+Features:
- Damage system with elemental effects and reductions
- entire physical material system component with over 25 preset up for you
- gun system with attachment system, akimbo as well. procedural ads, recoil.
- true first person/third person and swappable in game
- Complex projectile system fit for shooters, magic based games, aircraft, guns, legit just about anything.
Blueprints: 50
VFX:17 (they are placeholders for your own)
Number of Materials and Material Instances: 60
Number of Textures: 20
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Join our Discord for help! Making complex bullet systems can be hard but not impossible!
More video tutorials are on the way but documentation in text form can be found here: (BeingMade)
Discord for help requests or knowledge sharing: https://discord.gg/tptQrPsNjQ
+功能:
- 具有元素效果和减少的伤害系统
- 整个物理材料系统组件,超过25个预设为您
- 枪系统与附件系统,akimbo以及。 程序广告,反冲。
- 真正的第一人称/第三人称,可在游戏中切换
- 复杂的射弹系统适合射手,基于魔法的游戏,飞机,枪支,合法的几乎任何东西。
蓝图:50
特效:17(它们是你自己的占位符)
材质和材质实例数:60
纹理数量:20
支持的开发平台:
视窗:(是)
Mac:(是)
加入我们的不和谐寻求帮助! 制作复杂的子弹系统可能很难,但并非不可能!
更多的视频教程正在进行中,但文本形式的文档可以在这里找到:(BeingMade)
帮助请求或知识共享的不和谐:https://discord.gg/tptQrPsNjQ
Video preview: https://youtu.be/V4mylfzxRmI
This entire project is compromised of multiple smaller projects
1.Projectile system
2.Gun and attachment system
3.Third/TrueFirst person system
4.Damage system (With elemental effects)
Damage system:
Uses projectiles and stacking effects for burning targets, explosions, chain lightning and even freezing targets in place.
full expandable but these options were made for you out of the box ready to go! Includes reductions for flat and percentile amount, woven together with the projectiles to give damage falloff over distance traveled.
This is a complex projectile system it can do quite a bit. ill list off most of its options below
Demonstration: https://www.youtube.com/watch?v=z8zF28-ohwc
Penetration
- Projectile penetration based upon material hit
- Decrease the projectiles speed after a penetration
- change direction of travel after penetration
Ricochet
- Threshold based
- Material based
- random chance
- weighted chance
- bounce limit
Homing
- Track any actor
- track from projectile of player
- start/stop tracking options
- track based on distance
- track any part of the body (full customizable)
Projectile curve pathing
- Random axis to curve on
- set axis
- speed to curve
- distance of curve
Speed stages
- Change speed of projectile smoothly mid flight
- 5 speed stages any number can be used
- Smooth changes over time or instant
Explosives
- Random sized explosives
- Cluster area
- Growing
- Shrinking
- Multiple
- singular
- adds force to every explosion
- radial damage with falloff
Gravity
- Start/stop functions
- smooth change over time or instant
- 2 stages
- positive or negatives scale
Force
- Apply force to any physics object
- Mass calculation with speed
Black hole
- Suck in physics object with a black hole function
Chaos Destruction
- Bullets capable of chaos destruction for geometry collections
- random chance to spawn
- always spawn
Hit bullet
- Spawn any actor/Projectile at hit locations
Custom properties
- Data table based custom properties for any projectile so you dont need a million actors
- fully editable to add in any variables you need
Bullet hell options
- Child projectile spawning system
- Offsets
- Set pattern up to 21 bullets (Expandable)
- singular/multi shots with any function
- random angles
- set angles
23 in project examples of each feature and even more in the code for you to experiment with!
Best of all you can combine any numbers of these options together and edit even more of their sub options to create complex beautiful projectile systems for your games/simulations/movies and more.
With this system you can essentially make any projectile system you can think off. Want a stealth bomber to drop bombs that cause object to get blown away? you got it. Want your mage to cast down falling swords from the sky? make it happen. Need a boss to make a bullet hell shape for complex in depth player interactions? you can do it ALL.
Gun system:
Full on attachment system swapable in game live
Carry up to 3 attachments at once for various slots.
3 optics primary and secondary! toggle current optics!
3muzzles
3barrels
3 grips
3 stocks
3 mags (with their own ammo economy)
you can swap attachments in game that alter your guns feel!
Changeable Real life variables:
Gun weight
Caliber used
Barrel length (Affects range for linetrace)
Ammo in clip/max ammo/reserve ammo
Gun fire modes
Gun firing type (Line trace/physical projectile)
Bullet spread
Bullet speeds
Bullet drop
Gun name
Rounds Per Minute
Line trace drop
Fire modes:
Semi-auto
Burst fire
Full-Auto
Dual trigger action Semi-Auto
Dual Trigger Action Burst-Fire
Charged shot (4 Stage charging)
Alternating Barrels
Dual Fire Barrels
Assign 3 fire modes to each gun and swap between them in game
Fire type:
Physical projectile or line trace (Live swapping in game)
Single bullet from barrel
Single bullet with randomized spread from barrel
Multi-Bullet randomized spread from barrel
Multi-Bullet pattern from barrel with preset spread you can make and save! (you can make your guns shoot in a specific pattern like a cirlce, triangle or even a smiley face if you choose)
Ammo system:
A set system of checks to make sure your guns ammo is always in check and does not go into negative rounds and reloads are time based with fully fleshed out reserve/max ammo and clip size.
Sound/Muzzlflash:
Every single gun can have its own sound and muzzle flash via 1 single Data Table
Physical material system
- Physical material reactions
- over 25 materials pre setup for you!
- Comprehensive code packaged into a single easy to use component
- Various options such as bipedal, quadrupedal for footsteps or decal size, lifespan, rotations ect…
视频预览:https://youtu.be/V4mylfzxRmI
整个项目由多个较小的项目组成
1.射弹系统
2.枪和附件系统
3.第三人制/第三人制
4.伤害系统(带元素效果)
损坏系统:
使用射弹和堆叠效果燃烧目标,爆炸,连锁闪电甚至冻结目标到位。
完全可扩展,但这些选项是为您开箱即用! 包括减少平面和百分位数的数量,与弹丸编织在一起,使伤害下降在距离旅行。
这是一个复杂的弹丸系统,它可以做很多事情。 我会把它的大部分选择列在下面
示范:https://www.youtube.com/watch?v=z8zF28-ohwc
渗透,渗透
- 基于材料命中的射弹穿透
- 穿透后降低射弹速度
- 穿透后改变行进方向
跳弹,跳弹
- 基于阈值
- 基于材料的
- 随机机会
- 加权机会
- 弹跳限制
归巢
- 跟踪任何演员
- 从球员的射弹跟踪
- 启动/停止跟踪选项
- 基于距离的轨道
- 跟踪身体的任何部分(完全可定制)
弹丸曲线路径
- 随机轴到曲线上
- 设置轴
- 速度到曲线
- 曲线距离
速度阶段
- 弹丸在飞行中平稳地改变速度
- 5个速度阶段任何数量都可以使用
- 随时间或瞬间平滑变化
炸药
- 随机大小的炸药
- 集群区
- 成长
- 收缩,收缩
- 多个
- 单数
- 增加每次爆炸的力量
- 径向损伤与脱落
重力
- 启动/停止功能
- 随时间或瞬间平滑变化
- 2个阶段
- 阳性或阴性量表
警队
- 对任何物理对象施加力
- 速度质量计算
黑洞
- 吸物理对象与黑洞功能
混沌毁灭
- 能够对几何集合进行混沌破坏的子弹
- 随机产卵机会
- 总是产卵
击中子弹
- 在命中位置生成任何actor/投射物
自定义属性
- 基于数据表的任何弹丸的自定义属性,所以你不需要一百万个演员
- 完全可编辑以添加您需要的任何变量
子弹地狱选项
- 儿童射弹产卵系统
- 偏移量
- 设置最多21个项目符号(可扩展)
- 具有任何功能的单张/多张照片
- 随机角度
- 设定角度
23在每个特性的项目示例中,甚至更多的代码供您试验!
最重要的是,您可以将任意数量的这些选项组合在一起,并编辑更多的子选项,为您的游戏/模拟/电影等创建复杂的美丽弹丸系统。
有了这个系统,你基本上可以制造任何你能想到的弹丸系统. 想要一个隐形轰炸机投下炸弹,导致物体被吹走? 一切都得到了控制。 想让你的法师从天上掉下来的剑吗? 让它发生吧。 需要一个老板做一个子弹地狱形状复杂的深度玩家互动? 你可以做到这一切。
枪系统:
完整的附件系统可在游戏现场交换
携带多达3个附件一次为各种插槽.
3光学初级和次级! 切换当前光学!
3个喷嘴
3只船
3个握把
3只股票
3mags(拥有自己的弹药经济)
你可以在游戏中交换附件,改变你的枪的感觉!
多变的现实生活变量:
枪重
使用的口径
枪管长度(影响线程范围)
弹夹弹药/最大弹药/储备弹药
枪支射击模式
枪发射类型(线迹/物理射弹)
子弹传播
子弹速度
子弹头
枪名
每分钟轮数
线迹下降
火灾模式:
半自动
爆火
全自动
双触发动作半自动
双触发动作连发
充电射击(4阶段充电)
交替桶
双火桶
为每支枪分配3种射击模式,并在游戏中交换它们
防火类型:
物理射弹或线迹(游戏中实时交换)
枪管单发子弹
从枪管随机扩散的单发子弹
多子弹随机扩散从桶
多子弹模式从桶与预置传播您可以制作和保存! (你可以让你的枪射击在一个特定的模式,如cirlce,三角形,甚至一个笑脸,如果你选择)
弹药系统:
一套检查系统,以确保您的枪支弹药始终处于检查状态,并且不会进入负轮,并且重新加载是基于时间的,具有完全充实的储备/最大弹药和夹子尺寸。
声音/Muzzlflash:
每支枪都可以通过1个数据表有自己的声音和枪口闪光
物理材料系统
- 物理物质反应
- 超过25个材料预设置为您!
- 综合代码打包成一个易于使用的组件
- 各种选择,如双足,四足脚步或贴花大小,寿命,旋转等。..
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