Upcoming features

  • [66% Done] Magic & Spells
  • [33% Done] Better documentation
  • Archery
  • Parrying
  • Both hands for the same weapon (Like great axes)
  • Power attacks when attack is held
  • Network replication

Completed features

  • Sheathe animations
  • Input buffering
  • Easier integration using actor components
  • Video tutorial
  • Better dodge-rolling animations

Number of Blueprints: 25

Input: Keyboard and Mouse

Network Replicated: No

Documentation:

Important/Additional Notes:

  • Basic knowledge of Unreal Engine is required if you plan to expand this pack.
  • The price will increase for each content update (Not bug fixes)
  • I’m the sole worker on this project, so updates might take a bit. I’m doing my best to deliver them promptly. Thanks for your patience.

即将推出的功能

  • [已完成 66%] 魔法与法术
  • [已完成 33%] 更好的文档
  • 射箭
  • 招架
  • 双手使用同一武器(如巨斧)
  • 攻击时进行强力攻击
  • 网络复制

已完成的功能

  • 鞘动画
  • 输入缓冲
  • 使用actor组件更轻松地集成
  • 视频教程
  • 更好的闪避滚动动画

蓝图数量: 25

输入:键盘和鼠标

网络复制:无

文档:

重要/其他注意:

  • 如果您计划扩展此包,需要具备虚幻引擎的基本知识
  • 每次内容更新价格都会增加(不是错误修复)
  • 我是该项目的唯一工作人员,因此更新可能需要一些时间。我正在尽力及时交付它们。感谢您的耐心等待。

Showcase:

🎥 Trailer

▶️ Play the Demo

Tutorials:

Basic Integration video tutorial

This asset offers a robust and performant blueprint code framework of third-person/first-person melee combat where any weapon can be equipped on any hand.

Features:

Freely equip any item in any hand.

  • First Person and Third Person View Modes:

Switch between first-person and third-person. First-person camera isn’t attached to the TP mesh to avoid motion sickness.

No smoke and mirrors, weapons must physically hit surfaces to apply damage

Characters react authentically, falling with realistic bone impulses.

  • Animations included:

Fully compatible and scaled to Epic’s skeleton

  • Lightweight and Performant:

Designed with performance as the main priority, utilizing ticks only for cosmetic elements, short duration tracing and removable features, such as pick-up prompts.

  • Responsive Combat:

Emphasizing gameplay responsiveness over fidelity.

  • Universally Adaptable:

Tailored to suit the melee combat needs of most projects. Crafted as a flexible and user-friendly foundation, with optional features like dodge rolling, allowing ample space for your creative concepts to flourish.

  • AI Combatants:

Includes team detection and four example classes for comprehensive AI integration.

Featuring a plug-and-play melee actor component, ensuring a swift and straightforward incorporation of combat functionality.

  • Organized Blueprint Nodes:

Well-structured and commented blueprint nodes for ease of understanding.

  • Pay per feature:

In order to keep low prices, the price will only increase when new content is added or updated.

  • Low Poly Arena Map Included

Update 1

  • Sheathe / unsheathe animations
  • Better dodge rolling animations
  • Input buffering

Update 2

  • Complete code rewrite, now with the melee functionality neatly housed in the new melee actor component for even easier integration.

Please share your review, whether positive or negative—it helps a lot. Thank you!

展示:

🎥 预告片

▶️ 播放演示

教程:

基本集成视频教程

此资源提供了一个强大且高性能的蓝图代码框架第三人称/第一人称近战战斗,任意手上都可以装备任何武器。

特点:

自由装备任意手中的任何物品。

  • 第一人称和第三人称视角模式:

在第一人称和第三人称之间切换。第一人称摄像头未连接到 TP 网格,以避免晕动症。

没有烟雾和镜子,武器必须物理击中表面才能应用伤害

角色反应真实,伴随着逼真的骨骼脉冲而掉落。

  • 动画包括:

完全兼容并可扩展至 Epic 的框架

  • 轻量级且高性能

以性能为主要优先考虑的设计,仅将刻度用于装饰元素、短持续时间跟踪和可移动功能,例如拾取提示。

  • 响应式战斗

强调游戏的响应性而不是保真度。

  • 通用性

专为满足大多数项目的近战战斗需求而定制。精心打造的灵活且用户友好的基础,具有闪避滚动等可选功能,为您的创意理念提供充足的空间。

  • AI 战斗者

包括团队检测和四个用于全面 AI 集成的示例类。

具有即插即用的近战角色组件,确保快速、直接地整合战斗功能。

  • 有组织的蓝图节点

结构良好且带有注释的蓝图节点,易于理解。

  • 按功能付费

为了保持低价,只有在添加或更新新内容时价格才会上涨。

  • 低多边形竞技场地图包括

更新1

  • 收鞘/拔出动画
  • 更好的躲避滚动动画
  • 输入缓冲

更新2

  • 完成代码重写,现在混战功能整齐地容纳在新版本中近战角色组件,以便更轻松地集成。

请分享您的评论,无论是正面的还是负面的,这都会有很大帮助。谢谢!

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