine skins (example: body01-> skin01 and body02->skin03 etc)
- Control are set up
- Complex suspension
- Front/Rear lights control (color/power)
- 4K Textures (PBR)
- Engine ignition sound (W/S key pressing when car is off, delay 0.5sec by default for realistic feeling)
*can be changed in BP
- Engine turning off sound (Delay before turning off engine due inactivity (4 sec by default)
*for turning car on again just press W or S, can be changed in BP
- Doors are connected to the skeleton (possibility to open them if needed)
- Glass (Front, Side and Rear). Possibility to apply glass material you want or use present (dirty or clean)
- Attachments (2 x bumpers, 2 x trunks, 2 x wheels). Possibility to add them (or not) in the vehicle blueprint as static mesh component
** I showed the asset good as possible in different angles in the Overview video.
Inputs:
- Acceleration, Ignition (W/S)
- Wheeling (R/L)
- Turn ON/OFF Front Lights (F)
- Handbrake (SPACE)
- Camera changing (C)
*Renders created in Quixel Environment. Not included in asset.
准备用作可驱动的典当(检查 概览短片 有关详细信息)
2辆可驾驶汽车:
- 3皮肤(ditry+clean)
- 可以组合皮肤(例如:body01->skin01和body02->skin03等)
- 控制被设置
- 复合悬架
- 前/后灯控制(颜色/电源)
- 4K纹理(PBR)
- 发动机点火声(汽车关闭时按W/S键,默认延迟0.5秒,以获得真实的感觉)
*可以在BP中更改
- 发动机关闭声音(由于不活动而关闭发动机之前的延迟(默认情况下为4秒)
*再次打开汽车只需按W或S,可以在BP中更改
- 门连接到骨架(如果需要,可以打开它们)
- 玻璃(前部,侧面和后部)。 应用您想要或使用的玻璃材料的可能性(肮脏或清洁)
- 附件(2个保险杠,2个行李箱,2个轮子)。 在车辆蓝图中添加(或不添加)作为静态网格体组件的可能性
**我在 概览短片.
输入:
- 加速、点火(W/S)
- 轮转(R/L)
- 打开/关闭前灯(F)
- 手刹(空间)
- 更换相机(C)
*在Quixel环境中创建的渲染。 不包括在资产中。
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