Features:
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Generate a true scale and optimized cities in minutes.
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Draw roads using mousse and generate city interactively like if playing city skyline.
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Freeways, highways, bridges, tunnels, alleys, parking paths and ramps support.
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Elevation support.
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Full and detailed documentation and video tutorials.
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Full Artistic control.
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Use your assets.
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Each module can be used in standalone mode and independently of the other.
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Multi-stage generation.
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Design any building shape.
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Grammar based Building generations.
Expand the description for more info on iPCC
Number of Blueprints: 20 cores blueprints included
Number of Meshes: 601
Number of Textures: 155
Number of Materials: 134
Supported Development Platforms: All Unreal-supported development platforms
Important Note: Enable Plugins listed in Documentation before any use.
Important Note 2: All the city images you see, are from the tutorials covered inside the documentation/videos.
Important Note 3: the project contains two folders: ProceduralCityCreator and ProceduralBuildingGenerator
Disclaimer: Project contains Soul City assets from Epic and is used for demo purpose
特征:
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生成一个 真正的规模和优化的城市 几分钟后。
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使用慕斯绘制道路,并以交互方式生成城市,就像玩城市天际线一样。
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高速公路,高速公路,桥梁,隧道,小巷,停车路径和坡道支持。
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仰角支撑。
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完整和详细的文档和视频教程.
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完全的艺术控制。
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使用您的资产。
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每个模块都可以在独立模式下使用,并且彼此独立。
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多阶段生成。
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设计任何建筑形状。
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基于语法的建筑世代。
展开描述关于iPCC的更多信息
蓝图数量:包括20个核心蓝图
目数:601
纹理数量:155
材料数量:134
支持的开发平台:所有虚幻支持的开发平台
重要事项:在使用之前启用文档中列出的插件。
重要提示2:您看到的所有城市图像都来自文档/视频中涵盖的教程。
重要事项3:项目包含两个文件夹: 程序计算器 和 程序生成器
免责声明:项目包含来自史诗的灵魂城市资产,用于演示目的





Updated PCC to iPCC in 5.3 & 5.4 (Last update 17-05-24)
Our Interactive Procedural City Creator aka iPCC is complete suite of tools for generating ultra realistic city environments interactivly using your own assets, for instance like the Matrix Awakens city. PCC features several tools for generating road networks, road props, rivers, freeways, highways, ramps, tunnels, bridges, real-world building shapes and more. Because iPCC is multi-process generation, it allows you to design, tweak and customize each stage of the generation without losing any artistic control and do not requires crazy processing power.
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With PCC you can design roads, streets, buildings, cars, parking, props and any aspect of the city with your own custom meshes from A to Z.
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PCC allows you to use your premade building meshes like from Kitbash or generate a full building from your modular meshes like from Quixel using its built-in Grammar based Procedural Building Generator and by allowing you to mix premade and procedurally generated buildings as you wish.
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PCC supports car parking generation and Props spawning in any arbitrary area to give detail to your city, from small to big scale. On top of that, all PCC modules can be used in standalone mode to quickly generate a small portion of the environment or any hero space, making it versatile in most cases.
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PCC is heavily optimized to generate city using instanced Static Mesh components out of the box, allowing for a massive boost in performance in the case of Nanite, Virtual Shadows maps, and Lumen both Hardware and Software. Also, PCC has built-in editor widget for further optimization and to automatically regroup generated actors into Data Layers allowing to create of enourmus cities without having to suffer from performance issue in editor.
Generate Venice City in less than 3 min (Youtube 4K) [Legacy PCC, still usable in 5.1 & 5.2 on demand]
[Before you start the tutorials, open the documentation and do everything listed in Prerequisites Section]
Project like this take a lot of time, effort and risk to develop, if you found it useful, please take a time to give us some reviews, it allows us to succeed and to continue to support you and take risk to pursuit these type of projects in the future! from all the members of Procedural World Lab
更新PCC至 警监会 在5.3和5.4(最后更新17-05-24)
我们的 互动程序城市创造者 aka iPCC是一套完整的工具,用于使用您自己的资产交互生成超现实的城市环境,例如Matrix Awakens city。 PCC具有多种工具,用于生成道路网络,道路道具,河流,高速公路,高速公路,坡道,隧道,桥梁,现实世界的建筑形状等。 由于iPCC是多进程生成,它允许您设计,调整和自定义生成的每个阶段,而不会失去任何艺术控制,并且不需要疯狂的处理能力。
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使用PCC,您可以设计道路,街道,建筑物,汽车,停车场,道具和城市的任何方面与您自己的自定义网格从A到Z。
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PCC允许您使用您的预制建筑网格,如从Kitbash或生成一个完整的建筑从您的模块化网格,如从Quixel使用其内置的基于语法的程序建筑生成器,并允许您混合预制和程序生成的建筑,如您所愿。
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PCC支持停车场生成和道具产卵在任何任意区域给你的城市的细节,从小到大的规模。 最重要的是,所有PCC模块都可以在独立模式下使用,以快速生成一小部分环境或任何英雄空间,使其在大多数情况下具有通用性。
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PCC经过大量优化,可以使用实例化的静态网格组件生成城市,从而在Nanite、虚拟阴影贴图和Lumen硬件和软件的情况下大幅提高性能。 此外,PCC还内置了编辑器小部件,用于进一步优化,并自动将生成的actor重新组合到数据层中,允许创建enourmus城市,而无需在编辑器中遇到性能问题。
在不到3分钟内生成威尼斯城 (Youtube4K)[传统PCC,仍可在5.1及5.2按需使用]
[在开始教程之前,请打开文档并执行以下列出的所有操作 先决条件 节]
像这样的项目需要花费大量的时间,精力和风险来开发,如果您发现它有用,请花点时间给我们一些评论,它使我们能够成功并继续支持您,并冒险追求这些类型的项目在未来! 来自程序世界实验室的所有成员

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