Features: Movement and combat animations for large two handed weapons such as hammers, axes or maces.
Scaled to Epic skeleton: Yes
Rigged to Epic skeleton: Yes
Animated: Yes
Number of Animations: 49 in-place + 49 root motion
Animation types: In-Place and Root Motion
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: N/A
Important/Additional Notes:
– These animations use the ik_hand_gun joint of the UE4 skeleton for placement of the weapon. For use on an existing character that uses this skeleton, you must add a socket to this joint and attach your weapon to it.
– The animations assume the origin of the weapon mesh is at the very bottom of its handle. If this is not true for your mesh, the Relative Location of the socket can be adjusted to position the weapon correctly.
– Source FBX files are located in: Content\HammerAnimationSet\SourceFiles
特点:大型双手武器的运动和战斗动画,如锤子,斧头或巨锤.
缩放到史诗骨架:是的
装备史诗骨架:是的
动画:是的
动画数量:49个原地+49个根部动作
动画类型:就地和根部运动
支持的开发平台:Windows
支持的目标构建平台:Windows
文件:N/A
重要/附加注意事项:
-这些动画使用UE4骨架的ik_hand_gun关节来放置武器。 要在使用此骨架的现有角色上使用,您必须在此关节中添加一个套接字并将您的武器附加到其上。
-动画假设武器网格的原点位于其手柄的最底部。 如果您的网格不是这样,则可以调整插座的相对位置以正确定位武器。
-源FBX文件位于:Content\HammerAnimationSet\SourceFiles
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UPDATE 2: Adds 6 animations for blocking and equipping/unequipping the hammer.
UPDATE 1: Adds 12 animations for diagonal movement.
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This is a set of 49 hand-crafted (not motion capture) third person animations for heavy two-handed weapons such as hammers, axes, or maces.
A placeholder hammer mesh is included for demonstration.
In-place and root motion versions of each animation are included.
Animations:
Idle
WalkForward
WalkBackward
WalkLeft
WalkRight
RunForward
RunBackward
RunLeft
RunRight
Sprint
DashForward
DashBackward
DashLeft
DashRight
JumpFull
JumpStart
JumpFall
JumpLand
Attack1
Attack2
Attack3
HeavyAttack1
HeavyAttack2
LeapAttack
Kick
Flinch
StaggerForward
StaggerBackward
StaggerLeft
StaggerRight
Death
Update 1:
WalkForwardLeft
WalkForwardRight
WalkBackwardLeft
WalkBackwardRight
RunForwardLeft
RunForwardRight
RunBackwardLeft
RunBackwardRight
DashForwardLeft
DashForwardRight
DashBackwardLeft
DashBackwardRight
Update 2:
Equip
Unequip
BlockStart
BlockLoop
BlockImpact
BlockEnd
—————————
更新2: 添加6个动画阻挡和装备/解除锤子。
更新1: 增加了12个动画对角运动.
—————————
这是一套49手工制作(不是动作捕捉)的第三人称动画,用于重型双手武器,如锤子,斧头或巨锤。
一个占位符锤网格包括演示.
每个动画的就地和根运动版本都包括在内。
动画:
闲置
向前走
向前走
步行者,步行者
步行,步行
向前跑
[医]跑
[医]RunLeft
[医]润
冲刺
短跑,短跑
DashBackward
短跑,短跑
达斯莱特
跳跳,跳跳
启动,启动
跳投,跳投
跳板,跳板
攻击1
攻击2
攻击3
沉重的打击
沉重的打击
跨越式攻击
踢
退缩
鹿StaggerForward
斯托克巴克沃德
鹿StaggerLeft
错开,错开
死亡
更新1:
步行/步行
步行;步行
步行者,步行者
[医]随身听
N.跑动,跑动
[医]权
N.跑鞋,跑鞋
[医][医][医][医]
短跑,短跑
DashForwardRight
N.破折号,破折号
DashBackwardRight
更新2:
装备
不含任何物质
区块启动
N.块,块
N.阻塞,阻塞
封锁,封锁
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