Project Composition
- 1 base character BP with 2 children (one for singleplayer, one for multiplayer)
- 1 AnimBP for all character animation
- 1 Data table containing all the upper-body pose information for easy management
- 2 interfaces for blueprint communication (one for the character, one for the AnimBP)
- 2 anim notifies to automatically add curves necessary for foot locking
- 1 Blueprint Function Library
- 6 example maps to showcase the project’s features in different scenarios
- Over 290 animation examples
- Various Structs & Enums used by the above blueprints
Input: Keyboard & Mouse, Gamepad
Network Replicated: Yes
Important/Additional Notes: As mentioned, this project requires the replicated character trajectory plugin.
项目组成
- 1个基本角色BP和2个孩子(一个用于单人游戏,一个用于多人游戏)
- 所有角色动画的1个AnimBP
- 1个数据表,包含所有上半身姿势信息,便于管理
- 2个用于蓝图通信的接口(一个用于角色,一个用于AnimBP)
- 2anim通知自动添加足部锁定所需的曲线
- 1蓝图函数库
- 6个示例地图,用于展示项目在不同场景中的功能
- 超过290个动画例子
- 上述蓝图使用的各种结构和枚举
输入:键盘和鼠标,游戏手柄
网络复制:是
重要/附加说明:如前所述,此项目需要复制的角色轨迹插件。





LocoMotion Matching is a fully-replicated locomotion system that leverages the power of motion matching and uses animations created with Motorica’s MoGen tool suite to drive high-quality, smooth character movements for your games!
NOTE: THIS PROJECT REQUIRES THE FREE REPLICATED CHARACTER TRAJECTORY COMPONENT PLUGIN!
Character trajectory does not properly replicate in the base engine at the moment, but my plugin fixes this. This project will not work without it, so make sure it is installed to your engine before opening LocoMotion Matching!
Have a look at the showcase trailer below to see LocoMotion Matching’s key features
Dive into the documentation to learn how to get the best out of LocoMotion Matching
Test out the system in action
Join the support discord to get in touch with any issues or suggestions, and connect with other devs using LocoMotion Matching!
Main Features
- Structured, optimised animation blueprint using thread-safe updates to deliver high-quality animation without clogging up your game thread
- Simple Base Character with two variants (Singleplayer and Multiplayer) to provide a base to build your characters upon.
- Motion matching driven AnimBP with upper body layering, additive jump/land, hand IK, foot IK & foot placement, stride warping, orientation warping and more!
- Replicated for multiplayer compatibility, keeping animation quality high across the network
- Drag-and-drop animation structure using pose search databases and choosers, allowing you to easily adapt the system to match your game’s style!
Other Features
- Experimental runtime retargeting setup to make retargeting easier, or to test how animations will look on your character before retargeting base assets
- Basic aim & fire implementation, as an example of you you would build actions into your gameplay
Plugin Dependencies: PoseSearch, AnimationWarping, AnimationLocomotionLibrary, MotionTrajectory, Chooser and ReplicatedCharTrajectory.
Contains animations from Lyra and the Game Animation Sample Project (for demo purposes)
运动匹配 是一个完全复制的运动系统,利用 运动匹配 并使用与创建的动画 汽车公司 莫根 工具套件驱动高品质,流畅的角色运动为您的游戏!
注:本项目需要 免费 复制字符轨迹组件 插件!
角色轨迹目前没有在基础引擎中正确复制,但我的插件 修复了这个问题. 这个项目 不会工作 没有它,所以请确保它安装到您的引擎之前打开运动匹配!
看看下面的展示预告片,看看运动匹配的关键特性
深入阅读文档,了解如何从运动匹配中获得最佳效果
测试运行中的系统
加入支持不和谐联系任何问题或建议,并连接其他开发使用运动匹配!
主要特点
- 结构化, 优化后的 使用动画蓝图 线程安全 更新以提供高质量的动画,而不会堵塞您的游戏线程
- 简单的基本字符 有两种变体(单人游戏和多人游戏)提供了一个基础来构建你的角色。
- 运动匹配 驱动动画与上半身分层,添加剂跳跃/土地,手IK,脚IK和脚放置,步幅翘曲,方向翘曲和更多!
- 复制的 对于多人游戏兼容性,在整个网络中保持高动画质量
- 使用姿势搜索数据库和 选择者, 让您轻松调整系统,以配合您的游戏风格!
其他功能
- 实验性的 运行时重定位 设置以使重定位更容易,或在重定位基本资源之前测试动画在角色上的外观
- 基本 瞄准与射击 实现,作为你的一个例子,你会在你的游戏中构建动作
插件依赖: 位置搜索、动画编辑、动画图书馆、运动餐厅、选择餐厅和复制餐厅。
包含来自Lyra和游戏动画示例项目的动画(用于演示目的)

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