Upcoming features
- [66% Done] Magic & Spells
- [33% Done] Better documentation
- Archery
- Parrying
- Both hands for the same weapon (Like great axes)
- Power attacks when attack is held
- Network replication
Completed features
- Sheathe animations
- Input buffering
- Easier integration using actor components
- Video tutorial
- Better dodge-rolling animations
Number of Blueprints: 25
Input: Keyboard and Mouse
Network Replicated: No
Documentation:
Important/Additional Notes:
- Basic knowledge of Unreal Engine is required if you plan to expand this pack.
- The price will increase for each content update (Not bug fixes)
- I’m the sole worker on this project, so updates might take a bit. I’m doing my best to deliver them promptly. Thanks for your patience.
即将推出的功能
- [66%完成] 魔法与法术
- [33%完成] 更好的文档
- 射箭
- 招架,招架
- 双手为同一武器(如大斧)
- 持有攻击时的力量攻击
- 网络复制
已完成的功能
- 护套动画
- 输入缓冲
- 使用actor组件更容易集成
- 视频教程
- 更好的闪避-滚动动画
蓝图数目:25
输入:键盘和鼠标
网络复制:没有
文件:
重要/附加注意事项:
- 基本知识 虚幻引擎是 需要 如果你打算 扩张,扩张 这个包。
- 该 价格;价格 威尔 增加 对于每个 内容更新 (没有bug修复)
- 我是这个项目的唯一工作人员,所以更新可能需要一点时间。 我正在尽我所能及时送到. 谢谢你的耐心。
Showcase:
🎥 Trailer
Tutorials:
Basic Integration video tutorial
This asset offers a robust and performant blueprint code framework of third-person/first-person melee combat where any weapon can be equipped on any hand.
Features:
Freely equip any item in any hand.
- First Person and Third Person View Modes:
Switch between first-person and third-person. First-person camera isn’t attached to the TP mesh to avoid motion sickness.
No smoke and mirrors, weapons must physically hit surfaces to apply damage
Characters react authentically, falling with realistic bone impulses.
- Animations included:
Fully compatible and scaled to Epic’s skeleton
- Lightweight and Performant:
Designed with performance as the main priority, utilizing ticks only for cosmetic elements, short duration tracing and removable features, such as pick-up prompts.
- Responsive Combat:
Emphasizing gameplay responsiveness over fidelity.
- Universally Adaptable:
Tailored to suit the melee combat needs of most projects. Crafted as a flexible and user-friendly foundation, with optional features like dodge rolling, allowing ample space for your creative concepts to flourish.
- AI Combatants:
Includes team detection and four example classes for comprehensive AI integration.
- [NEW] Easy Integration:
Featuring a plug-and-play melee actor component, ensuring a swift and straightforward incorporation of combat functionality.
- Organized Blueprint Nodes:
Well-structured and commented blueprint nodes for ease of understanding.
- Pay per feature:
In order to keep low prices, the price will only increase when new content is added or updated.
- Low Poly Arena Map Included
Update 1
- Sheathe / unsheathe animations
- Better dodge rolling animations
- Input buffering
Update 2
- Complete code rewrite, now with the melee functionality neatly housed in the new melee actor component for even easier integration.
Please share your review, whether positive or negative—it helps a lot. Thank you!
展览厅:
🎥 拖车/拖车
▶️ 播放演示
指南:
该资产提供了一个强大而高性能的蓝图代码框架,用于第三人称/第一人称近战战斗,任何武器都可以装备在任何手上。
特征:
在任何手中自由装备任何物品。
- 第一人称和第三人称视图模式:
在第一人称和第三人称之间切换。 第一人称相机没有连接到TP网格,以避免晕车。
没有烟雾和镜子,武器必须物理击中表面以施加伤害
角色反应真实,与现实的骨骼冲动下降。
- 动画包括:
完全兼容并缩放到Epic的骨架
- 轻量级和高性能:
设计与性能作为主要优先考虑,利用蜱只为化妆品元素,短持续时间跟踪和可移动的功能,如拾取提示。
- 反应灵敏的战斗:
强调游戏的响应性而不是保真度。
- 普遍适应性强:
量身定制,以适应大多数项目的近战战斗需求。 作为一个灵活和用户友好的基础,与可选的功能,如道奇滚动,允许充足的空间为您的创造性概念蓬勃发展。
- AI战斗人员:
包括团队检测和四个用于全面AI集成的示例类。
- [新] 易于集成:
具有即插即用的近战actor组件,确保快速直接地集成战斗功能。
- 有组织的蓝图节点:
结构良好且经过注释的蓝图节点,便于理解。
- 按功能付费:
为了保持低价格,只有在添加或更新新内容时,价格才会上涨。
- 低聚竞技场地图包括
更新1
- Sheathe/unsheathe动画
- 更好的道奇滚动动画
- 输入缓冲
更新2
- 完整的代码重写,现在与近战功能整齐地安置在新的近战演员组件更容易集成。
请分享您的评论,无论是正面还是负面—它有很大帮助。 谢谢!
评论(0)